#include "GameManager.hpp" #include "openvic/utility/Logger.hpp" using namespace OpenVic; GameManager::GameManager(state_updated_func_t state_updated_callback) : clock { [this]() { tick(); }, [this]() { update_state(); } }, state_updated { state_updated_callback } {} void GameManager::set_needs_update() { needs_update = true; } void GameManager::update_state() { if (needs_update) { Logger::info("Update: ", today); map.update_state(today); if (state_updated) state_updated(); needs_update = false; } } /* REQUIREMENTS: * SS-98, SS-101 */ void GameManager::tick() { today++; Logger::info("Tick: ", today); map.tick(today); set_needs_update(); } return_t GameManager::setup() { session_start = time(nullptr); clock.reset(); today = { 1836 }; good_manager.reset_to_defaults(); return_t ret = map.setup(good_manager, building_manager, pop_manager); set_needs_update(); return ret; } Date const& GameManager::get_today() const { return today; } return_t GameManager::expand_building(Province::index_t province_index, const std::string_view building_type_identifier) { set_needs_update(); Province* province = map.get_province_by_index(province_index); if (province == nullptr) return FAILURE; return province->expand_building(building_type_identifier); } return_t GameManager::load_hardcoded_defines() { return_t ret = SUCCESS; static constexpr colour_t LOW_ALPHA_VALUE = float_to_alpha_value(0.4f); static constexpr colour_t HIGH_ALPHA_VALUE = float_to_alpha_value(0.7f); using mapmode_t = std::pair; const std::vector mapmodes { { "mapmode_terrain", [](Map const&, Province const& province) -> colour_t { return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017); } }, { "mapmode_province", [](Map const&, Province const& province) -> colour_t { return HIGH_ALPHA_VALUE | province.get_colour(); } }, { "mapmode_region", [](Map const&, Province const& province) -> colour_t { Region const* region = province.get_region(); if (region != nullptr) return HIGH_ALPHA_VALUE | region->get_colour(); return NULL_COLOUR; } }, { "mapmode_index", [](Map const& map, Province const& province) -> colour_t { const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count() + 1); return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f; } }, { "mapmode_rgo", [](Map const& map, Province const& province) -> colour_t { Good const* rgo = province.get_rgo(); if (rgo != nullptr) return HIGH_ALPHA_VALUE | rgo->get_colour(); return NULL_COLOUR; } }, { "mapmode_infrastructure", [](Map const& map, Province const& province) -> colour_t { Building const* railroad = province.get_building_by_identifier("building_railroad"); if (railroad != nullptr) { colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level() + 1, 0.5f, 1.0f); switch (railroad->get_expansion_state()) { case Building::ExpansionState::CannotExpand: val <<= 16; break; case Building::ExpansionState::CanExpand: break; default: val <<= 8; break; } return HIGH_ALPHA_VALUE | val; } return NULL_COLOUR; } }, { "mapmode_population", [](Map const& map, Province const& province) -> colour_t { return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8); } }, { "mapmode_culture", // TODO - use std::max_element and maybe change distribution_t to be an ordered std::map [](Map const& map, Province const& province) -> colour_t { distribution_t const& cultures = province.get_culture_distribution(); if (!cultures.empty()) { // This breaks if replaced with distribution_t::value_type, something // about operator=(volatile const&) being deleted. std::pair culture = *cultures.begin(); for (distribution_t::value_type const p : cultures) { if (p.second > culture.second) culture = p; } return HIGH_ALPHA_VALUE | culture.first->get_colour(); } return NULL_COLOUR; } } }; for (mapmode_t const& mapmode : mapmodes) if (map.add_mapmode(mapmode.first, mapmode.second) != SUCCESS) ret = FAILURE; map.lock_mapmodes(); using building_type_t = std::tuple; const std::vector building_types { { "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 } }; for (building_type_t const& type : building_types) if (building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)) != SUCCESS) ret = FAILURE; building_manager.lock_building_types(); return ret; }