#pragma once #include #include #include namespace OpenVic { struct GameManager; struct PopManager; struct Map; class Dataloader { std::vector roots; bool _load_pop_types(PopManager& pop_manager, std::filesystem::path const& pop_type_directory) const; bool _load_map_dir(Map& map, std::filesystem::path const& map_directory) const; public: Dataloader() = default; /* In reverse-load order, so base defines first and final loaded mod last */ bool set_roots(std::vector new_roots); std::filesystem::path lookup_file(std::filesystem::path const& path) const; static const std::filesystem::path TXT; std::vector lookup_files_in_dir(std::filesystem::path const& path, std::filesystem::path const* extension = &TXT) const; bool apply_to_files_in_dir(std::filesystem::path const& path, std::function callback, std::filesystem::path const* extension = &TXT) const; bool load_defines(GameManager& game_manager) const; bool load_pop_history(GameManager& game_manager, std::filesystem::path const& path) const; }; }