#pragma once #include "Building.hpp" namespace OpenVic { struct Map; struct Region; struct Good; /* REQUIREMENTS: * MAP-5, MAP-7, MAP-8, MAP-43, MAP-47 */ struct Province : HasIdentifier, HasColour { friend struct Map; using life_rating_t = int8_t; private: const index_t index; Region* region = nullptr; bool water = false; life_rating_t life_rating = 0; IdentifierRegistry buildings; // TODO - change this into a factory-like structure Good const* rgo = nullptr; Province(index_t new_index, ovstring const& new_identifier, colour_t new_colour); public: Province(Province&&) = default; index_t get_index() const; Region* get_region() const; bool is_water() const; life_rating_t get_life_rating() const; return_t add_building(BuildingType const& type); void lock_buildings(); void reset_buildings(); Building const* get_building_by_identifier(ovstring const& identifier) const; std::vector const& get_buildings() const; return_t expand_building(ovstring const& building_type_identifier); Good const* get_rgo() const; ovstring to_string() const; void update_state(Date const& today); void tick(Date const& today); }; }