#pragma once #include "openvic/map/Building.hpp" #include "openvic/pop/Pop.hpp" namespace OpenVic { struct Map; struct Region; struct Good; /* REQUIREMENTS: * MAP-5, MAP-7, MAP-8, MAP-43, MAP-47 */ struct Province : HasIdentifierAndColour { friend struct Map; using index_t = uint16_t; using life_rating_t = int8_t; static constexpr index_t NULL_INDEX = 0, MAX_INDEX = (1 << (8 * sizeof(index_t))) - 1; private: const index_t index; Region* region = nullptr; bool water = false; life_rating_t life_rating = 0; IdentifierRegistry buildings; // TODO - change this into a factory-like structure Good const* rgo = nullptr; std::vector pops; Pop::pop_size_t total_population; distribution_t pop_types, cultures, religions; Province(const std::string_view new_identifier, colour_t new_colour, index_t new_index); public: Province(Province&&) = default; index_t get_index() const; Region* get_region() const; bool is_water() const; life_rating_t get_life_rating() const; return_t add_building(Building&& building); void lock_buildings(); void reset_buildings(); Building const* get_building_by_identifier(const std::string_view identifier) const; size_t get_building_count() const; std::vector const& get_buildings() const; return_t expand_building(const std::string_view building_type_identifier); Good const* get_rgo() const; std::string to_string() const; return_t load_pop_list(PopManager const& pop_manager, ast::NodeCPtr root); return_t add_pop(Pop&& pop); void clear_pops(); size_t get_pop_count() const; std::vector const& get_pops() const; Pop::pop_size_t get_total_population() const; distribution_t const& get_pop_type_distribution() const; distribution_t const& get_culture_distribution() const; distribution_t const& get_religion_distribution() const; void update_pops(); void update_state(Date const& today); void tick(Date const& today); }; }