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#pragma once
#include <functional>
#include "Region.hpp"
namespace OpenVic2 {
struct Mapmode : HasIdentifier {
friend struct Map;
using colour_func_t = std::function<colour_t (Map const&, Province const&)>;
using index_t = size_t;
private:
const index_t index;
const colour_func_t colour_func;
Mapmode(index_t new_index, std::string const& new_identifier, colour_func_t new_colour_func);
public:
index_t get_index() const;
colour_t get_colour(Map const& map, Province const& province) const;
};
/* REQUIREMENTS:
* MAP-4
*/
struct Map {
using terrain_t = uint8_t;
using terrain_variant_map_t = std::map<colour_t, terrain_t>;
#pragma pack(push, 1)
struct shape_pixel_t {
index_t index;
terrain_t terrain;
};
#pragma pack(pop)
private:
using colour_index_map_t = std::map<colour_t, index_t>;
IdentifierRegistry<Province> provinces;
IdentifierRegistry<Region> regions;
IdentifierRegistry<Mapmode> mapmodes;
bool water_provinces_locked = false;
size_t water_province_count = 0;
size_t width = 0, height = 0;
std::vector<shape_pixel_t> province_shape_image;
colour_index_map_t colour_index_map;
index_t get_index_from_colour(colour_t colour) const;
public:
Map();
return_t add_province(std::string const& identifier, colour_t colour);
void lock_provinces();
return_t set_water_province(std::string const& identifier);
void lock_water_provinces();
return_t add_region(std::string const& identifier, std::vector<std::string> const& province_identifiers);
void lock_regions();
size_t get_province_count() const;
Province* get_province_by_index(index_t index);
Province const* get_province_by_index(index_t index) const;
Province* get_province_by_identifier(std::string const& identifier);
Province const* get_province_by_identifier(std::string const& identifier) const;
index_t get_province_index_at(size_t x, size_t y) const;
Region* get_region_by_identifier(std::string const& identifier);
Region const* get_region_by_identifier(std::string const& identifier) const;
return_t generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data,
uint8_t const* terrain_data, terrain_variant_map_t const& terrain_variant_map);
size_t get_width() const;
size_t get_height() const;
std::vector<shape_pixel_t> const& get_province_shape_image() const;
return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func);
void lock_mapmodes();
size_t get_mapmode_count() const;
Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const;
Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const;
static constexpr size_t MAPMODE_COLOUR_SIZE = 4;
return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const;
return_t generate_province_buildings(BuildingManager const& manager);
void update_state(Date const& today);
void tick(Date const& today);
};
}
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