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#pragma once
#include "openvic-simulation/country/CountryDefinition.hpp"
#include "openvic-simulation/diplomacy/DiplomaticAction.hpp"
#include "openvic-simulation/economy/EconomyManager.hpp"
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/interface/UI.hpp"
#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/map/MapDefinition.hpp"
#include "openvic-simulation/map/Mapmode.hpp"
#include "openvic-simulation/military/MilitaryManager.hpp"
#include "openvic-simulation/misc/Decision.hpp"
#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/misc/Event.hpp"
#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/misc/SongChance.hpp"
#include "openvic-simulation/misc/SoundEffect.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/research/ResearchManager.hpp"
#include "openvic-simulation/scripts/ScriptManager.hpp"
namespace OpenVic {
struct DefinitionManager {
private:
DefineManager PROPERTY_REF(define_manager);
EconomyManager PROPERTY_REF(economy_manager);
MilitaryManager PROPERTY_REF(military_manager);
ModifierManager PROPERTY_REF(modifier_manager);
PoliticsManager PROPERTY_REF(politics_manager);
HistoryManager PROPERTY_REF(history_manager);
ResearchManager PROPERTY_REF(research_manager);
PopManager PROPERTY_REF(pop_manager);
CountryDefinitionManager PROPERTY_REF(country_definition_manager);
CrimeManager PROPERTY_REF(crime_manager);
EventManager PROPERTY_REF(event_manager);
DecisionManager PROPERTY_REF(decision_manager);
UIManager PROPERTY_REF(ui_manager);
DiplomaticActionManager PROPERTY_REF(diplomatic_action_manager);
MapDefinition PROPERTY_REF(map_definition);
MapmodeManager PROPERTY_REF(mapmode_manager);
ScriptManager PROPERTY_REF(script_manager);
SongChanceManager PROPERTY_REF(song_chance_manager);
SoundEffectManager PROPERTY_REF(sound_effect_manager);
};
}
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