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path: root/src/openvic-simulation/DefinitionManager.hpp
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#pragma once

#include "openvic-simulation/country/CountryDefinition.hpp"
#include "openvic-simulation/defines/Define.hpp"
#include "openvic-simulation/diplomacy/DiplomaticAction.hpp"
#include "openvic-simulation/economy/EconomyManager.hpp"
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/interface/UI.hpp"
#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/map/MapDefinition.hpp"
#include "openvic-simulation/map/Mapmode.hpp"
#include "openvic-simulation/military/MilitaryManager.hpp"
#include "openvic-simulation/misc/Decision.hpp"
#include "openvic-simulation/misc/Event.hpp"
#include "openvic-simulation/misc/SongChance.hpp"
#include "openvic-simulation/misc/SoundEffect.hpp"
#include "openvic-simulation/modifier/ModifierManager.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/research/ResearchManager.hpp"
#include "openvic-simulation/scripts/ScriptManager.hpp"

namespace OpenVic {
   struct DefinitionManager {
   private:
      DefineManager PROPERTY_REF(define_manager);
      EconomyManager PROPERTY_REF(economy_manager);
      MilitaryManager PROPERTY_REF(military_manager);
      ModifierManager PROPERTY_REF(modifier_manager);
      PoliticsManager PROPERTY_REF(politics_manager);
      HistoryManager PROPERTY_REF(history_manager);
      ResearchManager PROPERTY_REF(research_manager);
      PopManager PROPERTY_REF(pop_manager);
      CountryDefinitionManager PROPERTY_REF(country_definition_manager);
      CrimeManager PROPERTY_REF(crime_manager);
      EventManager PROPERTY_REF(event_manager);
      DecisionManager PROPERTY_REF(decision_manager);
      UIManager PROPERTY_REF(ui_manager);
      DiplomaticActionManager PROPERTY_REF(diplomatic_action_manager);
      MapDefinition PROPERTY_REF(map_definition);
      MapmodeManager PROPERTY_REF(mapmode_manager);
      ScriptManager PROPERTY_REF(script_manager);
      SongChanceManager PROPERTY_REF(song_chance_manager);
      SoundEffectManager PROPERTY_REF(sound_effect_manager);
   };
}