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#include "GameAdvancementHook.hpp"
using namespace OpenVic;
const std::vector<std::chrono::milliseconds> GameAdvancementHook::GAME_SPEEDS = {
std::chrono::milliseconds { 4000 },
std::chrono::milliseconds { 3000 },
std::chrono::milliseconds { 2000 },
std::chrono::milliseconds { 1000 },
std::chrono::milliseconds { 100 },
std::chrono::milliseconds { 1 }
};
GameAdvancementHook::GameAdvancementHook(AdvancementFunction tickFunction,
RefreshFunction updateFunction, bool startPaused, speed_t startingSpeed)
: triggerFunction { tickFunction },
refreshFunction { updateFunction },
isPaused { startPaused } {
lastPolledTime = std::chrono::high_resolution_clock::now();
setSimulationSpeed(startingSpeed);
}
void GameAdvancementHook::setSimulationSpeed(speed_t speed) {
if (speed < 0)
currentSpeed = 0;
else if (speed >= GAME_SPEEDS.size())
currentSpeed = GAME_SPEEDS.size() - 1;
else
currentSpeed = speed;
}
GameAdvancementHook::speed_t GameAdvancementHook::getSimulationSpeed() const {
return currentSpeed;
}
void GameAdvancementHook::increaseSimulationSpeed() {
setSimulationSpeed(currentSpeed + 1);
}
void GameAdvancementHook::decreaseSimulationSpeed() {
setSimulationSpeed(currentSpeed - 1);
}
bool GameAdvancementHook::canIncreaseSimulationSpeed() const {
return currentSpeed + 1 < GAME_SPEEDS.size();
}
bool GameAdvancementHook::canDecreaseSimulationSpeed() const {
return currentSpeed > 0;
}
GameAdvancementHook& GameAdvancementHook::operator++() {
increaseSimulationSpeed();
return *this;
};
GameAdvancementHook& GameAdvancementHook::operator--() {
decreaseSimulationSpeed();
return *this;
};
void GameAdvancementHook::conditionallyAdvanceGame() {
if (!isPaused) {
time_point_t currentTime = std::chrono::high_resolution_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastPolledTime) >= GAME_SPEEDS[currentSpeed]) {
lastPolledTime = currentTime;
if (triggerFunction) triggerFunction();
}
}
if (refreshFunction) refreshFunction();
}
void GameAdvancementHook::reset() {
isPaused = true;
currentSpeed = 0;
}
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