blob: 2a27ff96151d156483630020629cd9bdf3debd28 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
#pragma once
#include <chrono>
#include <functional>
#include <vector>
namespace OpenVic {
// Conditionally advances game with provided behaviour
// Class governs game speed and pause state
class GameAdvancementHook {
public:
using AdvancementFunction = std::function<void()>;
using RefreshFunction = std::function<void()>;
using speed_t = int8_t;
// Minimum number of miliseconds before the simulation advances
static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
private:
using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
time_point_t lastPolledTime;
// A function pointer that advances the simulation, intended to be a capturing
// lambda or something similar. May need to be reworked later
AdvancementFunction triggerFunction;
RefreshFunction refreshFunction;
speed_t currentSpeed;
public:
bool isPaused;
GameAdvancementHook(
AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0
);
void setSimulationSpeed(speed_t speed);
speed_t getSimulationSpeed() const;
void increaseSimulationSpeed();
void decreaseSimulationSpeed();
bool canIncreaseSimulationSpeed() const;
bool canDecreaseSimulationSpeed() const;
GameAdvancementHook& operator++();
GameAdvancementHook& operator--();
void conditionallyAdvanceGame();
void reset();
};
}
|