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#include "GameManager.hpp"
using namespace OpenVic;
GameManager::GameManager(
gamestate_updated_func_t gamestate_updated_callback, SimulationClock::state_changed_function_t clock_state_changed_callback
) : simulation_clock {
std::bind(&GameManager::tick, this), std::bind(&GameManager::update_gamestate, this), clock_state_changed_callback
}, gamestate_updated { gamestate_updated_callback ? std::move(gamestate_updated_callback) : []() {} },
session_start { 0 }, today {}, gamestate_needs_update { false }, currently_updating_gamestate { false } {}
void GameManager::set_gamestate_needs_update() {
if (!currently_updating_gamestate) {
gamestate_needs_update = true;
} else {
Logger::error("Attempted to queue a gamestate update already updating the gamestate!");
}
}
void GameManager::update_gamestate() {
if (!gamestate_needs_update) {
return;
}
currently_updating_gamestate = true;
Logger::info("Update: ", today);
map.update_gamestate(today);
gamestate_updated();
gamestate_needs_update = false;
currently_updating_gamestate = false;
}
/* REQUIREMENTS:
* SS-98, SS-101
*/
void GameManager::tick() {
today++;
Logger::info("Tick: ", today);
map.tick(today);
set_gamestate_needs_update();
}
bool GameManager::reset() {
session_start = time(nullptr);
simulation_clock.reset();
today = {};
economy_manager.get_good_manager().reset_to_defaults();
bool ret = map.reset(economy_manager.get_building_type_manager());
set_gamestate_needs_update();
return ret;
}
bool GameManager::load_bookmark(Bookmark const* new_bookmark) {
bool ret = reset();
bookmark = new_bookmark;
if (bookmark == nullptr) {
Logger::error("Cannot load bookmark - null!");
return ret;
}
Logger::info("Loading bookmark ", bookmark->get_name(), " with start date ", bookmark->get_date());
if (!define_manager.in_game_period(bookmark->get_date())) {
Logger::warning("Bookmark date ", bookmark->get_date(), " is not in the game's time period!");
}
today = bookmark->get_date();
ret &= map.apply_history_to_provinces(
history_manager.get_province_manager(), today, politics_manager.get_ideology_manager(),
politics_manager.get_issue_manager(), *country_manager.get_country_by_identifier("ENG")
);
ret &= map.get_state_manager().generate_states(map);
ret &= country_instance_manager.generate_country_instances(country_manager);
ret &= country_instance_manager.apply_history_to_countries(
history_manager.get_country_manager(), today, military_manager.get_unit_instance_manager(), map
);
return ret;
}
bool GameManager::expand_selected_province_building(size_t building_index) {
set_gamestate_needs_update();
ProvinceInstance* province = map.get_selected_province();
if (province == nullptr) {
Logger::error("Cannot expand building index ", building_index, " - no province selected!");
return false;
}
if (building_index < 0) {
Logger::error("Invalid building index ", building_index, " while trying to expand in province ", province);
return false;
}
return province->expand_building(building_index);
}
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