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#include "GameManager.hpp"
using namespace OpenVic;
GameManager::GameManager(state_updated_func_t state_updated_callback)
: clock {
[this]() {
tick();
},
[this]() {
update_state();
} }, state_updated { state_updated_callback } {}
void GameManager::set_needs_update() {
needs_update = true;
}
void GameManager::update_state() {
if (!needs_update) {
return;
}
Logger::info("Update: ", today);
map.update_state(today);
if (state_updated) {
state_updated();
}
needs_update = false;
}
/* REQUIREMENTS:
* SS-98, SS-101
*/
void GameManager::tick() {
today++;
Logger::info("Tick: ", today);
map.tick(today);
set_needs_update();
}
bool GameManager::setup() {
session_start = time(nullptr);
clock.reset();
today = { 1836 };
economy_manager.get_good_manager().reset_to_defaults();
bool ret = map.setup(economy_manager.get_building_manager(), pop_manager);
set_needs_update();
return ret;
}
Date GameManager::get_today() const {
return today;
}
bool GameManager::expand_building(Province::index_t province_index, std::string_view building_type_identifier) {
set_needs_update();
Province* province = map.get_province_by_index(province_index);
if (province == nullptr) {
Logger::error("Invalid province index ", province_index, " while trying to expand building ", building_type_identifier);
return false;
}
return province->expand_building(building_type_identifier);
}
static constexpr colour_t ALPHA_VALUE = float_to_alpha_value(0.5f);
static constexpr Mapmode::base_stripe_t combine_base_stripe(colour_t base, colour_t stripe) {
return (static_cast<Mapmode::base_stripe_t>(stripe) << (sizeof(colour_t) * 8)) | base;
}
static constexpr Mapmode::base_stripe_t make_solid_base_stripe(colour_t colour) {
return combine_base_stripe(colour, colour);
}
static constexpr auto make_solid_base_stripe_func(auto func) {
return [func](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
return make_solid_base_stripe(func(map, province));
};
}
template<std::derived_from<HasColour> T>
static constexpr Mapmode::base_stripe_t get_colour_mapmode(T const* item) {
return item != nullptr ? make_solid_base_stripe(ALPHA_VALUE | item->get_colour()) : NULL_COLOUR;
}
template<std::derived_from<HasColour> T>
static constexpr auto get_colour_mapmode(T const*(Province::*get_item)() const) {
return [get_item](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
T const* item = (province.*get_item)();
return item != nullptr ? make_solid_base_stripe(ALPHA_VALUE | item->get_colour()) : NULL_COLOUR;
};
}
template<std::derived_from<HasColour> T>
static constexpr Mapmode::base_stripe_t shaded_mapmode(fixed_point_map_t<T const*> const& map) {
const std::pair<fixed_point_map_const_iterator_t<T const*>, fixed_point_map_const_iterator_t<T const*>> largest =
get_largest_two_items(map);
if (largest.first != map.end()) {
const colour_t base_colour = ALPHA_VALUE | largest.first->first->get_colour();
if (largest.second != map.end()) {
/* If second largest is at least a third... */
if (largest.second->second * 3 >= get_total(map)) {
const colour_t stripe_colour = ALPHA_VALUE | largest.second->first->get_colour();
return combine_base_stripe(base_colour, stripe_colour);
}
}
return make_solid_base_stripe(base_colour);
}
return NULL_COLOUR;
}
template<std::derived_from<HasColour> T>
static constexpr auto shaded_mapmode(fixed_point_map_t<T const*> const&(Province::*get_map)() const) {
return [get_map](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
return shaded_mapmode((province.*get_map)());
};
}
bool GameManager::load_hardcoded_defines() {
bool ret = true;
using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>;
const std::vector<mapmode_t> mapmodes {
{
"mapmode_terrain",
[](Map const&, Province const& province) -> Mapmode::base_stripe_t {
return NULL_COLOUR;
}
},
{
"mapmode_political", get_colour_mapmode(&Province::get_owner)
},
{
"mapmode_province",
make_solid_base_stripe_func([](Map const&, Province const& province) -> colour_t {
return ALPHA_VALUE | province.get_colour();
})
},
{
"mapmode_region", get_colour_mapmode(&Province::get_region)
},
{
"mapmode_index",
make_solid_base_stripe_func([](Map const& map, Province const& province) -> colour_t {
const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count() + 1);
return ALPHA_VALUE | (f << 16) | (f << 8) | f;
})
},
{
"mapmode_terrain_type", get_colour_mapmode(&Province::get_terrain_type)
},
{
"mapmode_rgo", get_colour_mapmode(&Province::get_rgo)
},
{
"mapmode_infrastructure",
make_solid_base_stripe_func([](Map const& map, Province const& province) -> colour_t {
BuildingInstance const* railroad = province.get_building_by_identifier("railroad");
if (railroad != nullptr) {
colour_t val = fraction_to_colour_byte(railroad->get_current_level(),
railroad->get_building().get_max_level() + 1, 0.5f, 1.0f);
switch (railroad->get_expansion_state()) {
case ExpansionState::CannotExpand:
val <<= 16;
break;
case ExpansionState::CanExpand:
break;
default:
val <<= 8;
break;
}
return ALPHA_VALUE | val;
}
return NULL_COLOUR;
})
},
{
"mapmode_population",
make_solid_base_stripe_func([](Map const& map, Province const& province) -> colour_t {
// TODO - explore non-linear scaling to have more variation among non-massive provinces
// TODO - when selecting a province, only show the population of provinces controlled (or owned?)
// by the same country, relative to the most populous province in that set of provinces
return ALPHA_VALUE | (fraction_to_colour_byte(
province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f
) << 8);
})
},
{
"mapmode_culture", shaded_mapmode(&Province::get_culture_distribution)
},
{
"mapmode_religion", shaded_mapmode(&Province::get_religion_distribution)
}
};
for (mapmode_t const& mapmode : mapmodes) {
ret &= map.add_mapmode(mapmode.first, mapmode.second);
}
map.lock_mapmodes();
return ret;
}
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