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#pragma once
#include "openvic-simulation/GameAdvancementHook.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/politics/Issue.hpp"
#include "openvic-simulation/GameAdvancementHook.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/units/Unit.hpp"
namespace OpenVic {
struct GameManager {
using state_updated_func_t = std::function<void()>;
Map map;
BuildingManager building_manager;
GoodManager good_manager;
PopManager pop_manager;
IdeologyManager ideology_manager;
IssueManager issue_manager;
UnitManager unit_manager;
GameAdvancementHook clock;
private:
time_t session_start; /* SS-54, as well as allowing time-tracking */
Date today;
state_updated_func_t state_updated;
bool needs_update;
void set_needs_update();
void update_state();
void tick();
public:
GameManager(state_updated_func_t state_updated_callback);
bool setup();
Date const& get_today() const;
bool expand_building(Province::index_t province_index, const std::string_view building_type_identifier);
/* Hardcoded data for defining things for which parsing from files has
* not been implemented, currently mapmodes and building types.
*/
bool load_hardcoded_defines();
};
}
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