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#pragma once
#include "openvic-simulation/GameAdvancementHook.hpp"
#include "openvic-simulation/Modifier.hpp"
#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/economy/EconomyManager.hpp"
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/interface/UI.hpp"
#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/military/MilitaryManager.hpp"
#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
namespace OpenVic {
struct GameManager {
using state_updated_func_t = std::function<void()>;
private:
Map map;
DefineManager define_manager;
EconomyManager economy_manager;
MilitaryManager military_manager;
ModifierManager modifier_manager;
PoliticsManager politics_manager;
HistoryManager history_manager;
PopManager pop_manager;
CountryManager country_manager;
UIManager ui_manager;
GameAdvancementHook clock;
time_t session_start; /* SS-54, as well as allowing time-tracking */
Bookmark const* PROPERTY(bookmark);
Date PROPERTY(today);
state_updated_func_t state_updated;
bool needs_update;
void set_needs_update();
void update_state();
void tick();
public:
GameManager(state_updated_func_t state_updated_callback);
REF_GETTERS(map)
REF_GETTERS(define_manager)
REF_GETTERS(economy_manager)
REF_GETTERS(military_manager)
REF_GETTERS(modifier_manager)
REF_GETTERS(politics_manager)
REF_GETTERS(history_manager)
REF_GETTERS(pop_manager)
REF_GETTERS(country_manager)
REF_GETTERS(ui_manager)
REF_GETTERS(clock)
bool reset();
bool load_bookmark(Bookmark const* new_bookmark);
bool expand_building(Province::index_t province_index, std::string_view building_type_identifier);
/* Hardcoded data for defining things for which parsing from files has
* not been implemented, currently mapmodes and building types.
*/
bool load_hardcoded_defines();
};
}
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