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#pragma once
#include "openvic-simulation/GameAdvancementHook.hpp"
#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/economy/EconomyManager.hpp"
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/interface/UI.hpp"
#include "openvic-simulation/map/Map.hpp"
#include "openvic-simulation/military/MilitaryManager.hpp"
#include "openvic-simulation/misc/Define.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/tech/Technology.hpp"
namespace OpenVic {
struct GameManager {
using state_updated_func_t = std::function<void()>;
private:
Map PROPERTY_REF(map);
DefineManager PROPERTY_REF(define_manager);
EconomyManager PROPERTY_REF(economy_manager);
MilitaryManager PROPERTY_REF(military_manager);
ModifierManager PROPERTY_REF(modifier_manager);
PoliticsManager PROPERTY_REF(politics_manager);
HistoryManager PROPERTY_REF(history_manager);
TechnologyManager PROPERTY_REF(technology_manager);
PopManager PROPERTY_REF(pop_manager);
CountryManager PROPERTY_REF(country_manager);
UIManager PROPERTY_REF(ui_manager);
GameAdvancementHook PROPERTY_REF(clock);
time_t session_start; /* SS-54, as well as allowing time-tracking */
Bookmark const* PROPERTY(bookmark);
Date PROPERTY(today);
state_updated_func_t state_updated;
bool needs_update;
void set_needs_update();
void update_state();
void tick();
public:
GameManager(state_updated_func_t state_updated_callback);
bool reset();
bool load_bookmark(Bookmark const* new_bookmark);
bool expand_building(Province::index_t province_index, std::string_view building_type_identifier);
/* Hardcoded data for defining things for which parsing from files has
* not been implemented, currently mapmodes and building types.
*/
bool load_hardcoded_defines();
};
}
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