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#pragma once
#include <optional>
#include "openvic-simulation/dataloader/Dataloader.hpp"
#include "openvic-simulation/DefinitionManager.hpp"
#include "openvic-simulation/InstanceManager.hpp"
namespace OpenVic {
struct GameManager {
private:
Dataloader PROPERTY(dataloader);
DefinitionManager PROPERTY(definition_manager);
std::optional<InstanceManager> instance_manager;
InstanceManager::gamestate_updated_func_t gamestate_updated_callback;
SimulationClock::state_changed_function_t clock_state_changed_callback;
bool PROPERTY_CUSTOM_PREFIX(definitions_loaded, are);
public:
GameManager(
InstanceManager::gamestate_updated_func_t new_gamestate_updated_callback,
SimulationClock::state_changed_function_t new_clock_state_changed_callback
);
inline constexpr InstanceManager* get_instance_manager() {
return instance_manager ? &*instance_manager : nullptr;
}
inline constexpr InstanceManager const* get_instance_manager() const {
return instance_manager ? &*instance_manager : nullptr;
}
bool set_roots(Dataloader::path_vector_t const& roots);
bool load_definitions(Dataloader::localisation_callback_t localisation_callback);
bool setup_instance(Bookmark const* bookmark);
bool start_game_session();
bool update_clock();
};
}
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