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path: root/src/openvic-simulation/InstanceManager.cpp
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#include "InstanceManager.hpp"

#include "openvic-simulation/DefinitionManager.hpp"
#include "openvic-simulation/utility/Logger.hpp"

using namespace OpenVic;

InstanceManager::InstanceManager(
   DefinitionManager const& new_definition_manager, gamestate_updated_func_t gamestate_updated_callback,
   SimulationClock::state_changed_function_t clock_state_changed_callback
) : definition_manager { new_definition_manager },
   map_instance { new_definition_manager.get_map_definition() },
   simulation_clock {
      std::bind(&InstanceManager::tick, this), std::bind(&InstanceManager::update_gamestate, this),
      clock_state_changed_callback ? std::move(clock_state_changed_callback)  : []() {}
   },
   game_instance_setup { false },
   game_session_started { false },
   session_start { 0 },
   bookmark { nullptr },
   today {},
   gamestate_updated { gamestate_updated_callback ? std::move(gamestate_updated_callback) : []() {} },
   gamestate_needs_update { false },
   currently_updating_gamestate { false } {}

void InstanceManager::set_gamestate_needs_update() {
   if (!currently_updating_gamestate) {
      gamestate_needs_update = true;
   } else {
      Logger::error("Attempted to queue a gamestate update already updating the gamestate!");
   }
}

void InstanceManager::update_gamestate() {
   if (!gamestate_needs_update) {
      return;
   }
   currently_updating_gamestate = true;

   Logger::info("Update: ", today);

   map_instance.update_base_modifier_sums(today);
   country_instance_manager.update_base_modifier_sums(today);

   // TODO - combine base country modifier sums + province total sums back into each individual province,
   // after filtering out local province modifiers that don't apply to the country/other provinces and country
   // modifiers which don't apply to provinces.

   // Update gamestate...
   map_instance.update_gamestate(today, definition_manager.get_define_manager());
   country_instance_manager.update_gamestate(
      today, definition_manager.get_define_manager(), definition_manager.get_military_manager().get_unit_type_manager()
   );

   gamestate_updated();
   gamestate_needs_update = false;

   currently_updating_gamestate = false;
}

/* REQUIREMENTS:
 * SS-98, SS-101
 */
void InstanceManager::tick() {
   today++;

   Logger::info("Tick: ", today);

   // Tick...
   map_instance.tick(today);

   set_gamestate_needs_update();
}

bool InstanceManager::setup() {
   if (is_game_instance_setup()) {
      Logger::error("Cannot setup game instance - already set up!");
      return false;
   }

   bool ret = good_instance_manager.setup(definition_manager.get_economy_manager().get_good_definition_manager());
   ret &= map_instance.setup(
      definition_manager.get_economy_manager().get_building_type_manager(),
      definition_manager.get_pop_manager().get_pop_types(),
      definition_manager.get_politics_manager().get_ideology_manager().get_ideologies()
   );
   ret &= country_instance_manager.generate_country_instances(
      definition_manager.get_country_definition_manager(),
      definition_manager.get_economy_manager().get_building_type_manager().get_building_types(),
      definition_manager.get_research_manager().get_technology_manager().get_technologies(),
      definition_manager.get_research_manager().get_invention_manager().get_inventions(),
      definition_manager.get_politics_manager().get_ideology_manager().get_ideologies(),
      definition_manager.get_politics_manager().get_issue_manager().get_reform_groups(),
      definition_manager.get_politics_manager().get_government_type_manager().get_government_types(),
      definition_manager.get_crime_manager().get_crime_modifiers(),
      definition_manager.get_pop_manager().get_pop_types(),
      definition_manager.get_military_manager().get_unit_type_manager().get_regiment_types(),
      definition_manager.get_military_manager().get_unit_type_manager().get_ship_types()
   );

   game_instance_setup = true;

   return ret;
}

bool InstanceManager::load_bookmark(Bookmark const* new_bookmark) {
   if (is_bookmark_loaded()) {
      Logger::error("Cannot load bookmark - already loaded!");
      return false;
   }

   if (!is_game_instance_setup()) {
      Logger::error("Cannot load bookmark - game instance not set up!");
      return false;
   }

   if (new_bookmark == nullptr) {
      Logger::error("Cannot load bookmark - null!");
      return false;
   }

   bookmark = new_bookmark;

   Logger::info("Loading bookmark ", bookmark->get_name(), " with start date ", bookmark->get_date());

   if (!definition_manager.get_define_manager().in_game_period(bookmark->get_date())) {
      Logger::warning("Bookmark date ", bookmark->get_date(), " is not in the game's time period!");
   }

   today = bookmark->get_date();

   bool ret = map_instance.apply_history_to_provinces(
      definition_manager.get_history_manager().get_province_manager(), today,
      country_instance_manager,
      // TODO - the following argument is for generating test pop attributes
      definition_manager.get_politics_manager().get_issue_manager()
   );

   ret &= country_instance_manager.apply_history_to_countries(
      definition_manager.get_history_manager().get_country_manager(), today, unit_instance_manager, map_instance
   );

   ret &= map_instance.get_state_manager().generate_states(
      map_instance, definition_manager.get_pop_manager().get_pop_types()
   );

   return ret;
}

bool InstanceManager::start_game_session() {
   if (is_game_session_started()) {
      Logger::error("Cannot start game session - already started!");
      return false;
   }

   session_start = time(nullptr);
   simulation_clock.reset();
   set_gamestate_needs_update();

   game_session_started = true;

   return true;
}

bool InstanceManager::update_clock() {
   if (!is_game_session_started()) {
      Logger::error("Cannot update clock - game session not started!");
      return false;
   }

   simulation_clock.conditionally_advance_game();
   return true;
}

bool InstanceManager::expand_selected_province_building(size_t building_index) {
   set_gamestate_needs_update();
   ProvinceInstance* province = map_instance.get_selected_province();
   if (province == nullptr) {
      Logger::error("Cannot expand building index ", building_index, " - no province selected!");
      return false;
   }
   if (building_index < 0) {
      Logger::error("Invalid building index ", building_index, " while trying to expand in province ", province);
      return false;
   }
   return province->expand_building(building_index);
}