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path: root/src/openvic-simulation/Modifier.cpp
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#include "Modifier.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

ModifierEffect::ModifierEffect(std::string_view new_identifier, bool new_positive_good, format_t new_format)
   : HasIdentifier { new_identifier }, positive_good { new_positive_good }, format { new_format } {}

bool ModifierEffect::get_positive_good() const {
   return positive_good;
}

ModifierEffect::format_t ModifierEffect::get_format() const {
   return format;
}

ModifierValue::ModifierValue() = default;
ModifierValue::ModifierValue(effect_map_t&& new_values) : values { std::move(new_values) } {}
ModifierValue::ModifierValue(ModifierValue const&) = default;
ModifierValue::ModifierValue(ModifierValue&&) = default;

ModifierValue& ModifierValue::operator=(ModifierValue const&) = default;
ModifierValue& ModifierValue::operator=(ModifierValue&&) = default;

void ModifierValue::trim() {
   std::erase_if(values, [](effect_map_t::value_type const& value) -> bool {
      return value.second == fixed_point_t::_0();
   });
}

size_t ModifierValue::get_effect_count() const {
   return values.size();
}

fixed_point_t ModifierValue::get_effect(ModifierEffect const* effect, bool* successful) {
   const effect_map_t::const_iterator it = values.find(effect);
   if (it != values.end()) {
      if (successful != nullptr) *successful = true;
      return it->second;
   }
   if (successful != nullptr) *successful = false;
   return fixed_point_t::_0();
}

bool ModifierValue::has_effect(ModifierEffect const* effect) const {
   return values.find(effect) != values.end();
}

ModifierValue& ModifierValue::operator+=(ModifierValue const& right) {
   for (effect_map_t::value_type const& value : right.values) {
      values[value.first] += value.second;
   }
   return *this;
}

ModifierValue ModifierValue::operator+(ModifierValue const& right) const {
   ModifierValue ret = *this;
   return ret += right;
}

ModifierValue ModifierValue::operator-() const {
   ModifierValue ret = *this;
   for (effect_map_t::value_type& value : ret.values) {
      value.second = -value.second;
   }
   return ret;
}

ModifierValue& ModifierValue::operator-=(ModifierValue const& right) {
   for (effect_map_t::value_type const& value : right.values) {
      values[value.first] -= value.second;
   }
   return *this;
}

ModifierValue ModifierValue::operator-(ModifierValue const& right) const {
   ModifierValue ret = *this;
   return ret -= right;
}

Modifier::Modifier(std::string_view new_identifier, ModifierValue&& new_values, icon_t new_icon)
   : HasIdentifier { new_identifier }, ModifierValue { std::move(new_values) }, icon { new_icon } {}

Modifier::icon_t Modifier::get_icon() const {
   return icon;
}

ModifierInstance::ModifierInstance(Modifier const& modifier, Date expiry_date) : modifier { modifier }, expiry_date { expiry_date } {}

Modifier const& ModifierInstance::get_modifier() const {
   return modifier;
}

Date const& ModifierInstance::get_expiry_date() const {
   return expiry_date;
}

ModifierManager::ModifierManager()
   : modifier_effects { "modifier effects" }, modifiers { "modifiers" } {}

bool ModifierManager::add_modifier_effect(std::string_view identifier, bool positive_good, ModifierEffect::format_t format) {
   if (identifier.empty()) {
      Logger::error("Invalid modifier effect identifier - empty!");
      return false;
   }
   return modifier_effects.add_item({ identifier, positive_good, format });
}

bool ModifierManager::add_modifier(std::string_view identifier, ModifierValue&& values, Modifier::icon_t icon) {
   if (identifier.empty()) {
      Logger::error("Invalid modifier effect identifier - empty!");
      return false;
   }
   if (icon <= 0) {
      Logger::error("Invalid modifier icon for ", identifier, ": ", icon);
      return false;
   }
   return modifiers.add_item({ identifier, std::move(values), icon });
}

bool ModifierManager::setup_modifier_effects() {
   bool ret = true;

   using enum ModifierEffect::format_t;

   /* Country Modifier Effects */
   ret &= add_modifier_effect("administrative_efficiency_modifier", true);
   ret &= add_modifier_effect("badboy", false, RAW_DECIMAL);
   ret &= add_modifier_effect("cb_generation_speed_modifier", true);
   ret &= add_modifier_effect("core_pop_consciousness_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("core_pop_militancy_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("diplomatic_points_modifier", true);
   ret &= add_modifier_effect("education_efficiency_modifier", true);
   ret &= add_modifier_effect("factory_cost", false);
   ret &= add_modifier_effect("factory_input", false);
   ret &= add_modifier_effect("factory_output", true);
   ret &= add_modifier_effect("factory_owner_cost", false);
   ret &= add_modifier_effect("factory_throughput", true);
   ret &= add_modifier_effect("global_assimilation_rate", true);
   ret &= add_modifier_effect("global_immigrant_attract", true);
   ret &= add_modifier_effect("global_pop_consciousness_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("global_pop_militancy_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("global_population_growth", true);
   ret &= add_modifier_effect("goods_demand", false);
   ret &= add_modifier_effect("import_cost", false);
   ret &= add_modifier_effect("influence_modifier", true);
   ret &= add_modifier_effect("issue_change_speed", true);
   ret &= add_modifier_effect("land_organisation", true);
   ret &= add_modifier_effect("land_unit_start_experience", true); // weird, land_unit_start_experience = 15 would give a 15% boost
   ret &= add_modifier_effect("leadership_modifier", true);
   ret &= add_modifier_effect("loan_interest", false);
   ret &= add_modifier_effect("max_loan_modifier", true);
   ret &= add_modifier_effect("max_military_spending", true);
   ret &= add_modifier_effect("max_social_spending", true);
   ret &= add_modifier_effect("max_tariff", true);
   ret &= add_modifier_effect("max_tax", true);
   ret &= add_modifier_effect("middle_income_modifier", true);
   ret &= add_modifier_effect("middle_life_needs", true);
   ret &= add_modifier_effect("middle_everyday_needs", true);
   ret &= add_modifier_effect("middle_luxury_needs", true);
   ret &= add_modifier_effect("middle_vote", true);
   ret &= add_modifier_effect("min_military_spending", true);
   ret &= add_modifier_effect("min_social_spending", true);
   ret &= add_modifier_effect("min_tariff", true);
   ret &= add_modifier_effect("min_tax", true);
   ret &= add_modifier_effect("mobilisation_economy_impact", false);
   ret &= add_modifier_effect("mobilisation_impact", false);
   ret &= add_modifier_effect("mobilisation_size", true);
   ret &= add_modifier_effect("naval_organisation", true);
   ret &= add_modifier_effect("naval_unit_start_experience", true); // weird, naval_unit_start_experience = 15 would give a 15% boost
   ret &= add_modifier_effect("non_accepted_pop_consciousness_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("non_accepted_pop_militancy_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("org_regain", true);
   ret &= add_modifier_effect("political_reform_desire", false);
   ret &= add_modifier_effect("poor_income_modifier", true);
   ret &= add_modifier_effect("poor_life_needs", true);
   ret &= add_modifier_effect("poor_everyday_needs", true);
   ret &= add_modifier_effect("poor_luxury_needs", true);
   ret &= add_modifier_effect("poor_vote", true);
   ret &= add_modifier_effect("prestige", true, RAW_DECIMAL);
   ret &= add_modifier_effect("research_points", true, RAW_DECIMAL);
   ret &= add_modifier_effect("research_points_modifier", true);
   ret &= add_modifier_effect("research_points_on_conquer", true);
   ret &= add_modifier_effect("rgo_output", true);
   ret &= add_modifier_effect("rgo_throughput", true);
   ret &= add_modifier_effect("rich_income_modifier", true);
   ret &= add_modifier_effect("rich_life_needs", true);
   ret &= add_modifier_effect("rich_everyday_needs", true);
   ret &= add_modifier_effect("rich_luxury_needs", true);
   ret &= add_modifier_effect("rich_vote", true);
   ret &= add_modifier_effect("ruling_party_support", true);
   ret &= add_modifier_effect("social_reform_desire", false);
   ret &= add_modifier_effect("supply_consumption", false);
   ret &= add_modifier_effect("army_tech_research_bonus", true);
   ret &= add_modifier_effect("commerce_tech_research_bonus", true);
   ret &= add_modifier_effect("culture_tech_research_bonus", true);
   ret &= add_modifier_effect("industry_tech_research_bonus", true);
   ret &= add_modifier_effect("naval_tech_research_bonus", true);
   ret &= add_modifier_effect("unit_start_experience", true); // weird, naval_unit_start_experience = 15 would give a 15% boost
   ret &= add_modifier_effect("war_exhaustion", false);

   /* Province Modifier Effects */
   ret &= add_modifier_effect("assimilation_rate", true);
   ret &= add_modifier_effect("immigrant_attract", true);
   ret &= add_modifier_effect("immigrant_push", false);
   ret &= add_modifier_effect("life_rating", true);
   ret &= add_modifier_effect("local_factory_input", true);
   ret &= add_modifier_effect("local_factory_output", true);
   ret &= add_modifier_effect("local_factory_throughput", true);
   ret &= add_modifier_effect("local_repair", true);
   ret &= add_modifier_effect("local_rgo_output", true);
   ret &= add_modifier_effect("local_RGO_throughput", true);
   ret &= add_modifier_effect("local_ruling_party_support", true);
   ret &= add_modifier_effect("local_ship_build", false);
   ret &= add_modifier_effect("pop_consciousness_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("pop_militancy_modifier", false, RAW_DECIMAL);
   ret &= add_modifier_effect("population_growth", true);
   ret &= add_modifier_effect("farm_rgo_eff", true);
   ret &= add_modifier_effect("farm_rgo_size", true);
   ret &= add_modifier_effect("mine_rgo_eff", true);
   ret &= add_modifier_effect("mine_rgo_size", true);
   ret &= add_modifier_effect("movement_cost", false);
   ret &= add_modifier_effect("supply_limit", true, RAW_DECIMAL);

   /* Military Modifier Effects */
   ret &= add_modifier_effect("attack", true, INT);
   ret &= add_modifier_effect("attrition", false, RAW_DECIMAL);
   ret &= add_modifier_effect("combat_width", false);
   ret &= add_modifier_effect("defence", true, INT);
   ret &= add_modifier_effect("experience", true);
   ret &= add_modifier_effect("morale", true);
   ret &= add_modifier_effect("organisation", true);
   ret &= add_modifier_effect("reconnaissance", true);
   ret &= add_modifier_effect("reliability", true, RAW_DECIMAL);
   ret &= add_modifier_effect("speed", true);

   /* These should be added automatically for each Building loaded (or at least
    * non-factories), however currently we need modifier effects locked before we
    * can load buildings, so some architectural changes will be needed.
    */
   ret &= add_modifier_effect("max_fort", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("min_build_fort", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("max_naval_base", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("min_build_naval_base", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("max_railroad", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("min_build_railroad", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("max_university", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("min_build_university", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("max_bank", true, ModifierEffect::format_t::INT);
   ret &= add_modifier_effect("min_build_bank", true, ModifierEffect::format_t::INT);

   modifier_effects.lock();
   return ret;
}

key_value_callback_t ModifierManager::_modifier_effect_callback(
   ModifierValue& modifier, key_value_callback_t default_callback,
   ModifierEffectValidator auto effect_validator
) const {

   return [this, &modifier, default_callback, effect_validator](std::string_view key, ast::NodeCPtr value) -> bool {
      ModifierEffect const* effect = get_modifier_effect_by_identifier(key);
      if (effect != nullptr) {
         if (effect_validator(*effect)) {
            if (modifier.values.find(effect) == modifier.values.end()) {
               return expect_fixed_point(
                  assign_variable_callback(modifier.values[effect])
               )(value);
            } else {
               Logger::error("Duplicate modifier effect: ", key);
               return false;
            }
         } else {
            Logger::error("Failed to validate modifier effect: ", key);
            return false;
         }
      }
      return default_callback(key, value);
   };
}

node_callback_t ModifierManager::expect_validated_modifier_value_and_default(callback_t<ModifierValue&&> modifier_callback, key_value_callback_t default_callback, ModifierEffectValidator auto effect_validator) const {
   return [this, modifier_callback, default_callback, effect_validator](ast::NodeCPtr root) -> bool {
      ModifierValue modifier;
      bool ret = expect_dictionary(_modifier_effect_callback(modifier, default_callback, effect_validator))(root);
      ret &= modifier_callback(std::move(modifier));
      return ret;
   };
}
node_callback_t ModifierManager::expect_validated_modifier_value(callback_t<ModifierValue&&> modifier_callback, ModifierEffectValidator auto effect_validator) const {
   return expect_validated_modifier_value_and_default(modifier_callback, key_value_invalid_callback, effect_validator);
}

node_callback_t ModifierManager::expect_modifier_value_and_default(callback_t<ModifierValue&&> modifier_callback, key_value_callback_t default_callback) const {
   return expect_validated_modifier_value_and_default(modifier_callback, default_callback, [](ModifierEffect const&) -> bool { return true; });
}

node_callback_t ModifierManager::expect_modifier_value(callback_t<ModifierValue&&> modifier_callback) const {
   return expect_modifier_value_and_default(modifier_callback, key_value_invalid_callback);
}

node_callback_t ModifierManager::expect_whitelisted_modifier_value_and_default(callback_t<ModifierValue&&> modifier_callback, std::set<std::string, std::less<void>> const& whitelist, key_value_callback_t default_callback) const {
   return expect_validated_modifier_value_and_default(modifier_callback, default_callback, [&whitelist](ModifierEffect const& effect) -> bool {
      return whitelist.contains(effect.get_identifier());
   });
}

node_callback_t ModifierManager::expect_whitelisted_modifier_value(callback_t<ModifierValue&&> modifier_callback, std::set<std::string, std::less<void>> const& whitelist) const {
   return expect_whitelisted_modifier_value_and_default(modifier_callback, whitelist, key_value_invalid_callback);
}

node_callback_t ModifierManager::expect_modifier_value_and_key_map_and_default(callback_t<ModifierValue&&> modifier_callback, key_value_callback_t default_callback, key_map_t&& key_map) const {
   return [this, modifier_callback, key_map = std::move(key_map)](ast::NodeCPtr node) mutable -> bool {
      bool ret = expect_modifier_value_and_default(
         modifier_callback, dictionary_keys_callback(key_map, key_value_invalid_callback)
      )(node);
      ret &= check_key_map_counts(key_map);
      return ret;
   };
}

node_callback_t ModifierManager::expect_modifier_value_and_key_map(callback_t<ModifierValue&&> modifier_callback, key_map_t&& key_map) const {
   return expect_modifier_value_and_key_map_and_default(modifier_callback, key_value_invalid_callback, std::move(key_map));
}

namespace OpenVic { // so the compiler shuts up
   std::ostream& operator<<(std::ostream& stream, ModifierValue const& value) {
      for (ModifierValue::effect_map_t::value_type const& effect : value.values) {
         stream << effect.first << ": " << effect.second << "\n";
      }
      return stream;
   }
}