1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include <type_traits>
#include <vector>
#include <openvic-dataloader/v2script/AbstractSyntaxTree.hpp>
#include "openvic-simulation/dataloader/Dataloader.hpp"
#include "openvic-simulation/military/Unit.hpp"
#include "openvic-simulation/politics/Government.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/politics/Issue.hpp"
#include "openvic-simulation/politics/NationalValue.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
#include "openvic-simulation/pop/Culture.hpp"
#include "openvic-simulation/pop/Religion.hpp"
#include "openvic-simulation/types/Colour.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
namespace OpenVic {
struct GameManager;
struct CountryManager;
struct CountryParty : HasIdentifier {
friend struct CountryManager;
using policy_map_t = ordered_map<IssueGroup const*, Issue const*>;
private:
const Date PROPERTY(start_date);
const Date PROPERTY(end_date);
Ideology const& PROPERTY(ideology);
const policy_map_t PROPERTY(policies);
CountryParty(
std::string_view new_identifier, Date new_start_date, Date new_end_date, Ideology const& new_ideology,
policy_map_t&& new_policies
);
public:
CountryParty(CountryParty&&) = default;
};
/* Generic information about a TAG */
struct Country : HasIdentifierAndColour {
friend struct CountryManager;
using unit_names_map_t = ordered_map<Unit const*, name_list_t>;
using government_colour_map_t = ordered_map<GovernmentType const*, colour_t>;
private:
GraphicalCultureType const& PROPERTY(graphical_culture);
/* Not const to allow elements to be moved, otherwise a copy is forced
* which causes a compile error as the copy constructor has been deleted.
*/
IdentifierRegistry<CountryParty> IDENTIFIER_REGISTRY_CUSTOM_PLURAL(party, parties);
const unit_names_map_t PROPERTY(unit_names);
const bool PROPERTY_CUSTOM_PREFIX(dynamic_tag, is);
const government_colour_map_t PROPERTY(alternative_colours);
colour_t PROPERTY(primary_unit_colour);
colour_t PROPERTY(secondary_unit_colour);
colour_t PROPERTY(tertiary_unit_colour);
// Unit colours not const due to being added after construction
Country(
std::string_view new_identifier, colour_t new_colour, GraphicalCultureType const& new_graphical_culture,
IdentifierRegistry<CountryParty>&& new_parties, unit_names_map_t&& new_unit_names, bool new_dynamic_tag,
government_colour_map_t&& new_alternative_colours,
colour_t new_primary_unit_colour, colour_t new_secondary_unit_colour, colour_t new_tertiary_unit_colour
);
public:
Country(Country&&) = default;
// TODO - get_colour including alternative colours
};
struct CountryManager {
private:
IdentifierRegistry<Country> IDENTIFIER_REGISTRY_CUSTOM_PLURAL(country, countries);
NodeTools::node_callback_t load_country_party(
PoliticsManager const& politics_manager, IdentifierRegistry<CountryParty>& country_parties
) const;
public:
bool add_country(
std::string_view identifier, colour_t colour, GraphicalCultureType const* graphical_culture,
IdentifierRegistry<CountryParty>&& parties, Country::unit_names_map_t&& unit_names, bool dynamic_tag,
Country::government_colour_map_t&& alternative_colours,
colour_t primary_unit_colour, colour_t secondary_unit_colour, colour_t tertiary_unit_colour
);
bool load_country_colours(ast::NodeCPtr root);
bool load_countries(GameManager const& game_manager, Dataloader const& dataloader, ast::NodeCPtr root);
bool load_country_data_file(
GameManager const& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root
);
};
}
|