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#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include <type_traits>
#include <unordered_map>
#include <vector>
#include <openvic-dataloader/v2script/AbstractSyntaxTree.hpp>
#include "openvic-simulation/dataloader/Dataloader.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/politics/Government.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/politics/Issue.hpp"
#include "openvic-simulation/politics/NationalValue.hpp"
#include "openvic-simulation/pop/Culture.hpp"
#include "openvic-simulation/pop/Religion.hpp"
#include "openvic-simulation/types/Colour.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
namespace OpenVic {
struct GameManager;
struct CountryManager;
struct CountryParty {
friend struct CountryManager;
private:
const std::string name;
const Date start_date;
const Date end_date;
const Ideology& ideology;
const std::vector<Issue const*> policies;
CountryParty(
std::string_view new_name,
Date new_start_date,
Date new_end_date,
const Ideology& new_ideology,
std::vector<const Issue*>&& new_policies
);
public:
std::string_view get_name() const;
const Date& get_start_date() const;
const Date& get_end_date() const;
const Ideology& get_ideology() const;
const std::vector<const Issue*>& get_policies() const;
};
struct UnitNames {
friend struct CountryManager;
private:
const std::string identifier;
const std::vector<std::string> names;
UnitNames(std::string_view new_identifier, std::vector<std::string>&& new_names);
public:
std::string_view get_identifier() const;
const std::vector<std::string>& get_names() const;
};
struct Country : HasIdentifierAndColour {
friend struct CountryManager;
private:
const GraphicalCultureType& graphical_culture;
const std::vector<CountryParty> parties;
const std::vector<UnitNames> unit_names;
const bool dynamic_tag;
const std::map<const GovernmentType*, colour_t> alternative_colours;
Country(
std::string_view new_identifier,
colour_t new_color,
const GraphicalCultureType& new_graphical_culture,
std::vector<CountryParty>&& new_parties,
std::vector<UnitNames>&& new_unit_names,
const bool new_dynamic_tag,
std::map<const GovernmentType*, colour_t>&& new_alternative_colours
);
public:
const GraphicalCultureType& get_graphical_culture() const;
const std::vector<CountryParty>& get_parties() const;
const std::vector<UnitNames>& get_unit_names() const;
const bool is_dynamic_tag() const;
const std::map<const GovernmentType*, colour_t>& get_alternative_colours() const;
};
struct CountryManager {
private:
IdentifierRegistry<Country> countries;
public:
CountryManager();
bool add_country(
std::string_view identifier,
colour_t color,
const GraphicalCultureType& graphical_culture,
std::vector<CountryParty>&& parties,
std::vector<UnitNames>&& unit_names,
bool dynamic_tag,
std::map<const GovernmentType*, colour_t>&& alternative_colours
);
IDENTIFIER_REGISTRY_ACCESSORS_CUSTOM_PLURAL(country, countries);
bool load_country_data_file(GameManager& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root);
};
}
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