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#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include <type_traits>
#include <unordered_map>
#include <vector>
#include <openvic-dataloader/v2script/AbstractSyntaxTree.hpp>
#include "openvic-simulation/dataloader/Dataloader.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/military/Unit.hpp"
#include "openvic-simulation/politics/Government.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/politics/Issue.hpp"
#include "openvic-simulation/politics/NationalValue.hpp"
#include "openvic-simulation/politics/PoliticsManager.hpp"
#include "openvic-simulation/pop/Culture.hpp"
#include "openvic-simulation/pop/Religion.hpp"
#include "openvic-simulation/types/Colour.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
namespace OpenVic {
struct GameManager;
struct CountryManager;
struct CountryParty : HasIdentifier {
friend struct CountryManager;
using policy_map_t = std::map<IssueGroup const*, Issue const*>;
private:
const Date start_date;
const Date end_date;
Ideology const& ideology;
const policy_map_t policies;
CountryParty(
std::string_view new_identifier, Date new_start_date, Date new_end_date, Ideology const& new_ideology,
policy_map_t&& new_policies
);
public:
CountryParty(CountryParty&&) = default;
Date get_start_date() const;
Date get_end_date() const;
Ideology const& get_ideology() const;
policy_map_t const& get_policies() const;
};
struct Country : HasIdentifierAndColour {
friend struct CountryManager;
using unit_names_map_t = std::map<Unit const*, std::vector<std::string>>;
using government_colour_map_t = std::map<GovernmentType const*, colour_t>;
private:
GraphicalCultureType const& graphical_culture;
/* Not const to allow elements to be moved, otherwise a copy is forced
* which causes a compile error as the copy constructor has been deleted.
*/
std::vector<CountryParty> parties;
const unit_names_map_t unit_names;
const bool dynamic_tag;
const government_colour_map_t alternative_colours;
Country(
std::string_view new_identifier, colour_t new_colour, GraphicalCultureType const& new_graphical_culture,
std::vector<CountryParty>&& new_parties, unit_names_map_t&& new_unit_names, bool new_dynamic_tag,
government_colour_map_t&& new_alternative_colours
);
public:
Country(Country&&) = default;
GraphicalCultureType const& get_graphical_culture() const;
std::vector<CountryParty> const& get_parties() const;
unit_names_map_t const& get_unit_names() const;
bool is_dynamic_tag() const;
government_colour_map_t const& get_alternative_colours() const;
};
struct CountryManager {
private:
IdentifierRegistry<Country> countries;
NodeTools::node_callback_t load_country_party(
PoliticsManager const& politics_manager, std::vector<CountryParty>& country_parties
) const;
public:
CountryManager();
bool add_country(
std::string_view identifier, colour_t colour, GraphicalCultureType const* graphical_culture,
std::vector<CountryParty>&& parties, Country::unit_names_map_t&& unit_names, bool dynamic_tag,
Country::government_colour_map_t&& alternative_colours
);
IDENTIFIER_REGISTRY_ACCESSORS_CUSTOM_PLURAL(country, countries);
bool load_countries(
GameManager const& game_manager, Dataloader const& dataloader, fs::path const& countries_dir, ast::NodeCPtr root
);
bool load_country_data_file(
GameManager const& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root
);
};
}
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