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#pragma once

#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include <type_traits>
#include <unordered_map>
#include <vector>

#include <openvic-dataloader/v2script/AbstractSyntaxTree.hpp>

#include "openvic-simulation/dataloader/Dataloader.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/politics/Government.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/politics/Issue.hpp"
#include "openvic-simulation/politics/NationalValue.hpp"
#include "openvic-simulation/pop/Culture.hpp"
#include "openvic-simulation/pop/Religion.hpp"
#include "openvic-simulation/types/Colour.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"

namespace OpenVic {
   struct GameManager;
   struct CountryManager;

   struct CountryParty {
      friend struct CountryManager;

   private:
      const std::string name;
      const Date start_date;
      const Date end_date;
      const Ideology& ideology;
      const std::vector<Issue const*> policies;

      CountryParty(
         std::string_view new_name,
         Date new_start_date,
         Date new_end_date,
         const Ideology& new_ideology,
         std::vector<const Issue*>&& new_policies
      );

   public:
      std::string_view get_name() const;
      const Date& get_start_date() const;
      const Date& get_end_date() const;
      const Ideology& get_ideology() const;
      const std::vector<const Issue*>& get_policies() const;
   };

   struct UnitNames {
      friend struct CountryManager;

   private:
      const std::string identifier;
      const std::vector<std::string> names;

      UnitNames(std::string_view new_identifier, std::vector<std::string>&& new_names);

   public:
      std::string_view get_identifier() const;
      const std::vector<std::string>& get_names() const;
   };

   struct Country : HasIdentifierAndColour {
      friend struct CountryManager;

   private:
      const GraphicalCultureType& graphical_culture;
      const std::vector<CountryParty> parties;
      const std::vector<UnitNames> unit_names;
      const bool dynamic_tag;
      const std::map<const GovernmentType*, colour_t> alternative_colours;

      Country(
         std::string_view new_identifier,
         colour_t new_color,
         const GraphicalCultureType& new_graphical_culture,
         std::vector<CountryParty>&& new_parties,
         std::vector<UnitNames>&& new_unit_names,
         const bool new_dynamic_tag,
         std::map<const GovernmentType*, colour_t>&& new_alternative_colours
      );

   public:
      const GraphicalCultureType& get_graphical_culture() const;
      const std::vector<CountryParty>& get_parties() const;
      const std::vector<UnitNames>& get_unit_names() const;
      const bool is_dynamic_tag() const;
      const std::map<const GovernmentType*, colour_t>& get_alternative_colours() const;
   };

   struct CountryManager {
   private:
      IdentifierRegistry<Country> countries;

   public:
      CountryManager();

      bool add_country(
         std::string_view identifier,
         colour_t color,
         const GraphicalCultureType& graphical_culture,
         std::vector<CountryParty>&& parties,
         std::vector<UnitNames>&& unit_names,
         bool dynamic_tag,
         std::map<const GovernmentType*, colour_t>&& alternative_colours
      );
      IDENTIFIER_REGISTRY_ACCESSORS_CUSTOM_PLURAL(country, countries);

      bool load_country_data_file(GameManager& game_manager, std::string_view name, bool is_dynamic, ast::NodeCPtr root);
   };
}