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|
#include "CountryInstance.hpp"
#include "openvic-simulation/country/CountryDefinition.hpp"
#include "openvic-simulation/defines/Define.hpp"
#include "openvic-simulation/history/CountryHistory.hpp"
#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/map/MapInstance.hpp"
#include "openvic-simulation/modifier/ModifierEffectCache.hpp"
#include "openvic-simulation/modifier/StaticModifierCache.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/research/Invention.hpp"
#include "openvic-simulation/research/Technology.hpp"
#include "openvic-simulation/types/Sliders.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
using namespace OpenVic;
using enum CountryInstance::country_status_t;
static constexpr colour_t ERROR_COLOUR = colour_t::from_integer(0xFF0000);
CountryInstance::CountryInstance(
CountryDefinition const* new_country_definition,
decltype(building_type_unlock_levels)::keys_t const& building_type_keys,
decltype(technology_unlock_levels)::keys_t const& technology_keys,
decltype(invention_unlock_levels)::keys_t const& invention_keys,
decltype(upper_house)::keys_t const& ideology_keys,
decltype(reforms)::keys_t const& reform_keys,
decltype(government_flag_overrides)::keys_t const& government_type_keys,
decltype(crime_unlock_levels)::keys_t const& crime_keys,
decltype(pop_type_distribution)::keys_t const& pop_type_keys,
decltype(regiment_type_unlock_levels)::keys_t const& regiment_type_unlock_levels_keys,
decltype(ship_type_unlock_levels)::keys_t const& ship_type_unlock_levels_keys
) : /* Main attributes */
country_definition { new_country_definition },
colour { ERROR_COLOUR },
capital { nullptr },
country_flags {},
releasable_vassal { true },
country_status { COUNTRY_STATUS_UNCIVILISED },
lose_great_power_date {},
total_score { 0 },
total_rank { 0 },
owned_provinces {},
controlled_provinces {},
core_provinces {},
states {},
modifier_sum {},
event_modifiers {},
/* Production */
industrial_power { 0 },
industrial_power_from_states {},
industrial_power_from_investments {},
industrial_rank { 0 },
foreign_investments {},
building_type_unlock_levels { &building_type_keys },
/* Budget */
cash_stockpile { 0 },
poor_tax_rate_slider {50},
middle_tax_rate_slider { 50},
rich_tax_rate_slider {50},
// TODO:
/* Technology */
technology_unlock_levels { &technology_keys },
invention_unlock_levels { &invention_keys },
current_research { nullptr },
invested_research_points { 0 },
expected_completion_date {},
research_point_stockpile { 0 },
daily_research_points { 0 },
national_literacy { 0 },
tech_school { nullptr },
/* Politics */
national_value { nullptr },
government_type { nullptr },
last_election {},
ruling_party { nullptr },
upper_house { &ideology_keys },
reforms { &reform_keys },
total_administrative_multiplier { 0 },
rule_set {},
government_flag_overrides { &government_type_keys },
flag_government_type { nullptr },
suppression_points { 0 },
infamy { 0 },
plurality { 0 },
revanchism { 0 },
crime_unlock_levels { &crime_keys },
/* Population */
primary_culture { nullptr },
accepted_cultures {},
religion { nullptr },
total_population { 0 },
national_consciousness { 0 },
national_militancy { 0 },
pop_type_distribution { &pop_type_keys },
national_focus_capacity { 0 },
/* Trade */
/* Diplomacy */
prestige { 0 },
prestige_rank { 0 },
diplomatic_points { 0 },
/* Military */
military_power { 0 },
military_power_from_land { 0 },
military_power_from_sea { 0 },
military_power_from_leaders { 0 },
military_rank { 0 },
generals {},
admirals {},
armies {},
navies {},
regiment_count { 0 },
max_supported_regiment_count { 0 },
mobilisation_potential_regiment_count { 0 },
mobilisation_max_regiment_count { 0 },
mobilisation_impact { 0 },
supply_consumption { 1 },
ship_count { 0 },
total_consumed_ship_supply { 0 },
max_ship_supply { 0 },
leadership_points { 0 },
war_exhaustion { 0 },
mobilised { false },
disarmed { false },
regiment_type_unlock_levels { ®iment_type_unlock_levels_keys },
allowed_regiment_cultures { RegimentType::allowed_cultures_t::NO_CULTURES },
ship_type_unlock_levels { &ship_type_unlock_levels_keys },
gas_attack_unlock_level { 0 },
gas_defence_unlock_level { 0 },
unit_variant_unlock_levels {} {
for (BuildingType const& building_type : *building_type_unlock_levels.get_keys()) {
if (building_type.is_default_enabled()) {
unlock_building_type(building_type);
}
}
for (Crime const& crime : *crime_unlock_levels.get_keys()) {
if (crime.is_default_active()) {
unlock_crime(crime);
}
}
for (RegimentType const& regiment_type : *regiment_type_unlock_levels.get_keys()) {
if (regiment_type.is_active()) {
unlock_unit_type(regiment_type);
}
}
for (ShipType const& ship_type : *ship_type_unlock_levels.get_keys()) {
if (ship_type.is_active()) {
unlock_unit_type(ship_type);
}
}
}
std::string_view CountryInstance::get_identifier() const {
return country_definition->get_identifier();
}
bool CountryInstance::exists() const {
return !owned_provinces.empty();
}
bool CountryInstance::is_civilised() const {
return country_status <= COUNTRY_STATUS_CIVILISED;
}
bool CountryInstance::can_colonise() const {
return country_status <= COUNTRY_STATUS_SECONDARY_POWER;
}
bool CountryInstance::is_great_power() const {
return country_status == COUNTRY_STATUS_GREAT_POWER;
}
bool CountryInstance::is_secondary_power() const {
return country_status == COUNTRY_STATUS_SECONDARY_POWER;
}
bool CountryInstance::set_country_flag(std::string_view flag, bool warn) {
if (flag.empty()) {
Logger::error("Attempted to set empty country flag for country ", get_identifier());
return false;
}
if (!country_flags.emplace(flag).second && warn) {
Logger::warning(
"Attempted to set country flag \"", flag, "\" for country ", get_identifier(), ": already set!"
);
}
return true;
}
bool CountryInstance::clear_country_flag(std::string_view flag, bool warn) {
if (flag.empty()) {
Logger::error("Attempted to clear empty country flag from country ", get_identifier());
return false;
}
if (country_flags.erase(flag) == 0 && warn) {
Logger::warning(
"Attempted to clear country flag \"", flag, "\" from country ", get_identifier(), ": not set!"
);
}
return true;
}
#define ADD_AND_REMOVE(item) \
bool CountryInstance::add_##item(std::remove_pointer_t<decltype(item##s)::value_type>& new_item) { \
if (!item##s.emplace(&new_item).second) { \
Logger::error( \
"Attempted to add " #item " \"", new_item.get_identifier(), "\" to country ", get_identifier(), \
": already present!" \
); \
return false; \
} \
return true; \
} \
bool CountryInstance::remove_##item(std::remove_pointer_t<decltype(item##s)::value_type>& item_to_remove) { \
if (item##s.erase(&item_to_remove) == 0) { \
Logger::error( \
"Attempted to remove " #item " \"", item_to_remove.get_identifier(), "\" from country ", get_identifier(), \
": not present!" \
); \
return false; \
} \
return true; \
}
ADD_AND_REMOVE(owned_province)
ADD_AND_REMOVE(controlled_province)
ADD_AND_REMOVE(core_province)
ADD_AND_REMOVE(state)
ADD_AND_REMOVE(accepted_culture)
#undef ADD_AND_REMOVE
bool CountryInstance::set_upper_house(Ideology const* ideology, fixed_point_t popularity) {
if (ideology != nullptr) {
upper_house[*ideology] = popularity;
return true;
} else {
Logger::error("Trying to set null ideology in upper house of ", get_identifier());
return false;
}
}
bool CountryInstance::set_ruling_party(CountryParty const& new_ruling_party) {
if (ruling_party != &new_ruling_party) {
ruling_party = &new_ruling_party;
return update_rule_set();
} else {
return true;
}
}
bool CountryInstance::add_reform(Reform const& new_reform) {
ReformGroup const& reform_group = new_reform.get_reform_group();
decltype(reforms)::value_ref_t reform = reforms[reform_group];
if (reform != &new_reform) {
if (reform_group.is_administrative()) {
if (reform != nullptr) {
total_administrative_multiplier -= reform->get_administrative_multiplier();
}
total_administrative_multiplier += new_reform.get_administrative_multiplier();
}
reform = &new_reform;
// TODO - if new_reform.get_reform_group().get_type().is_uncivilised() ?
// TODO - new_reform.get_on_execute_trigger() / new_reform.get_on_execute_effect() ?
return update_rule_set();
} else {
return true;
}
}
bool CountryInstance::set_value_for_slider(SliderManager& slider, int const* new_value) {
}
template<UnitType::branch_t Branch>
bool CountryInstance::add_unit_instance_group(UnitInstanceGroup<Branch>& group) {
if (get_unit_instance_groups<Branch>().emplace(static_cast<UnitInstanceGroupBranched<Branch>*>(&group)).second) {
return true;
} else {
Logger::error(
"Trying to add already-existing ", Branch == UnitType::branch_t::LAND ? "army" : "navy", " ",
group.get_name(), " to country ", get_identifier()
);
return false;
}
}
template<UnitType::branch_t Branch>
bool CountryInstance::remove_unit_instance_group(UnitInstanceGroup<Branch>& group) {
if (get_unit_instance_groups<Branch>().erase(static_cast<UnitInstanceGroupBranched<Branch>*>(&group)) > 0) {
return true;
} else {
Logger::error(
"Trying to remove non-existent ", Branch == UnitType::branch_t::LAND ? "army" : "navy", " ",
group.get_name(), " from country ", get_identifier()
);
return false;
}
}
template bool CountryInstance::add_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::LAND>&);
template bool CountryInstance::add_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::NAVAL>&);
template bool CountryInstance::remove_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::LAND>&);
template bool CountryInstance::remove_unit_instance_group(UnitInstanceGroup<UnitType::branch_t::NAVAL>&);
template<UnitType::branch_t Branch>
void CountryInstance::add_leader(LeaderBranched<Branch>&& leader) {
get_leaders<Branch>().emplace(std::move(leader));
}
template<UnitType::branch_t Branch>
bool CountryInstance::remove_leader(LeaderBranched<Branch> const* leader) {
plf::colony<LeaderBranched<Branch>>& leaders = get_leaders<Branch>();
const auto it = leaders.get_iterator(leader);
if (it != leaders.end()) {
leaders.erase(it);
return true;
}
Logger::error(
"Trying to remove non-existent ", Branch == UnitType::branch_t::LAND ? "general" : "admiral", " ",
leader != nullptr ? leader->get_name() : "NULL", " from country ", get_identifier()
);
return false;
}
template void CountryInstance::add_leader(LeaderBranched<UnitType::branch_t::LAND>&&);
template void CountryInstance::add_leader(LeaderBranched<UnitType::branch_t::NAVAL>&&);
template bool CountryInstance::remove_leader(LeaderBranched<UnitType::branch_t::LAND> const*);
template bool CountryInstance::remove_leader(LeaderBranched<UnitType::branch_t::NAVAL> const*);
template<UnitType::branch_t Branch>
bool CountryInstance::modify_unit_type_unlock(UnitTypeBranched<Branch> const& unit_type, unlock_level_t unlock_level_change) {
IndexedMap<UnitTypeBranched<Branch>, unlock_level_t>& unlocked_unit_types = get_unit_type_unlock_levels<Branch>();
typename IndexedMap<UnitTypeBranched<Branch>, unlock_level_t>::value_ref_t unlock_level = unlocked_unit_types[unit_type];
// This catches subtracting below 0 or adding above the int types maximum value
if (unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for unit type ", unit_type.get_identifier(), " in country ",
get_identifier(), " to invalid value: current level = ", static_cast<int64_t>(unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(unlock_level + unlock_level_change)
);
return false;
}
unlock_level += unlock_level_change;
return true;
}
template bool CountryInstance::modify_unit_type_unlock(UnitTypeBranched<UnitType::branch_t::LAND> const&, unlock_level_t);
template bool CountryInstance::modify_unit_type_unlock(UnitTypeBranched<UnitType::branch_t::NAVAL> const&, unlock_level_t);
bool CountryInstance::modify_unit_type_unlock(UnitType const& unit_type, unlock_level_t unlock_level_change) {
using enum UnitType::branch_t;
switch (unit_type.get_branch()) {
case LAND:
return modify_unit_type_unlock(static_cast<UnitTypeBranched<LAND> const&>(unit_type), unlock_level_change);
case NAVAL:
return modify_unit_type_unlock(static_cast<UnitTypeBranched<NAVAL> const&>(unit_type), unlock_level_change);
default:
Logger::error(
"Attempted to change unlock level for unit type \"", unit_type.get_identifier(), "\" with invalid branch ",
static_cast<uint32_t>(unit_type.get_branch()), " is unlocked for country ", get_identifier()
);
return false;
}
}
bool CountryInstance::unlock_unit_type(UnitType const& unit_type) {
return modify_unit_type_unlock(unit_type, 1);
}
bool CountryInstance::is_unit_type_unlocked(UnitType const& unit_type) const {
using enum UnitType::branch_t;
switch (unit_type.get_branch()) {
case LAND:
return regiment_type_unlock_levels[static_cast<UnitTypeBranched<LAND> const&>(unit_type)] > 0;
case NAVAL:
return ship_type_unlock_levels[static_cast<UnitTypeBranched<NAVAL> const&>(unit_type)] > 0;
default:
Logger::error(
"Attempted to check if unit type \"", unit_type.get_identifier(), "\" with invalid branch ",
static_cast<uint32_t>(unit_type.get_branch()), " is unlocked for country ", get_identifier()
);
return false;
}
}
bool CountryInstance::modify_building_type_unlock(BuildingType const& building_type, unlock_level_t unlock_level_change) {
decltype(building_type_unlock_levels)::value_ref_t unlock_level = building_type_unlock_levels[building_type];
// This catches subtracting below 0 or adding above the int types maximum value
if (unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for building type ", building_type.get_identifier(), " in country ",
get_identifier(), " to invalid value: current level = ", static_cast<int64_t>(unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(unlock_level + unlock_level_change)
);
return false;
}
unlock_level += unlock_level_change;
return true;
}
bool CountryInstance::unlock_building_type(BuildingType const& building_type) {
return modify_building_type_unlock(building_type, 1);
}
bool CountryInstance::is_building_type_unlocked(BuildingType const& building_type) const {
return building_type_unlock_levels[building_type] > 0;
}
bool CountryInstance::modify_crime_unlock(Crime const& crime, unlock_level_t unlock_level_change) {
decltype(crime_unlock_levels)::value_ref_t unlock_level = crime_unlock_levels[crime];
// This catches subtracting below 0 or adding above the int types maximum value
if (unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for crime ", crime.get_identifier(), " in country ",
get_identifier(), " to invalid value: current level = ", static_cast<int64_t>(unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(unlock_level + unlock_level_change)
);
return false;
}
unlock_level += unlock_level_change;
return true;
}
bool CountryInstance::unlock_crime(Crime const& crime) {
return modify_crime_unlock(crime, 1);
}
bool CountryInstance::is_crime_unlocked(Crime const& crime) const {
return crime_unlock_levels[crime] > 0;
}
bool CountryInstance::modify_gas_attack_unlock(unlock_level_t unlock_level_change) {
// This catches subtracting below 0 or adding above the int types maximum value
if (gas_attack_unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for gas attack in country ", get_identifier(),
" to invalid value: current level = ", static_cast<int64_t>(gas_attack_unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(gas_attack_unlock_level + unlock_level_change)
);
return false;
}
gas_attack_unlock_level += unlock_level_change;
return true;
}
bool CountryInstance::unlock_gas_attack() {
return modify_gas_attack_unlock(1);
}
bool CountryInstance::is_gas_attack_unlocked() const {
return gas_attack_unlock_level > 0;
}
bool CountryInstance::modify_gas_defence_unlock(unlock_level_t unlock_level_change) {
// This catches subtracting below 0 or adding above the int types maximum value
if (gas_defence_unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for gas defence in country ", get_identifier(),
" to invalid value: current level = ", static_cast<int64_t>(gas_defence_unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(gas_defence_unlock_level + unlock_level_change)
);
return false;
}
gas_defence_unlock_level += unlock_level_change;
return true;
}
bool CountryInstance::unlock_gas_defence() {
return modify_gas_defence_unlock(1);
}
bool CountryInstance::is_gas_defence_unlocked() const {
return gas_defence_unlock_level > 0;
}
bool CountryInstance::modify_unit_variant_unlock(unit_variant_t unit_variant, unlock_level_t unlock_level_change) {
if (unit_variant < 1) {
Logger::error("Trying to modify unlock level for default unit variant 0");
return false;
}
if (unit_variant_unlock_levels.size() < unit_variant) {
unit_variant_unlock_levels.resize(unit_variant);
}
unlock_level_t& unlock_level = unit_variant_unlock_levels[unit_variant - 1];
bool ret = true;
// This catches subtracting below 0 or adding above the int types maximum value
if (unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for unit variant ", static_cast<uint64_t>(unit_variant), " in country ",
get_identifier(), " to invalid value: current level = ", static_cast<int64_t>(unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(unlock_level + unlock_level_change)
);
ret = false;
} else {
unlock_level += unlock_level_change;
}
while (!unit_variant_unlock_levels.empty() && unit_variant_unlock_levels.back() < 1) {
unit_variant_unlock_levels.pop_back();
}
return ret;
}
bool CountryInstance::unlock_unit_variant(unit_variant_t unit_variant) {
return modify_unit_variant_unlock(unit_variant, 1);
}
CountryInstance::unit_variant_t CountryInstance::get_max_unlocked_unit_variant() const {
return unit_variant_unlock_levels.size();
}
bool CountryInstance::modify_technology_unlock(Technology const& technology, unlock_level_t unlock_level_change) {
decltype(technology_unlock_levels)::value_ref_t unlock_level = technology_unlock_levels[technology];
// This catches subtracting below 0 or adding above the int types maximum value
if (unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for technology ", technology.get_identifier(), " in country ",
get_identifier(), " to invalid value: current level = ", static_cast<int64_t>(unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(unlock_level + unlock_level_change)
);
return false;
}
unlock_level += unlock_level_change;
bool ret = true;
// TODO - bool unciv_military ?
if (technology.get_unit_variant().has_value()) {
ret &= modify_unit_variant_unlock(*technology.get_unit_variant(), unlock_level_change);
}
for (UnitType const* unit : technology.get_activated_units()) {
ret &= modify_unit_type_unlock(*unit, unlock_level_change);
}
for (BuildingType const* building : technology.get_activated_buildings()) {
ret &= modify_building_type_unlock(*building, unlock_level_change);
}
return ret;
}
bool CountryInstance::set_technology_unlock_level(Technology const& technology, unlock_level_t unlock_level) {
const unlock_level_t unlock_level_change = unlock_level - technology_unlock_levels[technology];
return unlock_level_change != 0 ? modify_technology_unlock(technology, unlock_level_change) : true;
}
bool CountryInstance::unlock_technology(Technology const& technology) {
return modify_technology_unlock(technology, 1);
}
bool CountryInstance::is_technology_unlocked(Technology const& technology) const {
return technology_unlock_levels[technology] > 0;
}
bool CountryInstance::modify_invention_unlock(Invention const& invention, unlock_level_t unlock_level_change) {
decltype(invention_unlock_levels)::value_ref_t unlock_level = invention_unlock_levels[invention];
// This catches subtracting below 0 or adding above the int types maximum value
if (unlock_level + unlock_level_change < 0) {
Logger::error(
"Attempted to change unlock level for invention ", invention.get_identifier(), " in country ",
get_identifier(), " to invalid value: current level = ", static_cast<int64_t>(unlock_level), ", change = ",
static_cast<int64_t>(unlock_level_change), ", invalid new value = ",
static_cast<int64_t>(unlock_level + unlock_level_change)
);
return false;
}
unlock_level += unlock_level_change;
bool ret = true;
// TODO - handle invention.is_news()
for (UnitType const* unit : invention.get_activated_units()) {
ret &= modify_unit_type_unlock(*unit, unlock_level_change);
}
for (BuildingType const* building : invention.get_activated_buildings()) {
ret &= modify_building_type_unlock(*building, unlock_level_change);
}
for (Crime const* crime : invention.get_enabled_crimes()) {
ret &= modify_crime_unlock(*crime, unlock_level_change);
}
if (invention.will_unlock_gas_attack()) {
ret &= modify_gas_attack_unlock(unlock_level_change);
}
if (invention.will_unlock_gas_defence()) {
ret &= modify_gas_defence_unlock(unlock_level_change);
}
return ret;
}
bool CountryInstance::set_invention_unlock_level(Invention const& invention, unlock_level_t unlock_level) {
const unlock_level_t unlock_level_change = unlock_level - invention_unlock_levels[invention];
return unlock_level_change != 0 ? modify_invention_unlock(invention, unlock_level_change) : true;
}
bool CountryInstance::unlock_invention(Invention const& invention) {
return modify_invention_unlock(invention, 1);
}
bool CountryInstance::is_invention_unlocked(Invention const& invention) const {
return invention_unlock_levels[invention] > 0;
}
bool CountryInstance::is_primary_culture(Culture const& culture) const {
return &culture == primary_culture;
}
bool CountryInstance::is_accepted_culture(Culture const& culture) const {
return accepted_cultures.contains(&culture);
}
bool CountryInstance::is_primary_or_accepted_culture(Culture const& culture) const {
return is_primary_culture(culture) || is_accepted_culture(culture);
}
void CountryInstance::apply_foreign_investments(
fixed_point_map_t<CountryDefinition const*> const& investments, CountryInstanceManager const& country_instance_manager
) {
for (auto const& [country, money_invested] : investments) {
foreign_investments[&country_instance_manager.get_country_instance_from_definition(*country)] = money_invested;
}
}
bool CountryInstance::apply_history_to_country(
CountryHistoryEntry const& entry, MapInstance& map_instance, CountryInstanceManager const& country_instance_manager
) {
constexpr auto set_optional = []<typename T>(T& target, std::optional<T> const& source) {
if (source) {
target = *source;
}
};
bool ret = true;
set_optional(primary_culture, entry.get_primary_culture());
for (auto const& [culture, add] : entry.get_accepted_cultures()) {
if (add) {
ret &= add_accepted_culture(*culture);
} else {
ret &= remove_accepted_culture(*culture);
}
}
set_optional(religion, entry.get_religion());
if (entry.get_ruling_party()) {
ret &= set_ruling_party(**entry.get_ruling_party());
}
set_optional(last_election, entry.get_last_election());
ret &= upper_house.copy(entry.get_upper_house());
if (entry.get_capital()) {
capital = &map_instance.get_province_instance_from_definition(**entry.get_capital());
}
set_optional(government_type, entry.get_government_type());
set_optional(plurality, entry.get_plurality());
set_optional(national_value, entry.get_national_value());
if (entry.is_civilised()) {
country_status = *entry.is_civilised() ? COUNTRY_STATUS_CIVILISED : COUNTRY_STATUS_UNCIVILISED;
}
set_optional(prestige, entry.get_prestige());
for (Reform const* reform : entry.get_reforms()) {
ret &= add_reform(*reform);
}
set_optional(tech_school, entry.get_tech_school());
constexpr auto set_bool_map_to_indexed_map =
[]<typename T>(IndexedMap<T, bool>& target, ordered_map<T const*, bool> source) {
for (auto const& [key, value] : source) {
target[*key] = value;
}
};
for (auto const& [technology, level] : entry.get_technologies()) {
ret &= set_technology_unlock_level(*technology, level);
}
for (auto const& [invention, activated] : entry.get_inventions()) {
ret &= set_invention_unlock_level(*invention, activated ? 1 : 0);
}
apply_foreign_investments(entry.get_foreign_investment(), country_instance_manager);
// These need to be applied to pops
// entry.get_consciousness();
// entry.get_nonstate_consciousness();
// entry.get_literacy();
// entry.get_nonstate_culture_literacy();
set_optional(releasable_vassal, entry.is_releasable_vassal());
// entry.get_colonial_points();
for (std::string const& flag : entry.get_country_flags()) {
ret &= set_country_flag(flag, true);
}
for (std::string const& flag : entry.get_global_flags()) {
// TODO - set global flag
}
government_flag_overrides.write_non_empty_values(entry.get_government_flag_overrides());
for (Decision const* decision : entry.get_decisions()) {
// TODO - take decision
}
return ret;
}
void CountryInstance::_update_production(DefineManager const& define_manager) {
// Calculate industrial power from states and foreign investments
industrial_power = 0;
industrial_power_from_states.clear();
industrial_power_from_investments.clear();
for (State const* state : states) {
const fixed_point_t state_industrial_power = state->get_industrial_power();
if (state_industrial_power != 0) {
industrial_power += state_industrial_power;
industrial_power_from_states.emplace_back(state, state_industrial_power);
}
}
for (auto const& [country, money_invested] : foreign_investments) {
if (country->exists()) {
const fixed_point_t investment_industrial_power =
money_invested * define_manager.get_country_defines().get_country_investment_industrial_score_factor() / 100;
if (investment_industrial_power != 0) {
industrial_power += investment_industrial_power;
industrial_power_from_investments.emplace_back(country, investment_industrial_power);
}
}
}
std::sort(
industrial_power_from_states.begin(), industrial_power_from_states.end(),
[](auto const& a, auto const& b) -> bool { return a.second > b.second; }
);
std::sort(
industrial_power_from_investments.begin(), industrial_power_from_investments.end(),
[](auto const& a, auto const& b) -> bool { return a.second > b.second; }
);
}
void CountryInstance::_update_budget() {
}
void CountryInstance::_update_technology() {
}
void CountryInstance::_update_politics() {
}
void CountryInstance::_update_population() {
total_population = 0;
national_literacy = 0;
national_consciousness = 0;
national_militancy = 0;
pop_type_distribution.clear();
for (State const* state : states) {
total_population += state->get_total_population();
// TODO - change casting if Pop::pop_size_t changes type
const fixed_point_t state_population = fixed_point_t::parse(state->get_total_population());
national_literacy += state->get_average_literacy() * state_population;
national_consciousness += state->get_average_consciousness() * state_population;
national_militancy += state->get_average_militancy() * state_population;
pop_type_distribution += state->get_pop_type_distribution();
}
if (total_population > 0) {
national_literacy /= total_population;
national_consciousness /= total_population;
national_militancy /= total_population;
}
// TODO - update national focus capacity
}
void CountryInstance::_update_trade() {
// TODO - update total amount of each good exported and imported
}
void CountryInstance::_update_diplomacy() {
// TODO - add prestige from modifiers
// TODO - update diplomatic points and colonial power
}
void CountryInstance::_update_military(
DefineManager const& define_manager, UnitTypeManager const& unit_type_manager,
ModifierEffectCache const& modifier_effect_cache
) {
regiment_count = 0;
for (ArmyInstance const* army : armies) {
regiment_count += army->get_unit_count();
}
ship_count = 0;
total_consumed_ship_supply = 0;
for (NavyInstance const* navy : navies) {
ship_count += navy->get_unit_count();
total_consumed_ship_supply += navy->get_total_consumed_supply();
}
// Calculate military power from land, sea, and leaders
size_t deployed_non_mobilised_regiments = 0;
for (ArmyInstance const* army : armies) {
for (RegimentInstance const* regiment : army->get_units()) {
if (!regiment->is_mobilised()) {
deployed_non_mobilised_regiments++;
}
}
}
max_supported_regiment_count = 0;
for (State const* state : states) {
max_supported_regiment_count += state->get_max_supported_regiments();
}
supply_consumption =
fixed_point_t::_1() + get_modifier_effect_value_nullcheck(modifier_effect_cache.get_supply_consumption());
const size_t regular_army_size = std::min(4 * deployed_non_mobilised_regiments, max_supported_regiment_count);
fixed_point_t sum_of_regiment_type_stats = 0;
for (RegimentType const& regiment_type : unit_type_manager.get_regiment_types()) {
// TODO - apply country/tech modifiers to regiment stats
sum_of_regiment_type_stats += (
regiment_type.get_attack() + regiment_type.get_defence() /*+ land_attack_modifier + land_defense_modifier*/
) * regiment_type.get_discipline();
}
military_power_from_land = supply_consumption * fixed_point_t::parse(regular_army_size) * sum_of_regiment_type_stats
/ fixed_point_t::parse(7 * (1 + unit_type_manager.get_regiment_type_count()));
if (disarmed) {
military_power_from_land *= define_manager.get_diplomacy_defines().get_disarmed_penalty();
}
military_power_from_sea = 0;
for (NavyInstance const* navy : navies) {
for (ShipInstance const* ship : navy->get_units()) {
ShipType const& ship_type = ship->get_unit_type();
if (ship_type.is_capital()) {
// TODO - include gun power and hull modifiers + naval attack and defense modifiers
military_power_from_sea += (ship_type.get_gun_power() /*+ naval_attack_modifier*/)
* (ship_type.get_hull() /* + naval_defense_modifier*/);
}
}
}
military_power_from_sea /= 250;
military_power_from_leaders = fixed_point_t::parse(
std::min(generals.size() + admirals.size(), deployed_non_mobilised_regiments)
);
military_power = military_power_from_land + military_power_from_sea + military_power_from_leaders;
// Mobilisation calculations
mobilisation_impact = get_modifier_effect_value_nullcheck(modifier_effect_cache.get_mobilization_impact());
mobilisation_max_regiment_count =
((fixed_point_t::_1() + mobilisation_impact) * fixed_point_t::parse(regiment_count)).to_int64_t();
mobilisation_potential_regiment_count = 0; // TODO - calculate max regiments from poor citizens
if (mobilisation_potential_regiment_count > mobilisation_max_regiment_count) {
mobilisation_potential_regiment_count = mobilisation_max_regiment_count;
}
// TODO - update max_ship_supply, leadership_points, war_exhaustion
}
bool CountryInstance::update_rule_set() {
rule_set.clear();
if (ruling_party != nullptr) {
for (Issue const* issue : ruling_party->get_policies()) {
if (issue != nullptr) {
rule_set |= issue->get_rules();
}
}
}
for (Reform const* reform : reforms) {
if (reform != nullptr) {
rule_set |= reform->get_rules();
}
}
return rule_set.trim_and_resolve_conflicts(true);
}
void CountryInstance::update_modifier_sum(Date today, StaticModifierCache const& static_modifier_cache) {
// Update sum of national modifiers
modifier_sum.clear();
const ModifierSum::modifier_source_t country_source { this };
// Erase expired event modifiers and add non-expired ones to the sum
std::erase_if(event_modifiers, [this, today, &country_source](ModifierInstance const& modifier) -> bool {
if (today <= modifier.get_expiry_date()) {
modifier_sum.add_modifier(*modifier.get_modifier(), country_source);
return false;
} else {
return true;
}
});
// Add static modifiers
modifier_sum.add_modifier(static_modifier_cache.get_base_modifier(), country_source);
switch (country_status) {
using enum country_status_t;
case COUNTRY_STATUS_GREAT_POWER:
modifier_sum.add_modifier(static_modifier_cache.get_great_power(), country_source);
break;
case COUNTRY_STATUS_SECONDARY_POWER:
modifier_sum.add_modifier(static_modifier_cache.get_secondary_power(), country_source);
break;
case COUNTRY_STATUS_CIVILISED:
modifier_sum.add_modifier(static_modifier_cache.get_civilised(), country_source);
break;
default:
modifier_sum.add_modifier(static_modifier_cache.get_uncivilised(), country_source);
}
if (is_disarmed()) {
modifier_sum.add_modifier(static_modifier_cache.get_disarming(), country_source);
}
modifier_sum.add_modifier(static_modifier_cache.get_war_exhaustion(), country_source, war_exhaustion);
modifier_sum.add_modifier(static_modifier_cache.get_infamy(), country_source, infamy);
modifier_sum.add_modifier(static_modifier_cache.get_literacy(), country_source, national_literacy);
modifier_sum.add_modifier(static_modifier_cache.get_plurality(), country_source, plurality);
// TODO - difficulty modifiers, war, peace, debt_default_to, bad_debtor, generalised_debt_default,
// total_occupation, total_blockaded, in_bankruptcy
// TODO - handle triggered modifiers
if (ruling_party != nullptr) {
for (Issue const* issue : ruling_party->get_policies()) {
// The ruling party's issues here could be null as they're stored in an IndexedMap which has
// values for every IssueGroup regardless of whether or not they have a policy set.
modifier_sum.add_modifier_nullcheck(issue, country_source);
}
}
for (Reform const* reform : reforms) {
// The country's reforms here could be null as they're stored in an IndexedMap which has
// values for every ReformGroup regardless of whether or not they have a reform set.
modifier_sum.add_modifier_nullcheck(reform, country_source);
}
modifier_sum.add_modifier_nullcheck(national_value, country_source);
modifier_sum.add_modifier_nullcheck(tech_school, country_source);
for (Technology const& technology : *technology_unlock_levels.get_keys()) {
if (is_technology_unlocked(technology)) {
modifier_sum.add_modifier(technology, country_source);
}
}
for (Invention const& invention : *invention_unlock_levels.get_keys()) {
if (is_invention_unlocked(invention)) {
modifier_sum.add_modifier(invention, country_source);
}
}
if constexpr (ProvinceInstance::ADD_OWNER_CONTRIBUTION) {
// Add province base modifiers (with local province modifier effects removed)
for (ProvinceInstance const* province : controlled_provinces) {
contribute_province_modifier_sum(province->get_modifier_sum());
}
// This has to be done after adding all province modifiers to the country's sum, otherwise provinces
// earlier in the list wouldn't be affected by modifiers from provinces later in the list.
for (ProvinceInstance* province : owned_provinces) {
province->contribute_country_modifier_sum(modifier_sum);
}
}
// TODO - calculate stats for each unit type (locked and unlocked)
}
void CountryInstance::contribute_province_modifier_sum(ModifierSum const& province_modifier_sum) {
using enum ModifierEffect::target_t;
modifier_sum.add_modifier_sum_exclude_targets(province_modifier_sum, PROVINCE);
}
fixed_point_t CountryInstance::get_modifier_effect_value(ModifierEffect const& effect) const {
return modifier_sum.get_effect(effect);
}
fixed_point_t CountryInstance::get_modifier_effect_value_nullcheck(ModifierEffect const* effect) const {
return modifier_sum.get_effect_nullcheck(effect);
}
void CountryInstance::push_contributing_modifiers(
ModifierEffect const& effect, std::vector<ModifierSum::modifier_entry_t>& contributions
) const {
modifier_sum.push_contributing_modifiers(effect, contributions);
}
std::vector<ModifierSum::modifier_entry_t> CountryInstance::get_contributing_modifiers(ModifierEffect const& effect) const {
return modifier_sum.get_contributing_modifiers(effect);
}
void CountryInstance::update_gamestate(
DefineManager const& define_manager, UnitTypeManager const& unit_type_manager,
ModifierEffectCache const& modifier_effect_cache
) {
// Order of updates might need to be changed/functions split up to account for dependencies
_update_production(define_manager);
_update_budget();
_update_technology();
_update_politics();
_update_population();
_update_trade();
_update_diplomacy();
_update_military(define_manager, unit_type_manager, modifier_effect_cache);
total_score = prestige + industrial_power + military_power;
if (country_definition != nullptr) {
const CountryDefinition::government_colour_map_t::const_iterator it =
country_definition->get_alternative_colours().find(government_type);
if (it != country_definition->get_alternative_colours().end()) {
colour = it->second;
} else {
colour = country_definition->get_colour();
}
} else {
colour = ERROR_COLOUR;
}
if (government_type != nullptr) {
flag_government_type = government_flag_overrides[*government_type];
if (flag_government_type == nullptr) {
flag_government_type = government_type;
}
} else {
flag_government_type = nullptr;
}
}
void CountryInstance::tick() {
}
void CountryInstanceManager::update_rankings(Date today, DefineManager const& define_manager) {
total_ranking.clear();
for (CountryInstance& country : country_instances.get_items()) {
if (country.exists()) {
total_ranking.push_back(&country);
}
}
prestige_ranking = total_ranking;
industrial_power_ranking = total_ranking;
military_power_ranking = total_ranking;
std::sort(
total_ranking.begin(), total_ranking.end(),
[](CountryInstance const* a, CountryInstance const* b) -> bool {
const bool a_civilised = a->is_civilised();
const bool b_civilised = b->is_civilised();
return a_civilised != b_civilised ? a_civilised : a->get_total_score() > b->get_total_score();
}
);
std::sort(
prestige_ranking.begin(), prestige_ranking.end(),
[](CountryInstance const* a, CountryInstance const* b) -> bool {
return a->get_prestige() > b->get_prestige();
}
);
std::sort(
industrial_power_ranking.begin(), industrial_power_ranking.end(),
[](CountryInstance const* a, CountryInstance const* b) -> bool {
return a->get_industrial_power() > b->get_industrial_power();
}
);
std::sort(
military_power_ranking.begin(), military_power_ranking.end(),
[](CountryInstance const* a, CountryInstance const* b) -> bool {
return a->get_military_power() > b->get_military_power();
}
);
for (size_t index = 0; index < total_ranking.size(); ++index) {
const size_t rank = index + 1;
total_ranking[index]->total_rank = rank;
prestige_ranking[index]->prestige_rank = rank;
industrial_power_ranking[index]->industrial_rank = rank;
military_power_ranking[index]->military_rank = rank;
}
CountryDefines const& country_defines = define_manager.get_country_defines();
const size_t max_great_power_rank = country_defines.get_great_power_rank();
const size_t max_secondary_power_rank = country_defines.get_secondary_power_rank();
const Timespan lose_great_power_grace_days = country_defines.get_lose_great_power_grace_days();
// Demote great powers who have been below the max great power rank for longer than the demotion grace period and
// remove them from the list. We don't just demote them all and clear the list as when rebuilding we'd need to look
// ahead for countries below the max great power rank but still within the demotion grace period.
for (CountryInstance* great_power : great_powers) {
if (great_power->get_total_rank() > max_great_power_rank && great_power->get_lose_great_power_date() < today) {
great_power->country_status = COUNTRY_STATUS_CIVILISED;
}
}
std::erase_if(great_powers, [](CountryInstance const* country) -> bool {
return country->get_country_status() != COUNTRY_STATUS_GREAT_POWER;
});
// Demote all secondary powers and clear the list. We will rebuilt the whole list from scratch, so there's no need to
// keep countries which are still above the max secondary power rank (they might become great powers instead anyway).
for (CountryInstance* secondary_power : secondary_powers) {
secondary_power->country_status = COUNTRY_STATUS_CIVILISED;
}
secondary_powers.clear();
// Calculate the maximum number of countries eligible for great or secondary power status. This accounts for the
// possibility of the max secondary power rank being higher than the max great power rank or both being zero, just
// in case someone wants to experiment with only having secondary powers when some great power slots are filled by
// countries in the demotion grace period, or having no great or secondary powers at all.
const size_t max_power_index = std::clamp(max_secondary_power_rank, max_great_power_rank, total_ranking.size());
for (size_t index = 0; index < max_power_index; index++) {
CountryInstance* country = total_ranking[index];
if (!country->is_civilised()) {
// All further countries are civilised and so ineligible for great or secondary power status.
break;
}
if (country->is_great_power()) {
// The country already has great power status and is in the great powers list.
continue;
}
if (great_powers.size() < max_great_power_rank && country->get_total_rank() <= max_great_power_rank) {
// The country is eligible for great power status and there are still slots available,
// so it is promoted and added to the list.
country->country_status = COUNTRY_STATUS_GREAT_POWER;
great_powers.push_back(country);
} else if (country->get_total_rank() <= max_secondary_power_rank) {
// The country is eligible for secondary power status and so is promoted and added to the list.
country->country_status = COUNTRY_STATUS_SECONDARY_POWER;
secondary_powers.push_back(country);
}
}
// Sort the great powers list by total rank, as pre-existing great powers may have changed rank order and new great
// powers will have been added to the end of the list regardless of rank.
std::sort(great_powers.begin(), great_powers.end(), [](CountryInstance const* a, CountryInstance const* b) -> bool {
return a->get_total_rank() < b->get_total_rank();
});
// Update the lose great power date for all great powers which are above the max great power rank.
const Date new_lose_great_power_date = today + lose_great_power_grace_days;
for (CountryInstance* great_power : great_powers) {
if (great_power->get_total_rank() <= max_great_power_rank) {
great_power->lose_great_power_date = new_lose_great_power_date;
}
}
}
CountryInstance& CountryInstanceManager::get_country_instance_from_definition(CountryDefinition const& country) {
return country_instances.get_items()[country.get_index()];
}
CountryInstance const& CountryInstanceManager::get_country_instance_from_definition(CountryDefinition const& country) const {
return country_instances.get_items()[country.get_index()];
}
bool CountryInstanceManager::generate_country_instances(
CountryDefinitionManager const& country_definition_manager,
decltype(CountryInstance::building_type_unlock_levels)::keys_t const& building_type_keys,
decltype(CountryInstance::technology_unlock_levels)::keys_t const& technology_keys,
decltype(CountryInstance::invention_unlock_levels)::keys_t const& invention_keys,
decltype(CountryInstance::upper_house)::keys_t const& ideology_keys,
decltype(CountryInstance::reforms)::keys_t const& reform_keys,
decltype(CountryInstance::government_flag_overrides)::keys_t const& government_type_keys,
decltype(CountryInstance::crime_unlock_levels)::keys_t const& crime_keys,
decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys,
decltype(CountryInstance::regiment_type_unlock_levels)::keys_t const& regiment_type_unlock_levels_keys,
decltype(CountryInstance::ship_type_unlock_levels)::keys_t const& ship_type_unlock_levels_keys
) {
reserve_more(country_instances, country_definition_manager.get_country_definition_count());
bool ret = true;
for (CountryDefinition const& country_definition : country_definition_manager.get_country_definitions()) {
ret &= country_instances.add_item({
&country_definition,
building_type_keys,
technology_keys,
invention_keys,
ideology_keys,
reform_keys,
government_type_keys,
crime_keys,
pop_type_keys,
regiment_type_unlock_levels_keys,
ship_type_unlock_levels_keys
});
}
return ret;
}
bool CountryInstanceManager::apply_history_to_countries(
CountryHistoryManager const& history_manager, Date date, UnitInstanceManager& unit_instance_manager,
MapInstance& map_instance
) {
bool ret = true;
for (CountryInstance& country_instance : country_instances.get_items()) {
if (!country_instance.get_country_definition()->is_dynamic_tag()) {
CountryHistoryMap const* history_map =
history_manager.get_country_history(country_instance.get_country_definition());
if (history_map != nullptr) {
CountryHistoryEntry const* oob_history_entry = nullptr;
for (auto const& [entry_date, entry] : history_map->get_entries()) {
if (entry_date <= date) {
ret &= country_instance.apply_history_to_country(*entry, map_instance, *this);
if (entry->get_inital_oob()) {
oob_history_entry = entry.get();
}
} else {
// All foreign investments are applied regardless of the bookmark's date
country_instance.apply_foreign_investments(entry->get_foreign_investment(), *this);
}
}
if (oob_history_entry != nullptr) {
ret &= unit_instance_manager.generate_deployment(
map_instance, country_instance, *oob_history_entry->get_inital_oob()
);
}
} else {
Logger::error("Country ", country_instance.get_identifier(), " has no history!");
ret = false;
}
}
}
return ret;
}
void CountryInstanceManager::update_modifier_sums(Date today, StaticModifierCache const& static_modifier_cache) {
for (CountryInstance& country : country_instances.get_items()) {
country.update_modifier_sum(today, static_modifier_cache);
}
}
void CountryInstanceManager::update_gamestate(
Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager,
ModifierEffectCache const& modifier_effect_cache
) {
for (CountryInstance& country : country_instances.get_items()) {
country.update_gamestate(define_manager, unit_type_manager, modifier_effect_cache);
}
update_rankings(today, define_manager);
}
void CountryInstanceManager::tick() {
for (CountryInstance& country : country_instances.get_items()) {
country.tick();
}
}
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