aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/country/CountryInstance.hpp
blob: 3022b6ac90f19c68b3f605ea45e905a4620c8c2f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
#pragma once

#include <vector>

#include <plf_colony.h>

#include "openvic-simulation/military/Leader.hpp"
#include "openvic-simulation/military/UnitInstanceGroup.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/fixed_point/FixedPointMap.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/utility/Getters.hpp"

namespace OpenVic {
   struct CountryDefinition;
   struct Culture;
   struct Religion;
   struct CountryParty;
   struct Ideology;
   struct ProvinceDefinition;
   struct GovernmentType;
   struct NationalValue;
   struct Reform;
   struct CountryHistoryEntry;

   /* Representation of an existing country that is currently in-game. */
   struct CountryInstance {
      friend struct CountryInstanceManager;

   private:
      CountryDefinition const* PROPERTY_RW(country_definition);
      Culture const* PROPERTY_RW(primary_culture);
      std::vector<Culture const*> PROPERTY(accepted_cultures);
      Religion const* PROPERTY_RW(religion);
      CountryParty const* PROPERTY_RW(ruling_party);
      Date PROPERTY_RW(last_election);
      fixed_point_map_t<Ideology const*> PROPERTY(upper_house);
      // TODO - should this be ProvinceInstance and/or non-const pointer?
      // Currently ProvinceDefinition as that's what CountryHistoryEntry has (loaded prior to ProvinceInstance generation)
      ProvinceDefinition const* PROPERTY_RW(capital);
      GovernmentType const* PROPERTY_RW(government_type);
      fixed_point_t PROPERTY_RW(plurality);
      NationalValue const* PROPERTY_RW(national_value);
      bool PROPERTY_RW(civilised);
      fixed_point_t PROPERTY_RW(prestige);
      std::vector<Reform const*> PROPERTY(reforms); // TODO: should be map of reform groups to active reforms: must set defaults & validate applied history
      // TODO: Military units + OOBs; will probably need an extensible deployment class

      plf::colony<General> PROPERTY(generals);
      plf::colony<Admiral> PROPERTY(admirals);

      CountryInstance(CountryDefinition const* new_country_definition);

   public:
      std::string_view get_identifier() const;

      bool add_accepted_culture(Culture const* new_accepted_culture);
      bool remove_accepted_culture(Culture const* culture_to_remove);
      /* Add or modify a party in the upper house. */
      void add_to_upper_house(Ideology const* party, fixed_point_t popularity);
      bool remove_from_upper_house(Ideology const* party);
      bool add_reform(Reform const* new_reform);
      bool remove_reform(Reform const* reform_to_remove);

      void add_general(General&& new_general);
      bool remove_general(General const* general_to_remove);
      void add_admiral(Admiral&& new_admiral);
      bool remove_admiral(Admiral const* admiral_to_remove);

      bool add_leader(LeaderBase const& new_leader);
      bool remove_leader(LeaderBase const* leader_to_remove);

      bool apply_history_to_country(CountryHistoryEntry const* entry);
   };

   struct CountryDefinitionManager;
   struct CountryHistoryManager;
   struct UnitInstanceManager;
   struct MapInstance;

   struct CountryInstanceManager {
   private:
      IdentifierRegistry<CountryInstance> IDENTIFIER_REGISTRY(country_instance);

   public:
      bool generate_country_instances(CountryDefinitionManager const& country_definition_manager);

      bool apply_history_to_countries(
         CountryHistoryManager const& history_manager, Date date, UnitInstanceManager& unit_instance_manager,
         MapInstance& map_instance
      );
   };
}