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#pragma once

#include <vector>

#include <plf_colony.h>

#include "openvic-simulation/military/Leader.hpp"
#include "openvic-simulation/military/UnitInstanceGroup.hpp"
#include "openvic-simulation/research/Invention.hpp"
#include "openvic-simulation/research/Technology.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/IndexedMap.hpp"
#include "openvic-simulation/utility/Getters.hpp"

namespace OpenVic {
   struct CountryDefinition;
   struct Culture;
   struct Religion;
   struct CountryParty;
   struct Ideology;
   struct ProvinceDefinition;
   struct GovernmentType;
   struct NationalValue;
   struct Reform;
   struct CountryHistoryEntry;

   /* Representation of an existing country that is currently in-game. */
   struct CountryInstance {
      friend struct CountryInstanceManager;

   private:
      CountryDefinition const* PROPERTY_RW(country_definition);
      Culture const* PROPERTY_RW(primary_culture);
      std::vector<Culture const*> PROPERTY(accepted_cultures);
      Religion const* PROPERTY_RW(religion);
      CountryParty const* PROPERTY_RW(ruling_party);
      Date PROPERTY_RW(last_election);
      IndexedMap<Ideology, fixed_point_t> PROPERTY(upper_house);
      // TODO - should this be ProvinceInstance and/or non-const pointer?
      // Currently ProvinceDefinition as that's what CountryHistoryEntry has (loaded prior to ProvinceInstance generation)
      ProvinceDefinition const* PROPERTY_RW(capital);
      GovernmentType const* PROPERTY_RW(government_type);
      fixed_point_t PROPERTY_RW(plurality);
      NationalValue const* PROPERTY_RW(national_value);
      bool PROPERTY_RW(civilised);
      fixed_point_t PROPERTY_RW(prestige);
      std::vector<Reform const*> PROPERTY(reforms); // TODO: should be map of reform groups to active reforms: must set defaults & validate applied history

      IndexedMap<Technology, bool> PROPERTY(technologies);
      IndexedMap<Invention, bool> PROPERTY(inventions);

      // TODO: Military units + OOBs; will probably need an extensible deployment class

      plf::colony<General> PROPERTY(generals);
      plf::colony<Admiral> PROPERTY(admirals);

      CountryInstance(
         CountryDefinition const* new_country_definition, decltype(technologies)::keys_t const& technology_keys,
         decltype(inventions)::keys_t const& invention_keys, decltype(upper_house)::keys_t const& ideology_keys
      );

   public:
      std::string_view get_identifier() const;

      bool add_accepted_culture(Culture const* new_accepted_culture);
      bool remove_accepted_culture(Culture const* culture_to_remove);
      /* Set a party's popularity in the upper house. */
      bool set_upper_house(Ideology const* ideology, fixed_point_t popularity);
      bool add_reform(Reform const* new_reform);
      bool remove_reform(Reform const* reform_to_remove);

      void add_general(General&& new_general);
      bool remove_general(General const* general_to_remove);
      void add_admiral(Admiral&& new_admiral);
      bool remove_admiral(Admiral const* admiral_to_remove);

      bool add_leader(LeaderBase const& new_leader);
      bool remove_leader(LeaderBase const* leader_to_remove);

      bool apply_history_to_country(CountryHistoryEntry const* entry);
   };

   struct CountryDefinitionManager;
   struct CountryHistoryManager;
   struct UnitInstanceManager;
   struct MapInstance;

   struct CountryInstanceManager {
   private:
      IdentifierRegistry<CountryInstance> IDENTIFIER_REGISTRY(country_instance);

   public:
      bool generate_country_instances(
         CountryDefinitionManager const& country_definition_manager,
         decltype(CountryInstance::technologies)::keys_t const& technology_keys,
         decltype(CountryInstance::inventions)::keys_t const& invention_keys,
         decltype(CountryInstance::upper_house)::keys_t const& ideology_keys
      );

      bool apply_history_to_countries(
         CountryHistoryManager const& history_manager, Date date, UnitInstanceManager& unit_instance_manager,
         MapInstance& map_instance
      );
   };
}