aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/dataloader/Dataloader.cpp
blob: 718218f196bfb361ddf383885bd76da65a40f0d5 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
#include "Dataloader.hpp"

#include <array>
#include <cstdlib>
#include <filesystem>
#include <optional>
#include <string_view>
#include <system_error>
#include <type_traits>
#include <variant>

#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/detail/CallbackOStream.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>

#include <lexy-vdf/KeyValues.hpp>
#include <lexy-vdf/Parser.hpp>

#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/utility/ConstexprIntToStr.hpp"
#include "openvic-simulation/utility/Logger.hpp"

#ifdef _WIN32
#include <Windows.h>
#include "Dataloader_Windows.hpp"
#endif

#if defined(__APPLE__) && defined(__MACH__)
#include <TargetConditionals.h>
#endif

using namespace OpenVic;
using namespace OpenVic::NodeTools;
using namespace ovdl;

// Windows and Mac by default act like case insensitive filesystems
constexpr bool path_equals(std::string_view lhs, std::string_view rhs) {
#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
   constexpr auto ichar_equals = [](unsigned char l, unsigned char r) {
      return std::tolower(l) == std::tolower(r);
   };
   return std::equal(lhs.begin(), lhs.end(), rhs.begin(), rhs.end(), ichar_equals);
#else
   return std::equal(lhs.begin(), lhs.end(), rhs.begin(), rhs.end());
#endif
}

template<typename LT, typename RT>
constexpr bool filename_equals(const LT& lhs, const RT& rhs) {
   std::string_view left, right;
   if constexpr (std::same_as<LT, std::filesystem::path>)
      left = lhs.filename().string();
   else left = lhs;

   if constexpr (std::same_as<RT, std::filesystem::path>)
      right = rhs.filename().string();
   else right = rhs;

   return path_equals(left, right);
}

fs::path _search_for_game_path(fs::path hint_path = {}) {
   // Apparently max amount of steam libraries is 8, if incorrect please correct it to the correct max amount
   constexpr int max_amount_of_steam_libraries = 8;
   constexpr std::string_view Victoria_2_folder = "Victoria 2";
   constexpr std::string_view v2_game_exe = "v2game.exe";
   constexpr std::string_view steamapps = "steamapps";
   constexpr std::string_view libraryfolders = "libraryfolders.vdf";
   constexpr std::string_view vic2_appmanifest = "appmanifest_42960.acf";
   constexpr std::string_view common_folder = "common";

   std::error_code error_code;

   // Don't waste time trying to search for Victoria 2 when supplied a valid looking Victoria 2 game directory
   if (filename_equals(Victoria_2_folder, hint_path)) {
      if (fs::is_regular_file(hint_path / v2_game_exe, error_code))
         return hint_path;
   }

   const bool hint_path_was_empty = hint_path.empty();
   if (hint_path_was_empty) {
#if defined(_WIN32)
      static const fs::path registry_path = Windows::ReadRegValue<char>(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Paradox Interactive\\Victoria 2", "path");

      if (!registry_path.empty())
         return registry_path;

      #pragma warning(push)
      #pragma warning(disable: 4996)
      static const fs::path prog_files = std::string(std::getenv("ProgramFiles"));
      hint_path = prog_files / "Steam";
      if (!fs::is_directory(hint_path, error_code)) {
         static const fs::path prog_files_x86 = std::string(std::getenv("ProgramFiles(x86)"));
         hint_path = prog_files_x86 / "Steam";
         if (!fs::is_directory(hint_path, error_code)) {
            Logger::warning("Could not find path for Steam installation on Windows.");
            return "";
         }
      }
      #pragma warning(pop)
// Cannot support Android
// Only FreeBSD currently unofficially supports emulating Linux
#elif (defined(__linux__) && !defined(__ANDROID__)) || defined(__FreeBSD__)
      static const fs::path home = std::getenv("HOME");
      hint_path = home / ".steam" / "steam";
      if (fs::is_symlink(hint_path, error_code))
         hint_path = fs::read_symlink(hint_path, error_code);
      else if (!fs::is_directory(hint_path, error_code)) {
         hint_path = home / ".local" / "share" / "Steam";
         if (!fs::is_directory(hint_path, error_code)) {
#ifdef __FreeBSD__
            Logger::warning("Could not find path for Steam installation on FreeBSD.");
#else
            Logger::warning("Could not find path for Steam installation on Linux.");
#endif
            return "";
         }
      }
// Support only Mac, cannot support iOS
#elif (defined(__APPLE__) && defined(__MACH__)) && TARGET_OS_MAC == 1
      static const fs::path home = std::getenv("HOME");
      hint_path = home / "Library" / "Application Support" / "Steam";
      if (!fs::is_directory(hint_path, error_code)) {
         Logger::warning("Could not find path for Steam installation on Mac.");
         return "";
      }
// All platforms that reach this point do not seem to even have unofficial Steam support
#else
      Logger::warning("Could not find path for Steam installation on unsupported platform.");
#endif
   }

   // Could not determine Steam install on platform
   if (hint_path.empty()) return "";

   // Supplied path was useless, ignore hint_path
   if (!hint_path_was_empty && !fs::exists(hint_path, error_code))
      return _search_for_game_path();

   // Steam Library's directory that will contain Victoria 2
   fs::path vic2_steam_lib_directory;
   fs::path current_path = hint_path;

   // If hinted path is directory that contains steamapps
   bool is_steamapps = false;
   if (fs::is_directory(current_path / steamapps, error_code)) {
      current_path /= steamapps;
      is_steamapps = true;
   }

   // If hinted path is steamapps directory
   bool is_libraryfolders_vdf = false;
   if (is_steamapps || (filename_equals(steamapps, current_path) && fs::is_directory(current_path, error_code))) {
      current_path /= libraryfolders;
      is_libraryfolders_vdf = true;
   }

   bool vic2_install_confirmed = false;
   // if current_path is not a regular file, this is a non-default Steam Library, skip this parser evaluation
   if (fs::is_regular_file(current_path, error_code) && (is_libraryfolders_vdf || filename_equals(libraryfolders, current_path))) {
      lexy_vdf::Parser parser;

      std::string buffer;
      auto error_log_stream = detail::CallbackStream {
         [](void const* s, std::streamsize n, void* user_data) -> std::streamsize {
            if (s != nullptr && n > 0 && user_data != nullptr) {
               static_cast<std::string*>(user_data)->append(static_cast<char const*>(s), n);
               return n;
            } else {
               Logger::warning("Invalid input to parser error log callback: ", s, " / ", n, " / ", user_data);
               return 0;
            }
         },
         &buffer
      };
      parser.set_error_log_to(error_log_stream);

      parser.load_from_file(current_path);
      if (!parser.parse()) {
         // Could not find or load libraryfolders.vdf, report error as warning
         if (!buffer.empty())
            Logger::warning _(buffer);
         return "";
      }
      std::optional current_node = *(parser.get_key_values());

      // check "libraryfolders" list
      auto it = current_node.value().find("libraryfolders");
      if (it == current_node.value().end()) {
         Logger::warning("Expected libraryfolders.vdf to contain a libraryfolders key.");
         return "";
      }

      static constexpr auto visit_node = [](auto&& arg) -> std::optional<lexy_vdf::KeyValues> {
         using T = std::decay_t<decltype(arg)>;
         if constexpr (std::is_same_v<T, lexy_vdf::KeyValues>) {
            return arg;
         } else {
            return std::nullopt;
         }
      };

      current_node = std::visit(visit_node, it->second);

      if (!current_node.has_value()) {
         Logger::warning("Expected libraryfolders.vdf's libraryfolders key to be a KeyValue dictionary.");
         return "";
      }

      // Array of strings contain "0" to std::to_string(max_amount_of_steam_libraries - 1)
      static constexpr auto library_indexes = OpenVic::ConstexprIntToStr::make_itosv_array<max_amount_of_steam_libraries>();

      for (const auto& index : library_indexes) {
         decltype(current_node) node = std::nullopt;

         auto it = current_node.value().find(index);
         if (it != current_node.value().end()) {
            node = std::visit(visit_node, it->second);
         }

         // check "apps" list
         decltype(node) apps_node = std::nullopt;
         if (node.has_value()) {
            it = node.value().find("apps");
            if (it != node.value().end()) {
               apps_node = std::visit(visit_node, it->second);
            }
         }

         bool lib_contains_victoria_2 = false;
         if (apps_node.has_value()) {
            lib_contains_victoria_2 = apps_node.value().find("42960") != node.value().end();
         }

         if (lib_contains_victoria_2) {
            it = node.value().find("path");
            if (it != node.value().end()) {
               vic2_steam_lib_directory = std::visit(
                  [](auto&& arg) -> std::string_view {
                     using T = std::decay_t<decltype(arg)>;
                     if constexpr (std::is_same_v<T, std::string>) {
                        return arg;
                     } else {
                        return "";
                     }
                  },
                  it->second
               );
               vic2_install_confirmed = true;
               break;
            }
         }
      }

      if (vic2_steam_lib_directory.empty()) {
         Logger::info("Steam installation appears not to contain Victoria 2.");
         return "";
      }
   }

   // If current_path points to steamapps/libraryfolders.vdf
   if (vic2_steam_lib_directory.empty()) {
      if (is_libraryfolders_vdf || filename_equals(libraryfolders, current_path)) {
         vic2_steam_lib_directory = current_path.parent_path() / vic2_appmanifest;
      } else if (filename_equals(vic2_appmanifest, current_path)) {
         vic2_steam_lib_directory = current_path;
      }
   }

   // If we could not confirm Victoria 2 was installed via the default Steam installation
   bool is_common_folder = false;
   if (!vic2_install_confirmed) {
      auto parser = lexy_vdf::Parser::from_file(vic2_steam_lib_directory);
      if (!parser.parse()) {
         // Could not find or load appmanifest_42960.acf, report error as warning
         for(auto& error : parser.get_errors()) {
            Logger::warning(error.message);
         }
         return "";
      }

      // we can pretty much assume the Victoria 2 directory on Steam is valid from here
      vic2_steam_lib_directory /= common_folder;
      is_common_folder = true;
   } else if (fs::is_directory(vic2_steam_lib_directory / steamapps, error_code)) {
      vic2_steam_lib_directory /= fs::path(steamapps) / common_folder;
      is_common_folder = true;
   }

   bool is_Victoria_2_folder = false;
   if ((is_common_folder || filename_equals(common_folder, vic2_steam_lib_directory)) &&
      fs::is_directory(vic2_steam_lib_directory, error_code)) {
      vic2_steam_lib_directory /= Victoria_2_folder;
      is_Victoria_2_folder = true;
   }
   if ((is_Victoria_2_folder || filename_equals(Victoria_2_folder, vic2_steam_lib_directory)) &&
      fs::is_regular_file(vic2_steam_lib_directory / v2_game_exe, error_code)) {
      return vic2_steam_lib_directory;
   }

   // Hail Mary check ignoring the hint_path
   if (!hint_path_was_empty)
      return _search_for_game_path();

   Logger::warning("Could not find Victoria 2 game path, this requires manually supplying one.");
   return ""; // The supplied path fits literally none of the criteria
}

fs::path Dataloader::search_for_game_path(fs::path hint_path) {
   auto it = _cached_paths.find(hint_path);
   if (it != _cached_paths.end())
      return it->second;

   return _cached_paths[hint_path] = _search_for_game_path(hint_path);
}

bool Dataloader::set_roots(path_vector_t new_roots) {
   if (!roots.empty()) {
      Logger::error("Overriding existing dataloader roots!");
      roots.clear();
   }
   bool ret = true;
   for (std::reverse_iterator<path_vector_t::const_iterator> it = new_roots.crbegin(); it != new_roots.crend(); ++it) {
      if (std::find(roots.begin(), roots.end(), *it) == roots.end()) {
         if (fs::is_directory(*it)) {
            Logger::info("Adding dataloader root: ", *it);
            roots.push_back(*it);
         } else {
            Logger::error("Invalid dataloader root (must be an existing directory): ", *it);
            ret = false;
         }
      } else {
         Logger::error("Duplicate dataloader root: ", *it);
         ret = false;
      }
   }
   if (roots.empty()) {
      Logger::error("Dataloader has no roots after attempting to add ", new_roots.size());
      ret = false;
   }
   return ret;
}

fs::path Dataloader::lookup_file(fs::path const& path) const {
   for (fs::path const& root : roots) {
      const fs::path composed = root / path;
      if (fs::is_regular_file(composed)) {
         return composed;
      }
   }
   Logger::error("Lookup for ", path, " failed!");
   return {};
}

static bool contains_file_with_name(Dataloader::path_vector_t const& paths, fs::path const& name) {
   for (fs::path const& path : paths) {
      if (path.filename() == name) return true;
   }
   return false;
}

Dataloader::path_vector_t Dataloader::lookup_files_in_dir(fs::path const& path, fs::path const& extension) const {
   path_vector_t ret;
   for (fs::path const& root : roots) {
      const fs::path composed = root / path;
      std::error_code ec;
      for (fs::directory_entry const& entry : fs::directory_iterator { composed, ec }) {
         if (entry.is_regular_file()) {
            const fs::path file = entry;
            if (extension.empty() || file.extension() == extension) {
               if (!contains_file_with_name(ret, file.filename())) {
                  ret.push_back(file);
               }
            }
         }
      }
   }
   return ret;
}

bool Dataloader::apply_to_files_in_dir(fs::path const& path, fs::path const& extension, callback_t<fs::path const&> callback) const {
   bool ret = true;
   for (fs::path const& file : lookup_files_in_dir(path, extension)) {
      if (!callback(file)) {
         Logger::error("Callback failed for file: ", file);
         ret = false;
      }
   }
   return ret;
}

template<std::derived_from<detail::BasicParser> Parser, bool (*parse_func)(Parser&)>
static Parser _run_ovdl_parser(fs::path const& path) {
   Parser parser;
   std::string buffer;
   auto error_log_stream = detail::CallbackStream {
      [](void const* s, std::streamsize n, void* user_data) -> std::streamsize {
         if (s != nullptr && n > 0 && user_data != nullptr) {
            static_cast<std::string*>(user_data)->append(static_cast<char const*>(s), n);
            return n;
         } else {
            Logger::error("Invalid input to parser error log callback: ", s, " / ", n, " / ", user_data);
            return 0;
         }
      },
      &buffer
   };
   parser.set_error_log_to(error_log_stream);
   parser.load_from_file(path);
   if (!buffer.empty()) {
      Logger::error("Parser load errors for ", path, ":\n\n", buffer, "\n");
      buffer.clear();
   }
   if (parser.has_fatal_error() || parser.has_error()) {
      Logger::error("Parser errors while loading ", path);
      return parser;
   }
   if (!parse_func(parser)) {
      Logger::error("Parse function returned false for ", path, "!");
   }
   if (!buffer.empty()) {
      Logger::error("Parser parse errors for ", path, ":\n\n", buffer, "\n");
      buffer.clear();
   }
   if (parser.has_fatal_error() || parser.has_error()) {
      Logger::error("Parser errors while parsing ", path);
   }
   return parser;
}

static bool _v2script_parse(v2script::Parser& parser) {
   return parser.simple_parse();
}

v2script::Parser Dataloader::parse_defines(fs::path const& path) {
   return _run_ovdl_parser<v2script::Parser, &_v2script_parse>(path);
}

static bool _lua_parse(v2script::Parser& parser) {
   return parser.lua_defines_parse();
}

static ovdl::v2script::Parser parse_lua_defines(fs::path const& path) {
   return _run_ovdl_parser<v2script::Parser, &_lua_parse>(path);
}

static bool _csv_parse(csv::Windows1252Parser& parser) {
   return parser.parse_csv();
}

csv::Windows1252Parser Dataloader::parse_csv(fs::path const& path) {
   return _run_ovdl_parser<csv::Windows1252Parser, &_csv_parse>(path);
}

bool Dataloader::_load_pop_types(PopManager& pop_manager, fs::path const& pop_type_directory) const {
   const bool ret = apply_to_files_in_dir(pop_type_directory, ".txt",
      [&pop_manager](fs::path const& file) -> bool {
         return pop_manager.load_pop_type_file(file.stem().string(), parse_defines(file).get_file_node());
      }
   );
   pop_manager.lock_pop_types();
   return ret;
}

bool Dataloader::_load_units(UnitManager& unit_manager, GoodManager const& good_manager, fs::path const& units_directory) const {
   const bool ret = apply_to_files_in_dir(units_directory, ".txt",
      [&unit_manager, &good_manager](fs::path const& file) -> bool {
         return unit_manager.load_unit_file(good_manager, parse_defines(file).get_file_node());
      }
   );
   unit_manager.lock_units();
   return ret;
}

bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_directory) const {
   Map& map = game_manager.get_map();

   static const fs::path defaults_filename = "default.map";
   static const std::string default_definitions = "definition.csv";
   static const std::string default_provinces = "provinces.bmp";
   static const std::string default_positions = "positions.txt";
   static const std::string default_terrain = "terrain.bmp";
   static const std::string default_rivers = "rivers.bmp";
   static const std::string default_terrain_definition = "terrain.txt";
   static const std::string default_tree_definition = "trees.txt";
   static const std::string default_continent = "continent.txt";
   static const std::string default_adjacencies = "adjacencies.csv";
   static const std::string default_region = "region.txt";
   static const std::string default_region_sea = "region_sea.txt";
   static const std::string default_province_flag_sprite = "province_flag_sprites";

   const v2script::Parser parser = parse_defines(lookup_file(map_directory / defaults_filename));

   std::vector<std::string_view> water_province_identifiers;

#define APPLY_TO_MAP_PATHS(F) \
   F(definitions) F(provinces) F(positions) F(terrain) F(rivers) \
   F(terrain_definition) F(tree_definition) F(continent) F(adjacencies) \
   F(region) F(region_sea) F(province_flag_sprite)

#define MAP_PATH_VAR(X) std::string_view X = default_##X;
   APPLY_TO_MAP_PATHS(MAP_PATH_VAR)
#undef MAP_PATH_VAR

   bool ret = expect_dictionary_keys(
      "max_provinces", ONE_EXACTLY,
      expect_uint<Province::index_t>(
         std::bind(&Map::set_max_provinces, &map, std::placeholders::_1)
      ),
      "sea_starts", ONE_EXACTLY,
      expect_list_reserve_length(
         water_province_identifiers,
         expect_identifier(
            [&water_province_identifiers](std::string_view identifier) -> bool {
               water_province_identifiers.push_back(identifier);
               return true;
            }
         )
      ),

#define MAP_PATH_DICT_ENTRY(X) \
      #X, ONE_EXACTLY, expect_string(assign_variable_callback(X)),
      APPLY_TO_MAP_PATHS(MAP_PATH_DICT_ENTRY)
#undef MAP_PATH_DICT_ENTRY

#undef APPLY_TO_MAP_PATHS

      "border_heights", ZERO_OR_ONE, success_callback,
      "terrain_sheet_heights", ZERO_OR_ONE, success_callback,
      "tree", ZERO_OR_ONE, success_callback,
      "border_cutoff", ZERO_OR_ONE, success_callback
   )(parser.get_file_node());

   if (!ret) {
      Logger::error("Failed to load map default file!");
   }

   if (!map.load_province_definitions(
      parse_csv(lookup_file(map_directory / definitions)).get_lines())) {
      Logger::error("Failed to load province definitions file!");
      ret = false;
   }

   if (!map.load_province_positions(
      game_manager.get_economy_manager().get_building_manager(), parse_defines(lookup_file(map_directory / positions)).get_file_node())) {
      Logger::error("Failed to load province positions file!");
      ret = false;
   }

   if (!map.load_region_file(
      parse_defines(lookup_file(map_directory / region)).get_file_node())) {
      Logger::error("Failed to load region file!");
      ret = false;
   }

   if (!map.set_water_province_list(water_province_identifiers)) {
      Logger::error("Failed to set water provinces!");
      ret = false;
   }

   if (!map.get_terrain_type_manager().load_terrain_types(
      game_manager.get_modifier_manager(),
      parse_defines(lookup_file(map_directory / terrain_definition)).get_file_node())) {
      Logger::error("Failed to load terrain types!");
      ret = false;
   }

   if (!map.load_map_images(
      lookup_file(map_directory / provinces),
      lookup_file(map_directory / terrain), false)) {
      Logger::error("Failed to load map images!");
      ret = false;
   }

   if (!map.generate_and_load_province_adjacencies(
      parse_csv(lookup_file(map_directory / adjacencies)).get_lines())) {
      Logger::error("Failed to generate and load province adjacencies!");
      ret = false;
   }

   return ret;
}

bool Dataloader::load_defines(GameManager& game_manager) const {
   static const fs::path map_directory = "map";
   static const fs::path pop_type_directory = "poptypes";
   static const fs::path units_directory = "units";

   static const fs::path buildings_file = "common/buildings.txt";
   static const fs::path culture_file = "common/cultures.txt";
   static const fs::path goods_file = "common/goods.txt";
   static const fs::path governments_file = "common/governments.txt";
   static const fs::path graphical_culture_type_file = "common/graphicalculturetype.txt";
   static const fs::path ideology_file = "common/ideologies.txt";
   static const fs::path issues_file = "common/issues.txt";
   static const fs::path production_types_file = "common/production_types.txt";
   static const fs::path religion_file = "common/religion.txt";

   bool ret = true;

   if (!game_manager.get_modifier_manager().setup_modifier_effects()) {
      Logger::error("Failed to set up modifier effects!");
      ret = false;
   }
   if (!game_manager.get_economy_manager().get_good_manager().load_goods_file(
      parse_defines(lookup_file(goods_file)).get_file_node())) {
      Logger::error("Failed to load goods!");
      ret = false;
   }
   if (!_load_pop_types(game_manager.get_pop_manager(), pop_type_directory)) {
      Logger::error("Failed to load pop types!");
      ret = false;
   }
   if (!game_manager.get_pop_manager().get_culture_manager().load_graphical_culture_type_file(
      parse_defines(lookup_file(graphical_culture_type_file)).get_file_node())) {
      Logger::error("Failed to load graphical culture types!");
      ret = false;
   }
   if (!game_manager.get_pop_manager().get_culture_manager().load_culture_file(
      parse_defines(lookup_file(culture_file)).get_file_node())) {
      Logger::error("Failed to load cultures!");
      ret = false;
   }
   if (!game_manager.get_pop_manager().get_religion_manager().load_religion_file(
      parse_defines(lookup_file(religion_file)).get_file_node())) {
      Logger::error("Failed to load religions!");
      ret = false;
   }
   if (!game_manager.get_politics_manager().get_ideology_manager().load_ideology_file(
      parse_defines(lookup_file(ideology_file)).get_file_node())) {
      Logger::error("Failed to load ideologies!");
      ret = false;
   }
   if (!game_manager.get_politics_manager().load_government_types_file(
      parse_defines(lookup_file(governments_file)).get_file_node())) {
      Logger::error("Failed to load government types!");
      ret = false;
   }
   if (!game_manager.get_politics_manager().get_issue_manager().load_issues_file(
      parse_defines(lookup_file(issues_file)).get_file_node())) {
      Logger::error("Failed to load issues!");
      ret = false;
   }
   if (!game_manager.get_economy_manager().load_production_types_file(
         game_manager.get_pop_manager(),
         parse_defines(lookup_file(production_types_file)).get_file_node())) {
      Logger::error("Failed to load production types!");
      ret = false;
   }
   if (!game_manager.get_economy_manager().load_buildings_file(
      game_manager.get_modifier_manager(),
      parse_defines(lookup_file(buildings_file)).get_file_node())) {
      Logger::error("Failed to load buildings!");
      ret = false;
   }
   if (!_load_map_dir(game_manager, map_directory)) {
      Logger::error("Failed to load map!");
      ret = false;
   }
   if (!_load_units(game_manager.get_military_manager().get_unit_manager(),
      game_manager.get_economy_manager().get_good_manager(), units_directory)) {
      Logger::error("Failed to load units!");
      ret = false;
   }

   return ret;
}

bool Dataloader::load_pop_history(GameManager& game_manager, fs::path const& path) const {
   return apply_to_files_in_dir(path, ".txt",
      [&game_manager](fs::path const& file) -> bool {
         return game_manager.get_map().expect_province_dictionary(
            [&game_manager](Province& province, ast::NodeCPtr value) -> bool {
               return province.load_pop_list(game_manager.get_pop_manager(), value);
            }
         )(parse_defines(file).get_file_node());
      }
   );
}

static bool _load_localisation_file(Dataloader::localisation_callback_t callback, std::vector<csv::LineObject> const& lines) {
   bool ret = true;
   for (csv::LineObject const& line : lines) {
      const std::string_view key = line.get_value_for(0);
      if (!key.empty()) {
         const size_t max_entry = std::min<size_t>(line.value_count() - 1, Dataloader::_LocaleCount);
         for (size_t i = 0; i < max_entry; ++i) {
            const std::string_view entry = line.get_value_for(i + 1);
            if (!entry.empty()) {
               ret &= callback(key, static_cast<Dataloader::locale_t>(i), entry);
            }
         }
      }
   }
   return ret;
}

bool Dataloader::load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir) {
   return apply_to_files_in_dir(localisation_dir, ".csv",
      [callback](fs::path path) -> bool {
         return _load_localisation_file(callback, parse_csv(path).get_lines());
      }
   );
}