1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
#pragma once
#include <filesystem>
#include <unordered_map>
#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
#include "openvic-simulation/dataloader/NodeTools.hpp"
namespace OpenVic {
namespace fs = std::filesystem;
struct GameManager;
struct PopManager;
struct UnitManager;
struct GoodManager;
class Dataloader {
public:
using path_vector_t = std::vector<fs::path>;
private:
path_vector_t roots;
bool _load_pop_types(PopManager& pop_manager, UnitManager const& unit_manager, GoodManager const& good_manager, fs::path const& pop_type_directory) const;
bool _load_units(UnitManager& unit_manager, GoodManager const& good_manager, fs::path const& units_directory) const;
bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const;
public:
static ovdl::v2script::Parser parse_defines(fs::path const& path);
static ovdl::v2script::Parser parse_lua_defines(fs::path const& path);
static ovdl::csv::Windows1252Parser parse_csv(fs::path const& path);
Dataloader() = default;
/// @brief Searches for the Victoria 2 install directory
///
/// @param hint_path A path to indicate a hint to assist in searching for the Victoria 2 install directory
/// Supports being supplied:
/// 1. A valid Victoria 2 game directory (Victoria 2 directory that contains a v2game.exe file)
/// 2. An Empty path: assumes a common Steam install structure per platform.
/// 2b. If Windows, returns "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Paradox Interactive\Victoria 2" "path" registry value
/// 2c. If registry value returns an empty string, performs Steam checks below
/// 3. A path to a root Steam install. (eg: C:\Program Files(x86)\Steam, ~/.steam/steam)
/// 4. A path to a root Steam steamapps directory. (eg: C:\Program Files(x86)\Steam\steamapps, ~/.steam/steam/steamapps)
/// 5. A path to the root Steam libraryfolders.vdf, commonly in the root Steam steamapps directory.
/// 6. A path to the Steam library directory that contains Victoria 2.
/// 7. A path to a Steam library's steamapps directory that contains Victoria 2.
/// 8. A path to a Steam library's steamapps/common directory that contains Victoria 2.
/// 9. If any of these checks don't resolve to a valid Victoria 2 game directory when supplied a non-empty hint_path, performs empty path behavior.
/// @return fs::path The root directory of a valid Victoria 2 install, or an empty path.
///
static fs::path search_for_game_path(fs::path hint_path = {});
/* In reverse-load order, so base defines first and final loaded mod last */
bool set_roots(path_vector_t const& new_roots);
/* REQUIREMENTS:
* DAT-24
*/
fs::path lookup_file(fs::path const& path) const;
path_vector_t lookup_files_in_dir(fs::path const& path, fs::path const& extension) const;
bool apply_to_files_in_dir(fs::path const& path, fs::path const& extension,
NodeTools::callback_t<fs::path const&> callback) const;
bool load_defines(GameManager& game_manager) const;
bool load_pop_history(GameManager& game_manager, fs::path const& path) const;
enum locale_t : size_t {
English, French, German, Polish, Spanish, Italian, Swedish, Czech, Hungarian, Dutch, Portugese, Russian, Finnish, _LocaleCount
};
static constexpr char const* locale_names[_LocaleCount] = {
"en_GB", "fr_FR", "de_DE", "pl_PL", "es_ES", "it_IT", "sv_SE", "cs_CZ", "hu_HU", "nl_NL", "pt_PT", "ru_RU", "fi_FI"
};
/* Args: key, locale, localisation */
using localisation_callback_t = NodeTools::callback_t<std::string_view, locale_t, std::string_view>;
bool load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir = "localisation") const;
private:
struct fshash
{
size_t operator()(const std::filesystem::path& p) const noexcept {
return std::filesystem::hash_value(p);
}
};
using hint_path_t = fs::path;
using game_path_t = fs::path;
inline static std::unordered_map<hint_path_t, game_path_t, fshash> _cached_paths;
};
}
|