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#pragma once
#include <filesystem>
#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
#include "openvic-simulation/dataloader/NodeTools.hpp"
namespace OpenVic {
namespace fs = std::filesystem;
struct GameManager;
struct PopManager;
struct Map;
class Dataloader {
public:
using path_vector_t = std::vector<fs::path>;
private:
path_vector_t roots;
bool _load_pop_types(PopManager& pop_manager, fs::path const& pop_type_directory) const;
bool _load_units(GameManager& unit_manager, fs::path const& units_directory) const;
bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const;
public:
static ovdl::v2script::Parser parse_defines(fs::path const& path);
static ovdl::csv::Windows1252Parser parse_csv(fs::path const& path);
Dataloader() = default;
/* In reverse-load order, so base defines first and final loaded mod last */
bool set_roots(path_vector_t new_roots);
/* REQUIREMENTS:
* DAT-24
*/
fs::path lookup_file(fs::path const& path) const;
path_vector_t lookup_files_in_dir(fs::path const& path, fs::path const& extension) const;
bool apply_to_files_in_dir(fs::path const& path, fs::path const& extension,
NodeTools::callback_t<fs::path const&> callback) const;
bool load_defines(GameManager& game_manager) const;
bool load_pop_history(GameManager& game_manager, fs::path const& path) const;
enum locale_t : size_t {
English, French, German, Polish, Spanish, Italian, Swedish, Czech, Hungarian, Dutch, Portugese, Russian, Finnish, _LocaleCount
};
static constexpr char const* locale_names[_LocaleCount] = {
"en_GB", "fr_FR", "de_DE", "pl_PL", "es_ES", "it_IT", "sv_SE", "cs_CZ", "hu_HU", "nl_NL", "pt_PT", "ru_RU", "fi_FI"
};
/* Args: key, locale, localisation */
using localisation_callback_t = NodeTools::callback_t<std::string_view, locale_t, std::string_view>;
bool load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir = "localisation");
};
}
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