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#pragma once
#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/utility/Getters.hpp"
namespace OpenVic {
struct DefineManager;
struct GraphicsDefines {
friend struct DefineManager;
private:
size_t PROPERTY(cities_sprawl_offset);
size_t PROPERTY(cities_sprawl_width);
size_t PROPERTY(cities_sprawl_height);
size_t PROPERTY(cities_sprawl_iterations);
size_t PROPERTY(cities_mesh_pool_size_for_country);
size_t PROPERTY(cities_mesh_pool_size_for_culture);
size_t PROPERTY(cities_mesh_pool_size_for_generic);
size_t PROPERTY(cities_mesh_types_count);
size_t PROPERTY(cities_mesh_sizes_count);
size_t PROPERTY(cities_special_buildings_pool_size);
size_t PROPERTY(cities_size_max_population_k);
GraphicsDefines();
std::string_view get_name() const;
NodeTools::node_callback_t expect_defines();
};
}
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