aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/economy/Building.cpp
blob: c5707ea62641e8a61d9eca1d58dde5e83ae57ae3 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
#include "Building.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {}

Building::Building(
   std::string_view identifier, BuildingType const& type, ARGS
) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
   completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
   build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
   production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
   advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
   colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
   colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
   sail { sail }, steam { steam }, capital { capital }, port { port } {}

BuildingInstance::BuildingInstance(Building const& new_building, level_t new_level)
   : HasIdentifier { building.get_identifier() }, building { new_building }, level { new_level },
   expansion_state { ExpansionState::CannotExpand } {}

bool BuildingInstance::_can_expand() const {
   return level < building.get_max_level();
}

void BuildingInstance::set_level(BuildingInstance::level_t new_level) {
   level = new_level;
}

bool BuildingInstance::expand() {
   if (expansion_state == ExpansionState::CanExpand) {
      expansion_state = ExpansionState::Preparing;
      expansion_progress = 0.0f;
      return true;
   }
   return false;
}

/* REQUIREMENTS:
 * MAP-71, MAP-74, MAP-77
 */
void BuildingInstance::update_state(Date today) {
   switch (expansion_state) {
   case ExpansionState::Preparing:
      start_date = today;
      end_date = start_date + building.get_build_time();
      break;
   case ExpansionState::Expanding:
      expansion_progress = static_cast<double>(today - start_date) / static_cast<double>(end_date - start_date);
      break;
   default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
   }
}

void BuildingInstance::tick(Date today) {
   if (expansion_state == ExpansionState::Preparing) {
      expansion_state = ExpansionState::Expanding;
   }
   if (expansion_state == ExpansionState::Expanding) {
      if (end_date <= today) {
         level++;
         expansion_state = ExpansionState::CannotExpand;
      }
   }
}

BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {}

bool BuildingManager::add_building_type(std::string_view identifier) {
   if (identifier.empty()) {
      Logger::error("Invalid building type identifier - empty!");
      return false;
   }
   return building_types.add_item({ identifier }, duplicate_ignore_callback);
}

bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) {
   if (!building_types.is_locked()) {
      Logger::error("Cannot add buildings until building types are locked!");
      return false;
   }
   if (identifier.empty()) {
      Logger::error("Invalid building identifier - empty!");
      return false;
   }
   if (type == nullptr) {
      Logger::error("Invalid building type for ", identifier, ": null");
      return false;
   }

   return buildings.add_item({
      identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
      cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
      advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
      colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
   });
}

bool BuildingManager::load_buildings_file(
   GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager,
   ast::NodeCPtr root
) {
   bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool {
      return expect_key("type", expect_identifier(
         std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1)
      ))(value);
   })(root);
   lock_building_types();

   ret &= expect_dictionary(
      [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
         BuildingType const* type = nullptr;
         ProductionType const* production_type = nullptr;
         std::string_view on_completion;
         fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
         Building::level_t max_level = 0, fort_level = 0;
         Good::good_map_t goods_cost;
         Timespan build_time;
         bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
         bool strategic_factory = false, advanced_factory = false;
         bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
         bool capital = false, port = false;
         uint64_t naval_capacity = 0;
         std::vector<fixed_point_t> colonial_points;
         ModifierValue modifier;

         bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
            "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)),
            "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
            "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
            "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
            "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
            "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
            "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
            "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
            "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
            "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
            "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
               assign_variable_callback_pointer(production_type)),
            "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
            "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
            "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
            "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
            "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
            "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(
               [&colonial_points](fixed_point_t points) -> bool {
                  colonial_points.push_back(points);
                  return true;
               }
            )),
            "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
            "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
            "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
            "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
            "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
            "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
            "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
            "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
            "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
         )(value);

         ret &= add_building(
            key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
            build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
            advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
            colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
         );

         return ret;
      }
   )(root);
   lock_buildings();

   for (Building const& building : buildings.get_items()) {
      std::string max_modifier_prefix = "max_";
      std::string min_modifier_prefix = "min_build_";
      modifier_manager.add_modifier_effect(
         max_modifier_prefix.append(building.get_identifier()), true, ModifierEffect::format_t::INT
      );
      modifier_manager.add_modifier_effect(
         min_modifier_prefix.append(building.get_identifier()), false, ModifierEffect::format_t::INT
      );
   }

   return ret;
}