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#include "Building.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {}
Building::Building(
std::string_view identifier, BuildingType const& type, ARGS
) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
sail { sail }, steam { steam }, capital { capital }, port { port } {}
BuildingInstance::BuildingInstance(Building const& new_building, level_t new_level)
: HasIdentifier { building.get_identifier() }, building { new_building }, level { new_level },
expansion_state { ExpansionState::CannotExpand } {}
bool BuildingInstance::_can_expand() const {
return level < building.get_max_level();
}
void BuildingInstance::set_level(BuildingInstance::level_t new_level) {
level = new_level;
}
bool BuildingInstance::expand() {
if (expansion_state == ExpansionState::CanExpand) {
expansion_state = ExpansionState::Preparing;
expansion_progress = 0.0f;
return true;
}
return false;
}
/* REQUIREMENTS:
* MAP-71, MAP-74, MAP-77
*/
void BuildingInstance::update_state(Date today) {
switch (expansion_state) {
case ExpansionState::Preparing:
start_date = today;
end_date = start_date + building.get_build_time();
break;
case ExpansionState::Expanding:
expansion_progress = static_cast<double>(today - start_date) / static_cast<double>(end_date - start_date);
break;
default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
}
}
void BuildingInstance::tick(Date today) {
if (expansion_state == ExpansionState::Preparing) {
expansion_state = ExpansionState::Expanding;
}
if (expansion_state == ExpansionState::Expanding) {
if (end_date <= today) {
level++;
expansion_state = ExpansionState::CannotExpand;
}
}
}
BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {}
bool BuildingManager::add_building_type(std::string_view identifier) {
if (identifier.empty()) {
Logger::error("Invalid building type identifier - empty!");
return false;
}
return building_types.add_item({ identifier }, duplicate_ignore_callback);
}
bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) {
if (!building_types.is_locked()) {
Logger::error("Cannot add buildings until building types are locked!");
return false;
}
if (identifier.empty()) {
Logger::error("Invalid building identifier - empty!");
return false;
}
if (type == nullptr) {
Logger::error("Invalid building type for ", identifier, ": null");
return false;
}
return buildings.add_item({
identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
});
}
bool BuildingManager::load_buildings_file(
GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager,
ast::NodeCPtr root
) {
bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool {
return expect_key("type", expect_identifier(
std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1)
))(value);
})(root);
lock_building_types();
ret &= expect_dictionary(
[this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
BuildingType const* type = nullptr;
ProductionType const* production_type = nullptr;
std::string_view on_completion;
fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
Building::level_t max_level = 0, fort_level = 0;
Good::good_map_t goods_cost;
Timespan build_time;
bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
bool strategic_factory = false, advanced_factory = false;
bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
bool capital = false, port = false;
uint64_t naval_capacity = 0;
std::vector<fixed_point_t> colonial_points;
ModifierValue modifier;
bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
"type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)),
"on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
"completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
"max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
"goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
"cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
"time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
"visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
"onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
"default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
"production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
assign_variable_callback_pointer(production_type)),
"pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
"strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
"advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
"fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
"naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
"colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(
[&colonial_points](fixed_point_t points) -> bool {
colonial_points.push_back(points);
return true;
}
)),
"province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
"one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
"colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
"infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
"spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
"sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
"steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
"capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
"port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
)(value);
ret &= add_building(
key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
);
return ret;
}
)(root);
lock_buildings();
for (Building const& building : buildings.get_items()) {
std::string max_modifier_prefix = "max_";
std::string min_modifier_prefix = "min_build_";
modifier_manager.add_modifier_effect(
max_modifier_prefix.append(building.get_identifier()), true, ModifierEffect::format_t::INT
);
modifier_manager.add_modifier_effect(
min_modifier_prefix.append(building.get_identifier()), false, ModifierEffect::format_t::INT
);
}
return ret;
}
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