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#include "ArtisanalProducer.hpp"
#include "openvic-simulation/economy/GoodDefinition.hpp"
#include "openvic-simulation/economy/trading/BuyResult.hpp"
#include "openvic-simulation/economy/trading/SellResult.hpp"
using namespace OpenVic;
ArtisanalProducer::ArtisanalProducer(
MarketInstance& new_market_instance,
ModifierEffectCache const& new_modifier_effect_cache,
Pop& new_pop,
Pop::pop_size_t new_previous_pop_size,
fixed_point_t new_inputs_bought_scalar,
ProductionType const& new_production_type,
fixed_point_t new_current_production
) : market_instance { new_market_instance },
modifier_effect_cache { new_modifier_effect_cache },
pop { new_pop },
previous_pop_size { new_previous_pop_size },
inputs_bought_scalar { new_inputs_bought_scalar },
production_type { new_production_type },
current_production { new_current_production }
{}
void ArtisanalProducer::artisan_tick() {
current_production = production_type.get_base_output_quantity()
* inputs_bought_scalar
* previous_pop_size / production_type.get_base_workforce_size();
GoodDefinition const& output_good = production_type.get_output_good();
if (current_production > 0) {
market_instance.place_market_sell_order({
output_good,
current_production,
[this](const SellResult sell_result) -> void {
//TODO add artisanal income to pop (part of https://github.com/OpenVicProject/OpenVic-Simulation/issues/225 )
}
});
}
const fixed_point_t total_cash_to_spend = pop.get_cash();
if (production_type.get_input_goods().empty()) {
inputs_bought_scalar = fixed_point_t::_1();
}
else if (total_cash_to_spend > 0) {
int input_goods_count = static_cast<int>(production_type.get_input_goods().size());
for (auto const& [input_good_ptr, base_desired_quantity] : production_type.get_input_goods()) {
const fixed_point_t money_to_spend = total_cash_to_spend / input_goods_count;
const fixed_point_t desired_quantity = base_desired_quantity * pop.get_size() / production_type.get_base_workforce_size();
//TODO pop cash -= money_to_spend
market_instance.place_buy_up_to_order({
*input_good_ptr,
desired_quantity,
money_to_spend,
[this, desired_quantity](const BuyResult buy_result) -> void {
//TODO pop cash += buy_result.get_money_left()
inputs_bought_scalar = std::min(inputs_bought_scalar, buy_result.get_quantity_bought() / desired_quantity);
}
});
}
}
previous_pop_size = pop.get_size();
}
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