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path: root/src/openvic-simulation/economy/production/ResourceGatheringOperation.hpp
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#pragma once

#include "openvic-simulation/economy/production/Employee.hpp"
#include "openvic-simulation/economy/production/ProductionType.hpp"
#include "openvic-simulation/modifier/ModifierEffectCache.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
#include "openvic-simulation/utility/Getters.hpp"

namespace OpenVic {
   struct ResourceGatheringOperation {
   private:
      ProductionType const* PROPERTY_RW(production_type_nullable);
      fixed_point_t PROPERTY(revenue_yesterday);
      fixed_point_t PROPERTY(output_quantity_yesterday);
      fixed_point_t PROPERTY(unsold_quantity_yesterday);
      fixed_point_t PROPERTY_RW(size_multiplier);
      std::vector<Employee> PROPERTY(employees);
      Pop::pop_size_t PROPERTY(max_employee_count_cache);
      Pop::pop_size_t PROPERTY(total_employees_count_cache);
      Pop::pop_size_t PROPERTY(total_paid_employees_count_cache);
      fixed_point_t PROPERTY(total_owner_income_cache);
      fixed_point_t PROPERTY(total_employee_income_cache);
      IndexedMap<PopType, Pop::pop_size_t> PROPERTY(employee_count_per_type_cache);

      Pop::pop_size_t update_size_and_return_total_worker_count(
         ProvinceInstance& location,
         ModifierEffectCache const& modifier_effect_cache,
         const fixed_point_t size_modifier
      );
      fixed_point_t calculate_size_modifier(ProvinceInstance const& location, ModifierEffectCache const& modifier_effect_cache) const;
      void hire(ProvinceInstance& location, const Pop::pop_size_t available_worker_count);
      fixed_point_t produce(
         ProvinceInstance& location,
         std::vector<Pop*>& owner_pops_cache,
         Pop::pop_size_t& total_owner_count_in_state_cache,
         ModifierEffectCache const& modifier_effect_cache,
         const fixed_point_t size_modifier
      );
      void pay_employees(
         ProvinceInstance& location,
         const fixed_point_t revenue,
         const Pop::pop_size_t total_worker_count_in_province,
         std::vector<Pop*>& owner_pops_cache,
         const Pop::pop_size_t total_owner_count_in_state_cache
      );

   public:
      ResourceGatheringOperation(
         ProductionType const* new_production_type_nullable,
         fixed_point_t new_size_multiplier,
         fixed_point_t new_revenue_yesterday,
         fixed_point_t new_output_quantity_yesterday,
         fixed_point_t new_unsold_quantity_yesterday,
         std::vector<Employee>&& new_employees,
         decltype(employee_count_per_type_cache)::keys_t const& pop_type_keys
      );
      ResourceGatheringOperation(decltype(employee_count_per_type_cache)::keys_t const& pop_type_keys);
      constexpr bool is_valid() const {
         return production_type_nullable != nullptr;
      }
      void initialise_for_new_game(ProvinceInstance& location, ModifierEffectCache const& modifier_effect_cache);
   };
}