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path: root/src/openvic-simulation/history/DiplomaticHistory.cpp
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#include "DiplomaticHistory.hpp"

#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

WarHistory::added_wargoal_t::added_wargoal_t(
   Date new_added,
   Country const* new_actor,
   Country const* new_receiver,
   WargoalType const* new_wargoal,
   std::optional<Country const*> new_third_party,
   std::optional<Province const*> new_target
) : added { new_added }, actor { new_actor }, receiver { new_receiver }, wargoal { new_wargoal }, third_party { new_third_party }, target { new_target } {}

Country const* WarHistory::added_wargoal_t::get_actor() const {
   return actor;
}

Country const* WarHistory::added_wargoal_t::get_receiver() const {
   return receiver;
}

WargoalType const* WarHistory::added_wargoal_t::get_wargoal_type() const {
   return wargoal;
}

std::optional<Country const*> const& WarHistory::added_wargoal_t::get_third_party() const {
   return third_party;
}

std::optional<Province const*> const& WarHistory::added_wargoal_t::get_target() const {
   return target;
}

Date WarHistory::added_wargoal_t::get_date_added() const {
   return added;
}

WarHistory::war_participant_t::war_participant_t(
   Country const* new_country,
   Date new_joined,
   std::optional<Date> new_exited
) : country { new_country }, joined { new_joined }, exited { new_exited } {}

Country const* WarHistory::war_participant_t::get_country() const {
   return country;
}

Date WarHistory::war_participant_t::get_date_joined() const {
   return joined;
}

std::optional<Date> WarHistory::war_participant_t::get_date_exited() const {
   return exited;
}

WarHistory::WarHistory(
   std::string_view new_war_name,
   std::vector<war_participant_t>&& new_attackers,
   std::vector<war_participant_t>&& new_defenders,
   std::vector<added_wargoal_t>&& new_wargoals
) : war_name { new_war_name }, attackers { std::move(new_attackers) }, defenders { std::move(new_defenders) }, wargoals { std::move(new_wargoals) } {}

std::string_view WarHistory::get_war_name() const {
   return war_name;
}

std::vector<WarHistory::war_participant_t> const& WarHistory::get_attackers() const {
   return attackers;
}

std::vector<WarHistory::war_participant_t> const& WarHistory::get_defenders() const {
   return defenders;
}

std::vector<WarHistory::added_wargoal_t> const& WarHistory::get_wargoals() const {
   return wargoals;
}

AllianceHistory::AllianceHistory(
   Country const* new_first, Country const* new_second,
   Date new_start, Date new_end
) : first { new_first }, second { new_second }, start { new_start }, end { new_end } {}

Country const* AllianceHistory::get_first() const {
   return first;
}

Country const* AllianceHistory::get_second() const {
   return second;
}

SubjectHistory::SubjectHistory(
   Country const* new_overlord, Country const* new_subject,
   const type_t new_type, const Date new_start, const Date new_end
) : overlord { new_overlord }, subject { new_subject }, type { new_type }, start { new_start }, end { new_end } {}

Country const* SubjectHistory::get_overlord() const {
   return overlord;
}

Country const* SubjectHistory::get_subject() const {
   return subject;
}

const SubjectHistory::type_t SubjectHistory::get_subject_type() const {
   return type;
}

void DiplomaticHistoryManager::lock_diplomatic_history() {
   Logger::info("Locked diplomacy history registry after registering ", alliances.size() + subjects.size() + wars.size(), " items");
   locked = true;
}

bool DiplomaticHistoryManager::is_locked() const {
   return locked;
}

std::vector<AllianceHistory const*> DiplomaticHistoryManager::get_alliances(Date date) const {
   std::vector<AllianceHistory const*> ret;
   for (const auto& alliance : alliances) {
      if (alliance.start <= date && alliance.end >= date) {
         ret.push_back(&alliance);
      }
   }
   return ret;
}

std::vector<SubjectHistory const*> DiplomaticHistoryManager::get_subjects(Date date) const {
   std::vector<SubjectHistory const*> ret;
   for (const auto& subject : subjects) {
      if (subject.start <= date && subject.end >= date) {
         ret.push_back(&subject);
      }
   }
   return ret;
}

std::vector<WarHistory const*> DiplomaticHistoryManager::get_wars(Date date) const {
   std::vector<WarHistory const*> ret;
   for (const auto& war : wars) {
      Date start;
      for (const auto& wargoal : war.wargoals) {
         if (wargoal.added < start) start = wargoal.added;
      }
      if (start >= date) ret.push_back(&war);
   }
   return ret;
}

bool DiplomaticHistoryManager::load_diplomacy_history_file(GameManager& game_manager, ast::NodeCPtr root) {
   return expect_dictionary_keys(
      "alliance", ZERO_OR_MORE, [this, &game_manager](ast::NodeCPtr node) -> bool {
         Country const* first;
         Country const* second;
         Date start, end;

         bool ret = expect_dictionary_keys(
            "first", ONE_EXACTLY, expect_identifier_or_string(game_manager.get_country_manager().expect_country_str(assign_variable_callback_pointer(first))),
            "second", ONE_EXACTLY, expect_identifier_or_string(game_manager.get_country_manager().expect_country_str(assign_variable_callback_pointer(second))),
            "start_date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(start))),
            "end_date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(end)))
         )(node);

         alliances.push_back({ first, second, start, end });
         return ret;
      },
      "vassal", ZERO_OR_MORE, [this, &game_manager](ast::NodeCPtr node) -> bool {
         Country const* overlord;
         Country const* subject;
         Date start, end;

         bool ret = expect_dictionary_keys(
            "first", ONE_EXACTLY, expect_identifier_or_string(game_manager.get_country_manager().expect_country_str(assign_variable_callback_pointer(overlord))),
            "second", ONE_EXACTLY, expect_identifier_or_string(game_manager.get_country_manager().expect_country_str(assign_variable_callback_pointer(subject))),
            "start_date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(start))),
            "end_date", ONE_EXACTLY, expect_identifier_or_string(expect_date_str(assign_variable_callback(end)))
         )(node);

         subjects.push_back({ overlord, subject, SubjectHistory::type_t::VASSAL, start, end });
         return ret;
      },
      "union", ZERO_OR_MORE, [this, &game_manager](ast::NodeCPtr node) -> bool {
         Country const* overlord;
         Country const* subject;
         Date start, end;

         bool ret = expect_dictionary_keys(
            "first", ONE_EXACTLY, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(overlord)),
            "second", ONE_EXACTLY, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(subject)),
            "start_date", ONE_EXACTLY, expect_date(assign_variable_callback(start)),
            "end_date", ONE_EXACTLY, expect_date(assign_variable_callback(end))
         )(node);

         subjects.push_back({ overlord, subject, SubjectHistory::type_t::UNION, start, end });
         return ret;
      },
      "substate", ZERO_OR_MORE, [this, &game_manager](ast::NodeCPtr node) -> bool {
         Country const* overlord;
         Country const* subject;
         Date start, end;

         bool ret = expect_dictionary_keys(
            "first", ONE_EXACTLY, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(overlord)),
            "second", ONE_EXACTLY, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(subject)),
            "start_date", ONE_EXACTLY, expect_date(assign_variable_callback(start)),
            "end_date", ONE_EXACTLY, expect_date(assign_variable_callback(end))
         )(node);

         subjects.push_back({ overlord, subject, SubjectHistory::type_t::SUBSTATE, start, end });
         return ret;
      }
   )(root);
}

bool DiplomaticHistoryManager::load_war_history_file(GameManager& game_manager, ast::NodeCPtr root) {
   std::string name = "";
   std::vector<WarHistory::war_participant_t> attackers;
   std::vector<WarHistory::war_participant_t> defenders;
   std::vector<WarHistory::added_wargoal_t> wargoals;
   Date current_date;

   bool ret = expect_dictionary_keys_and_default(
      [&game_manager, &attackers, &defenders, &wargoals, &current_date, &name](std::string_view key, ast::NodeCPtr node) -> bool {
         bool ret = expect_date_str(assign_variable_callback(current_date))(key);
         ret &= expect_dictionary_keys(
            "add_attacker", ZERO_OR_MORE, game_manager.get_country_manager().expect_country_identifier([&attackers, &current_date, &name](Country const& country) -> bool {
               for (const auto& attacker : attackers) {
                  if (attacker.get_country() == &country) {
                     Logger::error("In history of war ", name, " at date ", current_date.to_string(), ": Attempted to add attacking country ", attacker.get_country()->get_identifier(), " which is already present!");
                     return false;
                  }
               }
               attackers.push_back({ &country, current_date, {} });
               return true;
            }),
            "add_defender", ZERO_OR_MORE, game_manager.get_country_manager().expect_country_identifier([&defenders, &current_date, &name](Country const& country) -> bool {
               for (const auto& defender : defenders) {
                  if (defender.get_country() == &country) {
                     Logger::error("In history of war ", name, " at date ", current_date.to_string(), ": Attempted to add defending country ", defender.get_country()->get_identifier(), " which is already present!");
                     return false;
                  }
               }
               defenders.push_back({ &country, current_date, {} });
               return true;
            }),
            "rem_attacker", ZERO_OR_MORE, game_manager.get_country_manager().expect_country_identifier([&attackers, &current_date, &name](Country const& country) -> bool {
               WarHistory::war_participant_t* participant_to_remove = nullptr;

               for (auto& attacker : attackers) {
                  if (attacker.country == &country) {
                     participant_to_remove = &attacker;
                     break;
                  }
               }

               if (participant_to_remove == nullptr) {
                  Logger::error("In history of war ", name, " at date ", current_date.to_string(), ": Attempted to remove attacking country ",    country.get_identifier(), " which was not present!");
                  return false;
               }

               participant_to_remove->exited.emplace(current_date);
               return true;
            }),
            "rem_defender", ZERO_OR_MORE, game_manager.get_country_manager().expect_country_identifier([&defenders, &current_date, &name](Country const& country) -> bool {
               WarHistory::war_participant_t* participant_to_remove = nullptr;

               for (auto& defender : defenders) {
                  if (defender.country == &country) {
                     participant_to_remove = &defender;
                     break;
                  }
               }

               if (participant_to_remove == nullptr) {
                  Logger::error("In history of war ", name, " at date ", current_date.to_string(), ": Attempted to remove attacking country ",    country.get_identifier(), " which was not present!");
                  return false;
               }

               participant_to_remove->exited.emplace(current_date);
               return true;
            }),
            "war_goal", ZERO_OR_MORE, [&game_manager, &wargoals, &current_date](ast::NodeCPtr value) -> bool {
               Country const* actor;
               Country const* receiver;
               WargoalType const* type;
               std::optional<Country const*> third_party;
               std::optional<Province const*> target;

               bool ret = expect_dictionary_keys(
                  "actor", ONE_EXACTLY, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(actor)),
                  "receiver", ONE_EXACTLY, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(receiver)),
                  "casus_belli", ONE_EXACTLY, game_manager.get_military_manager().get_wargoal_manager().expect_wargoal_type_identifier(assign_variable_callback_pointer(type)),
                  "country", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(*third_party)),
                  "state_province_id", ZERO_OR_ONE, game_manager.get_map().expect_province_identifier(assign_variable_callback_pointer(*target))
               )(value);
               wargoals.push_back({ current_date, actor, receiver, type, third_party, target });
               return ret;
            }
         )(node);
         return ret;
      },
      "name", ZERO_OR_ONE, expect_string(assign_variable_callback_string(name))
   )(root);

   wars.push_back({ name, std::move(attackers), std::move(defenders), std::move(wargoals) });
   return ret;
}