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#include "ProvinceHistory.hpp"
#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
ProvinceHistoryEntry::ProvinceHistoryEntry(Province const& new_province, Date new_date)
: HistoryEntry { new_date }, province { new_province } {}
ProvinceHistoryMap::ProvinceHistoryMap(Province const& new_province) : province { new_province } {}
std::unique_ptr<ProvinceHistoryEntry> ProvinceHistoryMap::_make_entry(Date date) const {
return std::unique_ptr<ProvinceHistoryEntry> { new ProvinceHistoryEntry { province, date } };
}
bool ProvinceHistoryMap::_load_history_entry(
GameManager const& game_manager, ProvinceHistoryEntry& entry, ast::NodeCPtr root
) {
BuildingManager const& building_manager = game_manager.get_economy_manager().get_building_manager();
CountryManager const& country_manager = game_manager.get_country_manager();
GoodManager const& good_manager = game_manager.get_economy_manager().get_good_manager();
IdeologyManager const& ideology_manager = game_manager.get_politics_manager().get_ideology_manager();
TerrainTypeManager const& terrain_type_manager = game_manager.get_map().get_terrain_type_manager();
using enum Province::colony_status_t;
static const string_map_t<Province::colony_status_t> colony_status_map {
{ "0", STATE }, { "1", PROTECTORATE }, { "2", COLONY }
};
return expect_dictionary_keys_and_default(
[this, &game_manager, &building_manager, &entry](
std::string_view key, ast::NodeCPtr value) -> bool {
// used for province buildings like forts or railroads
BuildingType const* building_type = building_manager.get_building_type_by_identifier(key);
if (building_type != nullptr) {
return expect_uint<BuildingType::level_t>([&entry, building_type](BuildingType::level_t level) -> bool {
entry.province_buildings[building_type] = level;
return true;
})(value);
}
return _load_history_sub_entry_callback(game_manager, entry.get_date(), value, key, value);
},
"owner", ZERO_OR_ONE,
country_manager.expect_country_identifier(assign_variable_callback_pointer(entry.owner)),
"controller", ZERO_OR_ONE,
country_manager.expect_country_identifier(assign_variable_callback_pointer(entry.controller)),
"add_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
[&entry](Country const& core) -> bool {
entry.add_cores.push_back(&core);
return true;
}
),
"remove_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
[&entry](Country const& core) -> bool {
entry.remove_cores.push_back(&core);
return true;
}
),
"colonial", ZERO_OR_ONE,
expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
"colony", ZERO_OR_ONE,
expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
"is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(entry.slave)),
"trade_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer(entry.rgo)),
"life_rating", ZERO_OR_ONE, expect_uint<Province::life_rating_t>(assign_variable_callback(entry.life_rating)),
"terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier(
assign_variable_callback_pointer(entry.terrain_type)
),
"party_loyalty", ZERO_OR_MORE, [&ideology_manager, &entry](ast::NodeCPtr node) -> bool {
Ideology const* ideology = nullptr;
fixed_point_t amount = 0; // percent I do believe
const bool ret = expect_dictionary_keys(
"ideology", ONE_EXACTLY, ideology_manager.expect_ideology_identifier(
assign_variable_callback_pointer(ideology)
),
"loyalty_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(amount))
)(node);
entry.party_loyalties[ideology] = amount;
return ret;
},
"state_building", ZERO_OR_MORE, [&building_manager, &entry](ast::NodeCPtr node) -> bool {
BuildingType const* building_type = nullptr;
uint8_t level = 0;
const bool ret = expect_dictionary_keys(
"level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
"building", ONE_EXACTLY, building_manager.expect_building_type_identifier(
assign_variable_callback_pointer(building_type)
),
"upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
)(node);
entry.state_buildings[building_type] = level;
return ret;
}
)(root);
}
void ProvinceHistoryManager::lock_province_histories(Map const& map, bool detailed_errors) {
std::vector<bool> province_checklist(map.get_province_count());
for (decltype(province_histories)::value_type const& entry : province_histories) {
province_checklist[entry.first->get_index() - 1] = true;
}
size_t missing = 0;
for (size_t idx = 0; idx < province_checklist.size(); ++idx) {
if (!province_checklist[idx]) {
Province const& province = *map.get_province_by_index(idx + 1);
if (!province.get_water()) {
if (detailed_errors) {
Logger::warning("Province history missing for province: ", province.get_identifier());
}
missing++;
}
}
}
if (missing > 0) {
Logger::warning("Province history is missing for ", missing, " provinces");
}
Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
locked = true;
}
bool ProvinceHistoryManager::is_locked() const {
return locked;
}
ProvinceHistoryMap const* ProvinceHistoryManager::get_province_history(Province const* province) const {
if (province == nullptr) {
Logger::error("Attempted to access history of null province");
return nullptr;
}
decltype(province_histories)::const_iterator province_registry = province_histories.find(province);
if (province_registry != province_histories.end()) {
return &province_registry->second;
} else {
Logger::error("Attempted to access history of province ", province->get_identifier(), " but none has been defined!");
return nullptr;
}
}
bool ProvinceHistoryManager::load_province_history_file(
GameManager const& game_manager, Province const& province, ast::NodeCPtr root
) {
if (locked) {
Logger::error(
"Attempted to load province history file for ", province.get_identifier(),
" after province history registry was locked!"
);
return false;
}
decltype(province_histories)::iterator it = province_histories.find(&province);
if (it == province_histories.end()) {
const std::pair<decltype(province_histories)::iterator, bool> result =
province_histories.emplace(&province, ProvinceHistoryMap { province });
if (result.second) {
it = result.first;
} else {
Logger::error("Failed to create province history map for province ", province.get_identifier());
return false;
}
}
ProvinceHistoryMap& province_history = it->second;
return province_history._load_history_file(game_manager, root);
}
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