aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/history/ProvinceHistory.cpp
blob: 469bbfd95dd46bbe6ac4ce57141a05cb44f08de0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
#include "ProvinceHistory.hpp"

#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/GameManager.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

ProvinceHistory::ProvinceHistory(
    Country const* new_owner,
    Country const* new_controller,
    std::vector<Country const*>&& new_cores,
    Good const* new_rgo,
    uint8_t new_life_rating,
    TerrainType const* new_terrain_type,
    std::map<Building const*, uint8_t>&& new_buildings,
    std::map<Ideology const*, uint8_t>&& new_party_loyalties
) : owner { new_owner },
    controller { new_controller },
    cores { std::move(new_cores) },
    rgo { new_rgo },
    life_rating { new_life_rating },
    terrain_type { new_terrain_type },
    buildings { std::move(new_buildings) },
    party_loyalties { std::move(new_party_loyalties) } {}

Country const* ProvinceHistory::get_owner() const {
    return owner;
}

Country const* ProvinceHistory::get_controller() const {
    return controller;
}

const std::vector<Country const*>& ProvinceHistory::get_cores() const {
    return cores;
}

bool ProvinceHistory::is_core_of(Country const* country) const {
    return std::find(cores.begin(), cores.end(), country) != cores.end();
}

Good const* ProvinceHistory::get_rgo() const {
    return rgo;
}

uint8_t ProvinceHistory::get_life_rating() const {
    return life_rating;
}

TerrainType const* ProvinceHistory::get_terrain_type() const {
    return terrain_type;
}

const std::map<Building const*, uint8_t>& ProvinceHistory::get_buildings() const {
    return buildings;
}

const std::map<Ideology const*, uint8_t>& ProvinceHistory::get_party_loyalties() const {
    return party_loyalties;
}

bool ProvinceHistoryManager::add_province_history_entry(
    Province const* province,
    Date date,
    Country const* owner,
    Country const* controller,
    std::vector<Country const*>&& cores,
    Good const* rgo,
    uint8_t life_rating,
    TerrainType const* terrain_type,
    std::map<Building const*, uint8_t>&& buildings,
    std::map<Ideology const*, uint8_t>&& party_loyalties,
    bool updated_cores,
    bool updated_buildings,
    bool updated_loyalties
) {
    if (locked) {
        Logger::error("Cannot add new history entry to province history registry: locked!");
        return false;
    }

    /* combine duplicate histories, priority to current (defined later) */
    auto& province_registry = province_histories[province];
    const auto existing_entry = province_registry.find(date);
    
    if (existing_entry != province_registry.end()) {
        if (owner != nullptr) existing_entry->second.owner = owner;
        if (controller != nullptr) existing_entry->second.controller = controller;
        if (updated_cores) existing_entry->second.cores = std::move(cores);
        if (rgo != nullptr) existing_entry->second.rgo = rgo;
        if (life_rating > 0) existing_entry->second.life_rating = life_rating;
        if (terrain_type != nullptr) existing_entry->second.terrain_type = terrain_type;
        if (updated_buildings) existing_entry->second.buildings = std::move(buildings);
        if (updated_loyalties) existing_entry->second.party_loyalties = std::move(party_loyalties);
    } else {
        province_registry.emplace(date, ProvinceHistory {
            owner,
            controller,
            std::move(cores),
            rgo,
            life_rating,
            terrain_type,
            std::move(buildings),
            std::move(party_loyalties)
        });
    }
    return true;
}

void ProvinceHistoryManager::lock_province_histories() {
    for (const auto& entry : province_histories) {
        if (entry.second.size() == 0) {
            Logger::error("Attempted to lock province histories - province ", entry.first->get_identifier(), " has no history entries!");
        }
    }
    Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
    locked = true;
}

bool ProvinceHistoryManager::is_locked() const {
    return locked;
}

ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Date entry) const {
    Date closest_entry;
    auto province_registry = province_histories.find(province);

    if (province_registry == province_histories.end()) {
        Logger::error("Attempted to access history of undefined province ", province->get_identifier());
        return nullptr;
    }

    for (const auto& current : province_registry->second) {
        if (current.first == entry) return &current.second;
        if (current.first > entry) continue;
        if (current.first > closest_entry && current.first < entry) closest_entry = current.first;
    }

    auto entry_registry = province_registry->second.find(closest_entry);
    if (entry_registry != province_registry->second.end()) return &entry_registry->second;
   /* warned about lack of entries earlier, return nullptr */
   return nullptr;
}

inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Bookmark const* bookmark) const {
    return get_province_history(province, bookmark->get_date());
}

inline bool ProvinceHistoryManager::_load_province_history_entry(GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root) {
    Country const* owner = nullptr;
    Country const* controller = nullptr;
    std::vector<Country const*> cores;
    Good const* rgo;
    uint8_t life_rating = 0;
    TerrainType const* terrain_type;
    std::map<Building const*, uint8_t> buildings;
    std::map<Ideology const*, uint8_t> party_loyalties;
    
    bool updated_cores = false;
    bool updated_buildings = false;
    bool updated_loyalties = false;

    bool ret = expect_dictionary_keys_and_default(
        [&game_manager, &buildings, &updated_buildings](std::string_view key, ast::NodeCPtr value) -> bool {
            // used for province buildings like forts or railroads
            if (game_manager.get_economy_manager().get_building_manager().has_building_identifier(key)) {
                Building const* building;
                uint8_t level;

                bool ret = game_manager.get_economy_manager().get_building_manager().expect_building_str(assign_variable_callback_pointer(building))(key);
                ret &= expect_uint(assign_variable_callback(level))(value);

                buildings.emplace(building, level);
                updated_buildings = true;
                return ret;
            }
            
            bool is_date;
            Date().from_string(key, &is_date, true);
            if (is_date) return true;

            return key_value_invalid_callback(key, value);
        },
        "owner", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(owner)),
        "controller", ZERO_OR_ONE, game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(controller)),
        "add_core", ZERO_OR_MORE, [&game_manager, &cores, &updated_cores](ast::NodeCPtr node) -> bool {
            Country const* core;

            bool ret = game_manager.get_country_manager().expect_country_identifier(assign_variable_callback_pointer(core))(node);
            cores.push_back(core);
            updated_cores = true;
            return ret;
        },
        "trade_goods", ZERO_OR_ONE, game_manager.get_economy_manager().get_good_manager().expect_good_identifier(assign_variable_callback_pointer(rgo)),
        "life_rating", ZERO_OR_ONE, expect_uint(assign_variable_callback(life_rating)),
        "terrain", ZERO_OR_ONE, game_manager.get_map().get_terrain_type_manager().expect_terrain_type_identifier(assign_variable_callback_pointer(terrain_type)),
        "party_loyalty", ZERO_OR_MORE, [&game_manager, &party_loyalties, &updated_loyalties](ast::NodeCPtr node) -> bool {
            Ideology const* ideology;
            uint8_t amount; // percent I do believe

            bool ret = expect_dictionary_keys(
                "ideology", ONE_EXACTLY, game_manager.get_politics_manager().get_ideology_manager().expect_ideology_identifier(assign_variable_callback_pointer(ideology)),
                "loyalty_value", ONE_EXACTLY, expect_uint(assign_variable_callback(amount))
            )(node);      
            party_loyalties.emplace(ideology, amount);
            updated_loyalties = true;
            return ret;
        },
        "state_building", ZERO_OR_MORE, [&game_manager, &buildings, &updated_buildings](ast::NodeCPtr node) -> bool {
            Building const* building;
            uint8_t level;

            bool ret = expect_dictionary_keys(
                "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
                "building", ONE_EXACTLY, game_manager.get_economy_manager().get_building_manager().expect_building_identifier(assign_variable_callback_pointer(building)),
                "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
            )(node);
            buildings.emplace(building, level);
            updated_buildings = true;
            return ret;
        }
    )(root);

    ret &= add_province_history_entry(
        game_manager.get_map().get_province_by_identifier(province),
        date,
        owner,
        controller,
        std::move(cores),
        rgo,
        life_rating,
        terrain_type,
        std::move(buildings),
        std::move(party_loyalties),
        updated_cores,
        updated_buildings,
        updated_loyalties
    );
    return ret;
}

bool ProvinceHistoryManager::load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root) {
    bool ret = _load_province_history_entry(game_manager, name, game_manager.get_define_manager().get_start_date(), root);

    ret &= expect_dictionary(
        [this, &game_manager, &name](std::string_view key, ast::NodeCPtr value) -> bool {
            bool is_date = false;
            Date entry = Date().from_string(key, &is_date, true);
            if (!is_date) return true;

            Date const& end_date = game_manager.get_define_manager().get_end_date();
            if (entry > end_date) {
                Logger::error("History entry ", entry.to_string(), " of province ", name, " defined after defined end date ", end_date.to_string());
                return false;
            }

            return _load_province_history_entry(game_manager, name, entry, value);
        }
    )(root);

    return ret;
}