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path: root/src/openvic-simulation/history/ProvinceHistory.cpp
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#include "ProvinceHistory.hpp"

#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

ProvinceHistory::ProvinceHistory(
   Country const* new_owner, Country const* new_controller, Province::colony_status_t new_colonial, bool new_slave,
   std::vector<Country const*>&& new_cores, Good const* new_rgo, Province::life_rating_t new_life_rating,
   TerrainType const* new_terrain_type, building_level_map_t&& new_buildings,
   decimal_map_t<Ideology const*>&& new_party_loyalties
) : owner { new_owner }, controller { new_controller }, colonial { new_colonial }, slave { new_slave },
   cores { std::move(new_cores) }, rgo { new_rgo }, life_rating { new_life_rating }, terrain_type { new_terrain_type },
   buildings { std::move(new_buildings) }, party_loyalties { std::move(new_party_loyalties) } {}

Country const* ProvinceHistory::get_owner() const {
   return owner;
}

Country const* ProvinceHistory::get_controller() const {
   return controller;
}

Province::colony_status_t ProvinceHistory::get_colony_status() const {
   return colonial;
}

bool ProvinceHistory::is_slave() const {
   return slave;
}

std::vector<Country const*> const& ProvinceHistory::get_cores() const {
   return cores;
}

bool ProvinceHistory::is_core_of(Country const* country) const {
   return std::find(cores.begin(), cores.end(), country) != cores.end();
}

Good const* ProvinceHistory::get_rgo() const {
   return rgo;
}

Province::life_rating_t ProvinceHistory::get_life_rating() const {
   return life_rating;
}

TerrainType const* ProvinceHistory::get_terrain_type() const {
   return terrain_type;
}

ProvinceHistory::building_level_map_t const& ProvinceHistory::get_buildings() const {
   return buildings;
}

decimal_map_t<Ideology const*> const& ProvinceHistory::get_party_loyalties() const {
   return party_loyalties;
}

bool ProvinceHistoryManager::add_province_history_entry(
   Province const* province, Date date, Country const* owner, Country const* controller,
   std::optional<Province::colony_status_t>&& colonial, std::optional<bool>&& slave, std::vector<Country const*>&& cores,
   std::vector<Country const*>&& remove_cores, Good const* rgo, std::optional<Province::life_rating_t>&& life_rating,
   TerrainType const* terrain_type, std::optional<ProvinceHistory::building_level_map_t>&& buildings,
   std::optional<decimal_map_t<Ideology const*>>&& party_loyalties
) {
   if (locked) {
      Logger::error("Cannot add new history entry to province history registry: locked!");
      return false;
   }

   /* combine duplicate histories, priority to current (defined later) */
   auto& province_registry = province_histories[province];
   const auto existing_entry = province_registry.find(date);

   if (existing_entry != province_registry.end()) {
      if (owner != nullptr) {
         existing_entry->second.owner = owner;
      }
      if (controller != nullptr) {
         existing_entry->second.controller = controller;
      }
      if (rgo != nullptr) {
         existing_entry->second.rgo = rgo;
      }
      if (terrain_type != nullptr) {
         existing_entry->second.terrain_type = terrain_type;
      }
      if (colonial) {
         existing_entry->second.colonial = *colonial;
      }
      if (slave) {
         existing_entry->second.slave = *slave;
      }
      if (life_rating) {
         existing_entry->second.life_rating = *life_rating;
      }
      if (buildings) {
         existing_entry->second.buildings = std::move(*buildings);
      }
      if (party_loyalties) {
         existing_entry->second.party_loyalties = std::move(*party_loyalties);
      }
      // province history cores are additive
      existing_entry->second.cores.insert(existing_entry->second.cores.end(), cores.begin(), cores.end());
      for (Country const* which : remove_cores) {
         const auto core = std::find(cores.begin(), cores.end(), which);
         if (core == cores.end()) {
            Logger::error(
               "In history of province ", province->get_identifier(), " tried to remove nonexistant core of country: ",
               which->get_identifier(), " at date ", date.to_string()
            );
            return false;
         }
         existing_entry->second.cores.erase(core);
      }
   } else {
      province_registry.emplace(date, ProvinceHistory {
         owner, controller, *colonial, *slave, std::move(cores), rgo, *life_rating,
         terrain_type, std::move(*buildings), std::move(*party_loyalties)
      });
   }
   return true;
}

void ProvinceHistoryManager::lock_province_histories() {
   for (auto const& entry : province_histories) {
      if (entry.second.size() == 0) {
         Logger::error(
            "Attempted to lock province histories - province ", entry.first->get_identifier(), " has no history entries!"
         );
      }
   }
   Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
   locked = true;
}

bool ProvinceHistoryManager::is_locked() const {
   return locked;
}

ProvinceHistory const* ProvinceHistoryManager::get_province_history(Province const* province, Date entry) const {
   Date closest_entry;
   auto province_registry = province_histories.find(province);

   if (province_registry == province_histories.end()) {
      Logger::error("Attempted to access history of undefined province ", province->get_identifier());
      return nullptr;
   }

   for (auto const& current : province_registry->second) {
      if (current.first == entry) {
         return &current.second;
      }
      if (current.first > entry) {
         continue;
      }
      if (current.first > closest_entry && current.first < entry) {
         closest_entry = current.first;
      }
   }

   auto entry_registry = province_registry->second.find(closest_entry);
   if (entry_registry != province_registry->second.end()) {
      return &entry_registry->second;
   }
   /* warned about lack of entries earlier, return nullptr */
   return nullptr;
}

inline ProvinceHistory const* ProvinceHistoryManager::get_province_history(
   Province const* province, Bookmark const* bookmark
) const {
   return get_province_history(province, bookmark->get_date());
}

inline bool ProvinceHistoryManager::_load_province_history_entry(
   GameManager const& game_manager, Province const& province, Date date, ast::NodeCPtr root,
   bool is_base_entry
) {
   BuildingManager const& building_manager = game_manager.get_economy_manager().get_building_manager();
   CountryManager const& country_manager = game_manager.get_country_manager();
   GoodManager const& good_manager = game_manager.get_economy_manager().get_good_manager();
   IdeologyManager const& ideology_manager = game_manager.get_politics_manager().get_ideology_manager();
   TerrainTypeManager const& terrain_type_manager = game_manager.get_map().get_terrain_type_manager();

   Country const* owner = nullptr;
   Country const* controller = nullptr;
   std::vector<Country const*> cores {};
   std::vector<Country const*> remove_cores {};
   Good const* rgo = nullptr;
   std::optional<Province::colony_status_t> colonial;
   std::optional<Province::life_rating_t> life_rating;
   std::optional<bool> slave;
   TerrainType const* terrain_type = nullptr;
   std::optional<ProvinceHistory::building_level_map_t> buildings;
   std::optional<decimal_map_t<Ideology const*>> party_loyalties;

   using enum Province::colony_status_t;
   static const string_map_t<Province::colony_status_t> colony_status_map {
      { "0", STATE }, { "1", PROTECTORATE }, { "2", COLONY }
   };

   bool ret = expect_dictionary_keys_and_default(
      [&building_manager, &buildings, date, is_base_entry](std::string_view key, ast::NodeCPtr value) -> bool {
         // used for province buildings like forts or railroads
         Building const* building = building_manager.get_building_by_identifier(key);
         if (building != nullptr) {
            return expect_uint<Building::level_t>([&buildings, building](Building::level_t level) -> bool {
               if(!buildings.has_value())
                  buildings = decltype(buildings)::value_type {};
               buildings->emplace(building, level);
               return true;
            })(value);
         }

         /* Date blocks are skipped here (they get their own invocation of _load_province_history_entry) */
         bool is_date = false;
         const Date sub_date { Date::from_string(key, &is_date, true) };
         if (is_date) {
            if (is_base_entry) {
               return true;
            } else {
               Logger::error(
                  "Province history nested multiple levels deep! ", sub_date, " is inside ", date,
                  " (Any date blocks within a date block are ignored)"
               );
               return false;
            }
         }

         return key_value_invalid_callback(key, value);
      },
      "owner", ZERO_OR_ONE, country_manager.expect_country_identifier(assign_variable_callback_pointer(owner)),
      "controller", ZERO_OR_ONE, country_manager.expect_country_identifier(assign_variable_callback_pointer(controller)),
      "add_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
         [&cores](Country const& core) -> bool {
            cores.push_back(&core);
            return true;
         }
      ),
      "remove_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
         [&remove_cores](Country const& core) -> bool {
            remove_cores.push_back(&core);
            return true;
         }
      ),
      "colonial", ZERO_OR_ONE,
         expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(colonial))),
      "colony", ZERO_OR_ONE, expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(colonial))),
      "is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(slave)),
      "trade_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer(rgo)),
      "life_rating", ZERO_OR_ONE, expect_uint<Province::life_rating_t>(assign_variable_callback(life_rating)),
      "terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier(
         assign_variable_callback_pointer(terrain_type)
      ),
      "party_loyalty", ZERO_OR_MORE, [&ideology_manager, &party_loyalties](ast::NodeCPtr node) -> bool {
         Ideology const* ideology = nullptr;
         fixed_point_t amount = 0; // percent I do believe

         const bool ret = expect_dictionary_keys(
            "ideology", ONE_EXACTLY, ideology_manager.expect_ideology_identifier(
               assign_variable_callback_pointer(ideology)
            ),
            "loyalty_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(amount))
         )(node);
         if(!party_loyalties.has_value())
            party_loyalties = decltype(party_loyalties)::value_type {};
         party_loyalties->emplace(ideology, amount);
         return ret;
      },
      "state_building", ZERO_OR_MORE, [&building_manager, &buildings](ast::NodeCPtr node) -> bool {
         Building const* building = nullptr;
         uint8_t level = 0;

         const bool ret = expect_dictionary_keys(
            "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
            "building", ONE_EXACTLY, building_manager.expect_building_identifier(
               assign_variable_callback_pointer(building)
            ),
            "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
         )(node);
         if(!buildings.has_value())
            buildings = decltype(buildings)::value_type {};
         buildings->emplace(building, level);
         return ret;
      }
   )(root);

   ret &= add_province_history_entry(
      &province, date, owner, controller, std::move(colonial), std::move(slave), std::move(cores), std::move(remove_cores),
      rgo, std::move(life_rating), terrain_type, std::move(buildings), std::move(party_loyalties)
   );
   return ret;
}

bool ProvinceHistoryManager::load_province_history_file(
   GameManager const& game_manager, Province const& province, ast::NodeCPtr root
) {
   bool ret = _load_province_history_entry(
      game_manager, province, game_manager.get_define_manager().get_start_date(), root, true
   );

   ret &= expect_dictionary(
      [this, &game_manager, &province, end_date = game_manager.get_define_manager().get_end_date()](
         std::string_view key, ast::NodeCPtr value) -> bool {
         bool is_date = false;
         const Date entry = Date::from_string(key, &is_date, true);
         if (!is_date) {
            return true;
         }

         if (entry > end_date) {
            Logger::error(
               "History entry ", entry, " of province ", province.get_identifier(),
               " defined after defined end date ", end_date
            );
            return false;
         }

         return _load_province_history_entry(game_manager, province, entry, value, false);
      }
   )(root);

   return ret;
}