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path: root/src/openvic-simulation/history/ProvinceHistory.cpp
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#include "ProvinceHistory.hpp"

#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

ProvinceHistoryEntry::ProvinceHistoryEntry(Province const& new_province, Date new_date)
   : HistoryEntry { new_date }, province { new_province } {}

ProvinceHistoryMap::ProvinceHistoryMap(Province const& new_province) : province { new_province } {}

std::unique_ptr<ProvinceHistoryEntry> ProvinceHistoryMap::_make_entry(Date date) const {
   return std::unique_ptr<ProvinceHistoryEntry> { new ProvinceHistoryEntry { province, date } };
}

bool ProvinceHistoryMap::_load_history_entry(
   GameManager const& game_manager, ProvinceHistoryEntry& entry, ast::NodeCPtr root
) {
   BuildingTypeManager const& building_type_manager = game_manager.get_economy_manager().get_building_type_manager();
   CountryManager const& country_manager = game_manager.get_country_manager();
   GoodManager const& good_manager = game_manager.get_economy_manager().get_good_manager();
   IdeologyManager const& ideology_manager = game_manager.get_politics_manager().get_ideology_manager();
   TerrainTypeManager const& terrain_type_manager = game_manager.get_map().get_terrain_type_manager();

   using enum Province::colony_status_t;
   static const string_map_t<Province::colony_status_t> colony_status_map {
      { "0", STATE }, { "1", PROTECTORATE }, { "2", COLONY }
   };

   return expect_dictionary_keys_and_default(
      [this, &game_manager, &building_type_manager, &entry](
         std::string_view key, ast::NodeCPtr value) -> bool {
         // used for province buildings like forts or railroads
         BuildingType const* building_type = building_type_manager.get_building_type_by_identifier(key);
         if (building_type != nullptr) {
            return expect_uint<BuildingType::level_t>([&entry, building_type](BuildingType::level_t level) -> bool {
               entry.province_buildings[building_type] = level;
               return true;
            })(value);
         }

         return _load_history_sub_entry_callback(game_manager, entry.get_date(), value, key, value);
      },
      "owner", ZERO_OR_ONE,
         country_manager.expect_country_identifier(assign_variable_callback_pointer(entry.owner)),
      "controller", ZERO_OR_ONE,
         country_manager.expect_country_identifier(assign_variable_callback_pointer(entry.controller)),
      "add_core", ZERO_OR_MORE, country_manager.expect_country_identifier(vector_callback_pointer(entry.add_cores)),
      "remove_core", ZERO_OR_MORE, country_manager.expect_country_identifier(
         vector_callback_pointer(entry.remove_cores)
      ),
      "colonial", ZERO_OR_ONE,
         expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
      "colony", ZERO_OR_ONE,
         expect_identifier(expect_mapped_string(colony_status_map, assign_variable_callback(entry.colonial))),
      "is_slave", ZERO_OR_ONE, expect_bool(assign_variable_callback(entry.slave)),
      "trade_goods", ZERO_OR_ONE, good_manager.expect_good_identifier(assign_variable_callback_pointer(entry.rgo)),
      "life_rating", ZERO_OR_ONE, expect_uint<Province::life_rating_t>(assign_variable_callback(entry.life_rating)),
      "terrain", ZERO_OR_ONE, terrain_type_manager.expect_terrain_type_identifier(
         assign_variable_callback_pointer(entry.terrain_type)
      ),
      "party_loyalty", ZERO_OR_MORE, [&ideology_manager, &entry](ast::NodeCPtr node) -> bool {
         Ideology const* ideology = nullptr;
         fixed_point_t amount = 0; // percent I do believe

         const bool ret = expect_dictionary_keys(
            "ideology", ONE_EXACTLY, ideology_manager.expect_ideology_identifier(
               assign_variable_callback_pointer(ideology)
            ),
            "loyalty_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(amount))
         )(node);
         entry.party_loyalties[ideology] = amount;
         return ret;
      },
      "state_building", ZERO_OR_MORE, [&building_type_manager, &entry](ast::NodeCPtr node) -> bool {
         BuildingType const* building_type = nullptr;
         uint8_t level = 0;

         const bool ret = expect_dictionary_keys(
            "level", ONE_EXACTLY, expect_uint(assign_variable_callback(level)),
            "building", ONE_EXACTLY, building_type_manager.expect_building_type_identifier(
               assign_variable_callback_pointer(building_type)
            ),
            "upgrade", ZERO_OR_ONE, success_callback // doesn't appear to have an effect
         )(node);
         entry.state_buildings[building_type] = level;
         return ret;
      }
   )(root);
}

void ProvinceHistoryManager::lock_province_histories(Map const& map, bool detailed_errors) {
   std::vector<bool> province_checklist(map.get_province_count());
   for (decltype(province_histories)::value_type const& entry : province_histories) {
      province_checklist[entry.first->get_index() - 1] = true;
   }

   size_t missing = 0;
   for (size_t idx = 0; idx < province_checklist.size(); ++idx) {
      if (!province_checklist[idx]) {
         Province const& province = *map.get_province_by_index(idx + 1);
         if (!province.get_water()) {
            if (detailed_errors) {
               Logger::warning("Province history missing for province: ", province.get_identifier());
            }
            missing++;
         }
      }
   }
   if (missing > 0) {
      Logger::warning("Province history is missing for ", missing, " provinces");
   }

   Logger::info("Locked province history registry after registering ", province_histories.size(), " items");
   locked = true;
}

bool ProvinceHistoryManager::is_locked() const {
   return locked;
}

ProvinceHistoryMap const* ProvinceHistoryManager::get_province_history(Province const* province) const {
   if (province == nullptr) {
      Logger::error("Attempted to access history of null province");
      return nullptr;
   }
   decltype(province_histories)::const_iterator province_registry = province_histories.find(province);
   if (province_registry != province_histories.end()) {
      return &province_registry->second;
   } else {
      Logger::error("Attempted to access history of province ", province->get_identifier(), " but none has been defined!");
      return nullptr;
   }
}

ProvinceHistoryMap* ProvinceHistoryManager::_get_or_make_province_history(Province const& province) {
   decltype(province_histories)::iterator it = province_histories.find(&province);
   if (it == province_histories.end()) {
      const std::pair<decltype(province_histories)::iterator, bool> result =
         province_histories.emplace(&province, ProvinceHistoryMap { province });
      if (result.second) {
         it = result.first;
      } else {
         Logger::error("Failed to create province history map for province ", province.get_identifier());
         return nullptr;
      }
   }
   return &it->second;
}

bool ProvinceHistoryManager::load_province_history_file(
   GameManager const& game_manager, Province const& province, ast::NodeCPtr root
) {
   if (locked) {
      Logger::error(
         "Attempted to load province history file for ", province.get_identifier(),
         " after province history registry was locked!"
      );
      return false;
   }

   ProvinceHistoryMap* province_history = _get_or_make_province_history(province);
   if (province_history != nullptr) {
      return province_history->_load_history_file(game_manager, root);
   } else {
      return false;
   }
}

bool ProvinceHistoryEntry::_load_province_pop_history(
   GameManager const& game_manager, ast::NodeCPtr root, bool *non_integer_size
) {
   PopManager const& pop_manager = game_manager.get_pop_manager();
   RebelManager const& rebel_manager = game_manager.get_politics_manager().get_rebel_manager();
   return pop_manager.expect_pop_type_dictionary(
      [this, &pop_manager, &rebel_manager, non_integer_size](PopType const& pop_type, ast::NodeCPtr pop_node) -> bool {
         return pop_manager.load_pop_into_vector(rebel_manager, pops, pop_type, pop_node, non_integer_size);
      }
   )(root);
}

bool ProvinceHistoryMap::_load_province_pop_history(
   GameManager const& game_manager, Date date, ast::NodeCPtr root, bool *non_integer_size
) {
   ProvinceHistoryEntry* entry = _get_or_make_entry(game_manager, date);
   if (entry != nullptr) {
      return entry->_load_province_pop_history(game_manager, root, non_integer_size);
   } else {
      return false;
   }
}

bool ProvinceHistoryManager::load_pop_history_file(
   GameManager const& game_manager, Date date, ast::NodeCPtr root, bool *non_integer_size
) {
   if (locked) {
      Logger::error("Attempted to load pop history file after province history registry was locked!");
      return false;
   }
   return game_manager.get_map().expect_province_dictionary(
      [this, &game_manager, date, non_integer_size](Province const& province, ast::NodeCPtr node) -> bool {
         ProvinceHistoryMap* province_history = _get_or_make_province_history(province);
         if (province_history != nullptr) {
            return province_history->_load_province_pop_history(game_manager, date, node, non_integer_size);
         } else {
            return false;
         }
      }
   )(root);
}