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#pragma once

#include <bitset>
#include <map>
#include <vector>

#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/economy/Building.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/history/Bookmark.hpp"
#include "openvic-simulation/history/HistoryMap.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/map/TerrainType.hpp"

namespace OpenVic {
   struct ProvinceHistoryMap;

   struct ProvinceHistoryEntry : HistoryEntry {
      friend struct ProvinceHistoryMap;

      using building_level_map_t = std::map<Building const*, Building::level_t>;

   private:
      Province const& PROPERTY(province);

      std::optional<Country const*> PROPERTY(owner);
      std::optional<Country const*> PROPERTY(controller);
      std::optional<Province::colony_status_t> PROPERTY(colonial);
      std::optional<bool> PROPERTY(slave);
      std::vector<Country const*> PROPERTY(add_cores);
      std::vector<Country const*> PROPERTY(remove_cores);
      std::optional<Good const*> PROPERTY(rgo);
      std::optional<Province::life_rating_t> PROPERTY(life_rating);
      std::optional<TerrainType const*> PROPERTY(terrain_type);
      building_level_map_t PROPERTY(buildings);
      fixed_point_map_t<Ideology const*> PROPERTY(party_loyalties);

      ProvinceHistoryEntry(Province const& new_province, Date new_date);
   };

   struct ProvinceHistoryManager;

   struct ProvinceHistoryMap : HistoryMap<ProvinceHistoryEntry> {
      friend struct ProvinceHistoryManager;

   private:
      Province const& PROPERTY(province);

   protected:
      ProvinceHistoryMap(Province const& new_province);

      std::unique_ptr<ProvinceHistoryEntry> _make_entry(Date date) const override;
      bool _load_history_entry(GameManager const& game_manager, ProvinceHistoryEntry& entry, ast::NodeCPtr root) override;
   };

   struct ProvinceHistoryManager {
   private:
      std::map<Province const*, ProvinceHistoryMap> PROPERTY(province_histories);
      bool locked = false;

   public:
      ProvinceHistoryManager() = default;

      void lock_province_histories(Map const& map, bool detailed_errors);
      bool is_locked() const;

      ProvinceHistoryMap const* get_province_history(Province const* province) const;

      bool load_province_history_file(GameManager const& game_manager, Province const& province, ast::NodeCPtr root);
   };
} // namespace OpenVic