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#pragma once
#include <bitset>
#include <map>
#include <vector>
#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/economy/Building.hpp"
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/history/Bookmark.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/map/TerrainType.hpp"
namespace OpenVic {
struct ProvinceHistoryManager;
struct ProvinceHistory {
friend struct ProvinceHistoryManager;
private:
Country const* owner;
Country const* controller;
uint8_t colonial;
bool slave;
std::vector<Country const*> cores; // non-standard, maintains cores between entries
Good const* rgo;
uint8_t life_rating;
TerrainType const* terrain_type;
std::map<Building const*, uint8_t> buildings;
std::map<Ideology const*, uint8_t> party_loyalties;
ProvinceHistory(
Country const* new_owner, Country const* new_controller, uint8_t new_colonial, bool new_slave,
std::vector<Country const*>&& new_cores, Good const* new_rgo, uint8_t new_life_rating,
TerrainType const* new_terrain_type, std::map<Building const*, uint8_t>&& new_buildings,
std::map<Ideology const*, uint8_t>&& new_party_loyalties
);
public:
Country const* get_owner() const;
Country const* get_controller() const;
uint8_t get_colony_status() const; // 0 = state, 1 = protectorate, 2 = colony
bool is_slave() const;
std::vector<Country const*> const& get_cores() const;
bool is_core_of(Country const* country) const;
Good const* get_rgo() const;
uint8_t get_life_rating() const;
TerrainType const* get_terrain_type() const;
std::map<Building const*, uint8_t> const& get_buildings() const;
std::map<Ideology const*, uint8_t> const& get_party_loyalties() const;
};
struct ProvinceHistoryManager {
private:
std::map<Province const*, std::map<Date, ProvinceHistory>> province_histories;
bool locked = false;
inline bool _load_province_history_entry(
GameManager& game_manager, std::string_view province, Date const& date, ast::NodeCPtr root
);
public:
ProvinceHistoryManager() {}
bool add_province_history_entry(
Province const* province, Date date, Country const* owner, Country const* controller,
std::optional<uint8_t>&& colonial, std::optional<bool>&& slave,
std::vector<Country const*>&& cores, // additive to existing entries
std::vector<Country const*>&& remove_cores, // existing cores that need to be removed
Good const* rgo, std::optional<uint8_t>&& life_rating, TerrainType const* terrain_type,
std::optional<std::map<Building const*, uint8_t>>&& buildings,
std::optional<std::map<Ideology const*, uint8_t>>&& party_loyalties
);
void lock_province_histories();
bool is_locked() const;
/* Returns history of province at date, if date doesn't have an entry returns closest entry before date.
* Return can be nullptr if an error occurs. */
ProvinceHistory const* get_province_history(Province const* province, Date entry) const;
/* Returns history of province at bookmark date. Return can be nullptr if an error occurs. */
inline ProvinceHistory const* get_province_history(Province const* province, Bookmark const* bookmark) const;
bool load_province_history_file(GameManager& game_manager, std::string_view name, ast::NodeCPtr root);
};
} // namespace OpenVic
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