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#include "GFXObject.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"
using namespace OpenVic;
using namespace OpenVic::GFX;
using namespace OpenVic::NodeTools;
node_callback_t Object::expect_objects(length_callback_t length_callback, callback_t<std::unique_ptr<Object>&&> callback) {
return expect_dictionary_keys_and_length(
length_callback,
"EMFXActorType", ZERO_OR_MORE, _expect_instance<Object, Actor>(callback),
/* arrows.gfx */
"arrowType", ZERO_OR_MORE, _expect_instance<Object, ArrowType>(callback),
/* battlearrow.gfx */
"battlearrow", ZERO_OR_MORE, _expect_instance<Object, BattleArrow>(callback),
"mapinfo", ZERO_OR_MORE, _expect_instance<Object, MapInfo>(callback),
/* mapitems.gfx */
"projectionType", ZERO_OR_MORE, _expect_instance<Object, Projection>(callback),
"progressbar3dType", ZERO_OR_MORE, _expect_instance<Object, ProgressBar3d>(callback),
"billboardType", ZERO_OR_MORE, _expect_instance<Object, Billboard>(callback),
"unitstatsBillboardType", ZERO_OR_MORE, _expect_instance<Object, UnitStatsBillboard>(callback),
/* core.gfx */
"animatedmaptext", ZERO_OR_MORE, _expect_instance<Object, AnimatedMapText>(callback),
"flagType", ZERO_OR_MORE, expect_dictionary_keys(
"name", ONE_EXACTLY, success_callback,
"size", ONE_EXACTLY, success_callback
),
"provinceType", ZERO_OR_MORE, expect_dictionary_keys(
"name", ONE_EXACTLY, success_callback
),
"provinceWaterType", ZERO_OR_MORE, expect_dictionary_keys(
"name", ONE_EXACTLY, success_callback
),
"mapTextType", ZERO_OR_MORE, expect_dictionary_keys(
"name", ONE_EXACTLY, success_callback
),
"meshType", ZERO_OR_MORE, expect_dictionary_keys(
"name", ONE_EXACTLY, success_callback,
"xfile", ONE_EXACTLY, success_callback
)
);
}
Actor::Attachment::Attachment(std::string_view new_actor_name, std::string_view new_attach_node, attach_id_t new_attach_id)
: actor_name { new_actor_name }, attach_node { new_attach_node }, attach_id { new_attach_id } {}
Actor::Animation::Animation(std::string_view new_file, fixed_point_t new_scroll_time)
: file { new_file }, scroll_time { new_scroll_time } {}
Actor::Actor() : model_file {}, scale { 1 }, idle_animation {}, move_animation {}, attack_animation {} {}
bool Actor::_set_animation(std::string_view name, std::string_view file, fixed_point_t scroll_time) {
std::optional<Animation>* animation = nullptr;
if (name == "idle") {
animation = &idle_animation;
} else if (name == "move") {
animation = &move_animation;
} else if (name == "attack") {
animation = &attack_animation;
} else {
Logger::error(
"Unknown animation type \"", name, "\" for actor ", get_name(), " (with file ", file, " and scroll time ",
scroll_time, ")"
);
return false;
}
if (animation->has_value()) {
Logger::error(
"Duplicate ", name, " animation for actor ", get_name(), ": ", file, " with scroll time ",
scroll_time, " (already set to ", (*animation)->file, " with scroll time ", (*animation)->scroll_time, ")"
);
return false;
}
/* Don't set static/non-moving animation, to avoid needing an AnimationPlayer for the generated Godot Skeleton3D. */
static constexpr std::string_view null_animation = "static.xsm";
if (file.ends_with(null_animation)) {
return true;
}
animation->emplace(Animation { file, scroll_time });
return true;
}
bool Actor::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"actorfile", ONE_EXACTLY, expect_string(assign_variable_callback_string(model_file)),
"scale", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(scale)),
"attach", ZERO_OR_MORE, [this](ast::NodeCPtr node) -> bool {
std::string_view actor_name {}, attach_node {};
Attachment::attach_id_t attach_id = 0;
if (!expect_dictionary_keys<StringMapCaseInsensitive>(
"name", ONE_EXACTLY, expect_string(assign_variable_callback(actor_name)),
"node", ONE_EXACTLY, expect_string(assign_variable_callback(attach_node)),
"attachId", ONE_EXACTLY, expect_uint(assign_variable_callback(attach_id))
)(node)) {
Logger::error("Failed to load attachment for actor ", get_name());
return false;
}
attachments.push_back({ actor_name, attach_node, attach_id });
return true;
},
"idle", ZERO_OR_ONE, expect_string(std::bind(&Actor::_set_animation, this, "idle", std::placeholders::_1, 0)),
"move", ZERO_OR_ONE, expect_string(std::bind(&Actor::_set_animation, this, "move", std::placeholders::_1, 0)),
"attack", ZERO_OR_ONE, expect_string(std::bind(&Actor::_set_animation, this, "attack", std::placeholders::_1, 0)),
"animation", ZERO_OR_MORE, [this](ast::NodeCPtr node) -> bool {
std::string_view name {}, file {};
fixed_point_t scroll_time = 0;
if (!expect_dictionary_keys<StringMapCaseInsensitive>(
"name", ONE_EXACTLY, expect_string(assign_variable_callback(name)),
"file", ONE_EXACTLY, expect_string(assign_variable_callback(file)),
"defaultAnimationTime", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(scroll_time))
)(node)) {
Logger::error("Failed to load animation for actor ", get_name());
return false;
}
return _set_animation(name, file, scroll_time);
}
);
return ret;
}
/* arrows.gfx */
//todo: verify the texture files labels are correct
ArrowType::ArrowType() : size { 5 }, texture_file {}, body_texture_file {},
back_colour {}, progress_colour {}, end_at { 1 }, height { 1 }, arrow_type { 0 },
heading { 1 }, effect_file {} {}
bool ArrowType::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"size", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(size)),
"textureFile", ONE_EXACTLY, expect_string(assign_variable_callback_string(texture_file)),
"bodytexture", ONE_EXACTLY, expect_string(assign_variable_callback_string(body_texture_file)),
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(back_colour)),
"colortwo", ONE_EXACTLY, expect_colour(assign_variable_callback(progress_colour)),
"endAt", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(end_at)),
"height", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(height)),
"type", ONE_EXACTLY, expect_int64(assign_variable_callback(arrow_type)),
"heading", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(heading)),
"effect", ONE_EXACTLY, expect_string(assign_variable_callback_string(effect_file))
);
return ret;
}
/* battlearrow.gfx */
//todo: verify textureFile and textureFile1
BattleArrow::BattleArrow() : texture_file {}, back_texture_file {}, start { 1 }, stop { 1 },
x { 1 }, y { 1 }, font {}, scale { 1 }, no_fade { false }, texture_loop {} {}
bool BattleArrow::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"textureFile", ONE_EXACTLY, expect_string(assign_variable_callback_string(texture_file)),
"textureFile1", ONE_EXACTLY, expect_string(assign_variable_callback_string(back_texture_file)),
"start", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(start)),
"stop", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(stop)),
"x", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(x)),
"y", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(y)),
"font", ONE_EXACTLY, expect_string(assign_variable_callback_string(font)),
"scale", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(scale)),
"nofade", ZERO_OR_ONE, expect_bool(assign_variable_callback(no_fade)),
"textureloop", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(texture_loop))
);
return ret;
}
MapInfo::MapInfo() : texture_file {}, scale { 1 } {}
bool MapInfo::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"textureFile", ZERO_OR_ONE, expect_string(assign_variable_callback_string(texture_file)),
"scale", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(scale))
);
return ret;
}
/* MapItems.gfx */
Projection::Projection() :
texture_file {}, size { 1 }, spin { 1 },
pulsating { false }, pulse_lowest { 1 }, pulse_speed { 1 },
additative { false }, expanding { 1 }, duration {}, fadeout {} {}
//TODO: Verify whether size, pulseSpeed, duration, fadeout are fixedpoint_t or int
//TODO: Verify there aren't more, unused properties?
bool Projection::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"textureFile", ONE_EXACTLY, expect_string(assign_variable_callback_string(texture_file)),
"size", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(size)),
"spin", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(spin)),
"pulsating", ONE_EXACTLY, expect_bool(assign_variable_callback(pulsating)),
"pulseLowest", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(pulse_lowest)),
"pulseSpeed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(pulse_speed)),
"additative", ONE_EXACTLY, expect_bool(assign_variable_callback(additative)),
"expanding", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(expanding)),
"duration", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(duration)),
"fadeout", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(fadeout))
);
return ret;
}
Billboard::Billboard() :
texture_file {}, scale { 1 }, no_of_frames { 1 }, font_size { 7 },
offset {}, font {} {}
//TODO: billboard was a <StringMapCaseInsensitive> on its dictionnary, how do we preserve this?
bool Billboard::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
int components = 0;
fixed_point_t x = 0;
fixed_point_t y = 0;
fixed_point_t z = 0;
ret &= add_key_map_entries(key_map,
"texturefile", ONE_EXACTLY, expect_string(assign_variable_callback_string(texture_file)),
"noOfFrames", ZERO_OR_ONE, expect_int64(assign_variable_callback(no_of_frames)),
"scale", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(scale)),
"font_size", ZERO_OR_ONE, expect_int64(assign_variable_callback(font_size)),
"offset2", ZERO_OR_ONE, expect_v2_vector3(assign_variable_callback(offset)),
"font", ZERO_OR_ONE, expect_string(assign_variable_callback_string(font))
);
offset.x = x;
offset.y = y;
offset.z = z;
return ret;
}
UnitStatsBillboard::UnitStatsBillboard() :
texture_file {}, mask_file {}, effect_file {}, scale { 1 },
no_of_frames { 1 }, font_size { 7 }, font {} {}
//TODO: Verify font_size is int
//TODO: Verify there aren't more, unused properties?
bool UnitStatsBillboard::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"textureFile", ONE_EXACTLY, expect_string(assign_variable_callback_string(texture_file)),
"mask", ONE_EXACTLY, expect_string(assign_variable_callback_string(mask_file)),
"effectFile", ONE_EXACTLY, expect_string(assign_variable_callback_string(effect_file)),
"scale", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(scale)),
"noOfFrames", ONE_EXACTLY, expect_int64(assign_variable_callback(no_of_frames)),
"font_size", ONE_EXACTLY, expect_int64(assign_variable_callback(font_size)),
"font", ONE_EXACTLY, expect_string(assign_variable_callback_string(font))
);
return ret;
}
ProgressBar3d::ProgressBar3d() : back_colour {}, progress_colour {}, size {}, effect_file {} {}
//TODO: Verify there aren't more, unused properties?
bool ProgressBar3d::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(progress_colour)),
"colortwo", ONE_EXACTLY, expect_colour(assign_variable_callback(back_colour)),
"size", ONE_EXACTLY, expect_ivec2(assign_variable_callback(size)),
"effectFile", ONE_EXACTLY, expect_string(assign_variable_callback_string(effect_file))
);
return ret;
}
/* core.gfx */
AnimatedMapText::TextBlock::TextBlock() :
text {}, colour {}, font {}, text_position {}, size {}, format { text_format_t::left } {}
AnimatedMapText::AnimatedMapText() :
speed { 1 }, scale { 1 }, position {}, textblock {} {}
//TODO: Verify there aren't more, unused properties?
bool AnimatedMapText::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) {
bool ret = Object::_fill_key_map(key_map);
ret &= add_key_map_entries(key_map,
"speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(speed)),
"position", ZERO_OR_ONE, expect_v2_vector3(assign_variable_callback(position)),
"scale", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(scale)),
"textblock", ONE_EXACTLY, expect_dictionary_keys(
"text", ONE_EXACTLY, expect_string(assign_variable_callback_string(textblock.text)),
"color", ONE_EXACTLY, expect_colour(assign_variable_callback(textblock.colour)),
"font", ONE_EXACTLY, expect_string(assign_variable_callback_string(textblock.font)),
"position", ONE_EXACTLY, expect_fvec2(assign_variable_callback(textblock.text_position)),
"size", ONE_EXACTLY, expect_fvec2(assign_variable_callback(textblock.size)),
"format", ONE_EXACTLY, _expect_text_format_t(assign_variable_callback(textblock.format))
)
);
return ret;
}
|