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#pragma once
#include "openvic-simulation/interface/LoadBase.hpp"
namespace OpenVic::GFX {
class Object : public Named<> {
protected:
Object() = default;
public:
Object(Object&&) = default;
virtual ~Object() = default;
OV_DETAIL_GET_BASE_TYPE(Object)
OV_DETAIL_GET_TYPE
static NodeTools::node_callback_t expect_objects(
NodeTools::length_callback_t length_callback, NodeTools::callback_t<std::unique_ptr<Object>&&> callback
);
};
class Actor final : public Object {
friend std::unique_ptr<Actor> std::make_unique<Actor>();
public:
class Attachment : public Named<> {
friend class LoadBase;
private:
std::string PROPERTY(node);
int32_t PROPERTY(attach_id);
protected:
Attachment();
bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
public:
Attachment(Attachment&&) = default;
virtual ~Attachment() = default;
};
class Animation : public Named<> {
friend class LoadBase;
std::string PROPERTY(file);
fixed_point_t PROPERTY(default_time);
protected:
Animation();
bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
public:
Animation(Animation&&) = default;
virtual ~Animation() = default;
};
private:
std::string PROPERTY(model_file);
std::string PROPERTY(idle_animation_file);
std::string PROPERTY(move_animation_file);
std::string PROPERTY(attack_animation_file);
fixed_point_t PROPERTY(scale);
NamedRegistry<Attachment> IDENTIFIER_REGISTRY(attachment);
NamedRegistry<Animation> IDENTIFIER_REGISTRY(animation);
protected:
Actor();
bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
public:
Actor(Actor&&) = default;
virtual ~Actor() = default;
OV_DETAIL_GET_TYPE
};
}
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