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#pragma once

#include "openvic-simulation/interface/LoadBase.hpp"

namespace OpenVic::GFX {

   class Object : public Named<> {
   protected:
      Object() = default;

   public:
      Object(Object&&) = default;
      virtual ~Object() = default;

      OV_DETAIL_GET_BASE_TYPE(Object)
      OV_DETAIL_GET_TYPE

      static NodeTools::node_callback_t expect_objects(
         NodeTools::length_callback_t length_callback, NodeTools::callback_t<std::unique_ptr<Object>&&> callback
      );
   };

   class Actor final : public Object {
      friend std::unique_ptr<Actor> std::make_unique<Actor>();

   public:
      class Attachment {
         friend class Actor;

      public:
         using attach_id_t = uint32_t;

      private:
         std::string PROPERTY(actor_name);
         std::string PROPERTY(attach_node);
         attach_id_t PROPERTY(attach_id);

         Attachment(std::string_view new_actor_name, std::string_view new_attach_node, attach_id_t new_attach_id);

      public:
         Attachment(Attachment&&) = default;
      };

      class Animation {
         friend class Actor;

         std::string PROPERTY(file);
         fixed_point_t PROPERTY(scroll_time);

         Animation(std::string_view new_file, fixed_point_t new_scroll_time);

      public:
         Animation(Animation&&) = default;
      };

   private:
      fixed_point_t PROPERTY(scale);
      std::string PROPERTY(model_file);
      std::optional<Animation> PROPERTY(idle_animation);
      std::optional<Animation> PROPERTY(move_animation);
      std::optional<Animation> PROPERTY(attack_animation);
      std::vector<Attachment> PROPERTY(attachments);

      bool _set_animation(std::string_view name, std::string_view file, fixed_point_t scroll_time);

   protected:
      Actor();

      bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;

   public:
      Actor(Actor&&) = default;
      virtual ~Actor() = default;

      OV_DETAIL_GET_TYPE
   };
}