blob: db15096b15fb4d2ad9a18045ece6be3def592972 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
#pragma once
#include "openvic-simulation/interface/LoadBase.hpp"
namespace OpenVic::GFX {
class Object : public Named<> {
protected:
Object() = default;
public:
Object(Object&&) = default;
virtual ~Object() = default;
OV_DETAIL_GET_BASE_TYPE(Object)
OV_DETAIL_GET_TYPE
static NodeTools::node_callback_t expect_objects(
NodeTools::length_callback_t length_callback, NodeTools::callback_t<std::unique_ptr<Object>&&> callback
);
};
class Actor final : public Object {
friend std::unique_ptr<Actor> std::make_unique<Actor>();
public:
class Attachment {
friend class Actor;
public:
using attach_id_t = uint32_t;
private:
std::string PROPERTY(actor_name);
std::string PROPERTY(attach_node);
attach_id_t PROPERTY(attach_id);
Attachment(std::string_view new_actor_name, std::string_view new_attach_node, attach_id_t new_attach_id);
public:
Attachment(Attachment&&) = default;
};
class Animation {
friend class Actor;
std::string PROPERTY(file);
fixed_point_t PROPERTY(scroll_time);
Animation(std::string_view new_file, fixed_point_t new_scroll_time);
public:
Animation(Animation&&) = default;
};
private:
fixed_point_t PROPERTY(scale);
std::string PROPERTY(model_file);
std::optional<Animation> PROPERTY(idle_animation);
std::optional<Animation> PROPERTY(move_animation);
std::optional<Animation> PROPERTY(attack_animation);
std::vector<Attachment> PROPERTY(attachments);
bool _set_animation(std::string_view name, std::string_view file, fixed_point_t scroll_time);
protected:
Actor();
bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override;
public:
Actor(Actor&&) = default;
virtual ~Actor() = default;
OV_DETAIL_GET_TYPE
};
}
|