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#pragma once

#include "openvic-simulation/interface/GUI.hpp"

namespace OpenVic {

   class UIManager {

      NamedInstanceRegistry<GFX::Sprite> sprites;
      NamedInstanceRegistry<GUI::Scene, UIManager const&> scenes;
      IdentifierRegistry<GFX::Font> fonts;

      bool _load_font(ast::NodeCPtr node);

   public:
      UIManager();

      IDENTIFIER_REGISTRY_ACCESSORS(sprite)
      IDENTIFIER_REGISTRY_ACCESSORS(scene)
      IDENTIFIER_REGISTRY_ACCESSORS(font)

      bool add_font(std::string_view identifier, colour_t colour, std::string_view fontname);

      bool load_gfx_file(ast::NodeCPtr root);
      bool load_gui_file(std::string_view scene_name, ast::NodeCPtr root);
   };
}