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#pragma once
#include "openvic-simulation/interface/GFXObject.hpp"
#include "openvic-simulation/interface/GUI.hpp"
namespace OpenVic {
class UIManager {
NamedInstanceRegistry<GFX::Sprite> IDENTIFIER_REGISTRY(sprite);
IdentifierRegistry<GFX::Font> IDENTIFIER_REGISTRY(font);
NamedInstanceRegistry<GFX::Object> IDENTIFIER_REGISTRY(object);
NamedInstanceRegistry<GUI::Scene, UIManager const&> IDENTIFIER_REGISTRY(scene);
bool _load_font(ast::NodeCPtr node);
NodeTools::NodeCallback auto _load_fonts(std::string_view font_key);
public:
bool add_font(
std::string_view identifier, colour_argb_t colour, std::string_view fontname, std::string_view charset,
uint32_t height, GFX::Font::colour_codes_t&& colour_codes
);
void lock_gfx_registries();
bool load_gfx_file(ast::NodeCPtr root);
bool load_gui_file(std::string_view scene_name, ast::NodeCPtr root);
};
}
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