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#include "Crime.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/modifier/ModifierManager.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
Crime::Crime(
std::string_view new_identifier, ModifierValue&& new_values, icon_t new_icon, ConditionScript&& new_trigger,
bool new_default_active
) : TriggeredModifier { new_identifier, std::move(new_values), modifier_type_t::CRIME, new_icon, std::move(new_trigger) },
default_active { new_default_active } {}
bool CrimeManager::add_crime_modifier(
std::string_view identifier, ModifierValue&& values, IconModifier::icon_t icon, ConditionScript&& trigger,
bool default_active
) {
if (identifier.empty()) {
Logger::error("Invalid crime modifier effect identifier - empty!");
return false;
}
return crime_modifiers.add_item(
{ identifier, std::move(values), icon, std::move(trigger), default_active }, duplicate_warning_callback
);
}
bool CrimeManager::load_crime_modifiers(ModifierManager const& modifier_manager, ast::NodeCPtr root) {
const bool ret = expect_dictionary_reserve_length(
crime_modifiers,
[this, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
ModifierValue modifier_value;
IconModifier::icon_t icon = 0;
ConditionScript trigger { scope_t::PROVINCE, scope_t::NO_SCOPE, scope_t::NO_SCOPE };
bool default_active = false;
bool ret = NodeTools::expect_dictionary_keys_and_default(
modifier_manager.expect_base_province_modifier(modifier_value),
"icon", ZERO_OR_ONE, expect_uint(assign_variable_callback(icon)),
"trigger", ONE_EXACTLY, trigger.expect_script(),
"active", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_active))
)(value);
ret &= add_crime_modifier(key, std::move(modifier_value), icon, std::move(trigger), default_active);
return ret;
}
)(root);
lock_crime_modifiers();
return ret;
}
bool CrimeManager::parse_scripts(DefinitionManager const& definition_manager) {
bool ret = true;
for (Crime& crime : crime_modifiers.get_items()) {
ret &= crime.parse_scripts(definition_manager);
}
return ret;
}
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