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#pragma once
#include "openvic-simulation/misc/Modifier.hpp"
namespace OpenVic {
struct Crime final : TriggeredModifier {
friend struct CrimeManager;
private:
const bool PROPERTY(default_active);
Crime(std::string_view new_identifier, ModifierValue&& new_values, icon_t new_icon, bool new_default_active);
public:
Crime(Crime&&) = default;
};
struct CrimeManager {
private:
IdentifierRegistry<Crime> crime_modifiers;
public:
CrimeManager();
bool add_crime_modifier(
std::string_view identifier, ModifierValue&& values, Modifier::icon_t icon, bool default_active
);
IDENTIFIER_REGISTRY_ACCESSORS(crime_modifier)
bool load_crime_modifiers(ModifierManager const& modifier_manager, ast::NodeCPtr root);
};
}
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