1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
#pragma once
#include <filesystem>
#include <openvic-dataloader/csv/LineObject.hpp>
#include "openvic-simulation/map/ProvinceDefinition.hpp"
#include "openvic-simulation/map/ProvinceInstance.hpp"
#include "openvic-simulation/map/Region.hpp"
#include "openvic-simulation/map/State.hpp"
#include "openvic-simulation/map/TerrainType.hpp"
#include "openvic-simulation/types/Colour.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
namespace OpenVic {
namespace fs = std::filesystem;
struct GoodManager;
struct ProvinceHistoryManager;
/* REQUIREMENTS:
* MAP-4
*/
struct Map {
#pragma pack(push, 1)
/* Used to represent tightly packed 3-byte integer pixel information. */
struct shape_pixel_t {
ProvinceDefinition::index_t index;
TerrainTypeMapping::index_t terrain;
};
#pragma pack(pop)
private:
using colour_index_map_t = ordered_map<colour_t, ProvinceDefinition::index_t>;
IdentifierRegistry<ProvinceDefinition> IDENTIFIER_REGISTRY_CUSTOM_INDEX_OFFSET(province_definition, 1);
IdentifierRegistry<ProvinceInstance> IDENTIFIER_REGISTRY_CUSTOM_INDEX_OFFSET(province_instance, 1);
IdentifierRegistry<Region> IDENTIFIER_REGISTRY(region);
IdentifierRegistry<Climate> IDENTIFIER_REGISTRY(climate);
IdentifierRegistry<Continent> IDENTIFIER_REGISTRY(continent);
ProvinceSet water_provinces;
TerrainTypeManager PROPERTY_REF(terrain_type_manager);
ivec2_t PROPERTY(dims);
std::vector<shape_pixel_t> PROPERTY(province_shape_image);
colour_index_map_t colour_index_map;
ProvinceDefinition::index_t PROPERTY(max_provinces);
ProvinceInstance* PROPERTY(selected_province); // is it right for this to be mutable? how about using an index instead?
Pop::pop_size_t PROPERTY(highest_province_population);
Pop::pop_size_t PROPERTY(total_map_population);
ProvinceDefinition::index_t get_index_from_colour(colour_t colour) const;
bool _generate_standard_province_adjacencies();
StateManager PROPERTY_REF(state_manager);
inline constexpr int32_t get_pixel_index_from_pos(ivec2_t pos) const {
return pos.x + pos.y * dims.x;
}
public:
Map();
inline constexpr int32_t get_width() const { return dims.x; }
inline constexpr int32_t get_height() const { return dims.y; }
bool add_province_definition(std::string_view identifier, colour_t colour);
private:
IDENTIFIER_REGISTRY_NON_CONST_ACCESSORS_CUSTOM_INDEX_OFFSET(province_definition, 1);
public:
IDENTIFIER_REGISTRY_NON_CONST_ACCESSORS_CUSTOM_INDEX_OFFSET(province_instance, 1);
ProvinceInstance* get_province_instance_from_const(ProvinceDefinition const* province);
ProvinceInstance const* get_province_instance_from_const(ProvinceDefinition const* province) const;
ProvinceDefinition::distance_t calculate_distance_between(
ProvinceDefinition const& from, ProvinceDefinition const& to
) const;
bool add_standard_adjacency(ProvinceDefinition& from, ProvinceDefinition& to) const;
bool add_special_adjacency(
ProvinceDefinition& from, ProvinceDefinition& to, ProvinceDefinition::adjacency_t::type_t type,
ProvinceDefinition const* through, ProvinceDefinition::adjacency_t::data_t data
) const;
bool set_water_province(std::string_view identifier);
bool set_water_province_list(std::vector<std::string_view> const& list);
void lock_water_provinces();
ProvinceDefinition::index_t get_province_index_at(ivec2_t pos) const;
private:
ProvinceDefinition* get_province_definition_at(ivec2_t pos);
/* This provides a safe way to remove the const qualifier of a ProvinceDefinition const*, via a non-const Map.
* It uses a const_cast (the fastest/simplest solution), but this could also be done without it by looking up the
* ProvinceDefinition* using the ProvinceDefinition const*'s index. Requiring a non-const Map ensures that this
* function can only be used where the ProvinceDefinition* could already be accessed by other means, such as the
* index method, preventing misleading code, or in the worst case undefined behaviour. */
constexpr ProvinceDefinition* remove_province_definition_const(ProvinceDefinition const* province) {
return const_cast<ProvinceDefinition*>(province);
}
public:
ProvinceDefinition const* get_province_definition_at(ivec2_t pos) const;
bool set_max_provinces(ProvinceDefinition::index_t new_max_provinces);
void set_selected_province(ProvinceDefinition::index_t index);
ProvinceInstance* get_selected_province();
ProvinceDefinition::index_t get_selected_province_index() const;
bool add_region(std::string_view identifier, std::vector<ProvinceDefinition const*>&& provinces, colour_t colour);
bool reset(BuildingTypeManager const& building_type_manager);
bool apply_history_to_provinces(
ProvinceHistoryManager const& history_manager, Date date, IdeologyManager const& ideology_manager,
IssueManager const& issue_manager, Country const& country
);
void update_gamestate(Date today);
void tick(Date today);
bool load_province_definitions(std::vector<ovdl::csv::LineObject> const& lines);
/* Must be loaded after adjacencies so we know what provinces are coastal, and so can have a port */
bool load_province_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root);
static bool load_region_colours(ast::NodeCPtr root, std::vector<colour_t>& colours);
bool load_region_file(ast::NodeCPtr root, std::vector<colour_t> const& colours);
bool load_map_images(fs::path const& province_path, fs::path const& terrain_path, bool detailed_errors);
bool generate_and_load_province_adjacencies(std::vector<ovdl::csv::LineObject> const& additional_adjacencies);
bool load_climate_file(ModifierManager const& modifier_manager, ast::NodeCPtr root);
bool load_continent_file(ModifierManager const& modifier_manager, ast::NodeCPtr root);
};
}
|