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#pragma once
#include <filesystem>
#include <functional>
#include <openvic-dataloader/csv/LineObject.hpp>
#include "openvic-simulation/map/Region.hpp"
#include "openvic-simulation/map/State.hpp"
#include "openvic-simulation/map/TerrainType.hpp"
#include "openvic-simulation/types/Colour.hpp"
namespace OpenVic {
namespace fs = std::filesystem;
struct Mapmode : HasIdentifier {
friend struct Map;
/* Bottom 32 bits are the base colour, top 32 are the stripe colour, both in ARGB format with the alpha channels
* controlling interpolation with the terrain colour (0 = all terrain, 255 = all corresponding RGB) */
struct base_stripe_t {
colour_argb_t base_colour;
colour_argb_t stripe_colour;
constexpr base_stripe_t(colour_argb_t base, colour_argb_t stripe)
: base_colour { base }, stripe_colour { stripe } {}
constexpr base_stripe_t(colour_argb_t both) : base_stripe_t { both, both } {}
};
using colour_func_t = std::function<base_stripe_t(Map const&, Province const&)>;
using index_t = size_t;
private:
const index_t PROPERTY(index);
const colour_func_t colour_func;
Mapmode(std::string_view new_identifier, index_t new_index, colour_func_t new_colour_func);
public:
static const Mapmode ERROR_MAPMODE;
Mapmode(Mapmode&&) = default;
base_stripe_t get_base_stripe_colours(Map const& map, Province const& province) const;
};
struct GoodManager;
struct ProvinceHistoryManager;
/* REQUIREMENTS:
* MAP-4
*/
struct Map {
#pragma pack(push, 1)
/* Used to represent tightly packed 3-byte integer pixel information. */
struct shape_pixel_t {
Province::index_t index;
TerrainTypeMapping::index_t terrain;
};
#pragma pack(pop)
private:
using colour_index_map_t = std::map<colour_t, Province::index_t>;
IdentifierRegistry<Province> IDENTIFIER_REGISTRY_CUSTOM_INDEX_OFFSET(province, 1);
IdentifierRegistry<Region> IDENTIFIER_REGISTRY(region);
IdentifierRegistry<Mapmode> IDENTIFIER_REGISTRY(mapmode);
ProvinceSet water_provinces;
TerrainTypeManager PROPERTY_REF(terrain_type_manager);
int32_t PROPERTY(width);
int32_t PROPERTY(height);
std::vector<shape_pixel_t> PROPERTY(province_shape_image);
colour_index_map_t colour_index_map;
Province::index_t PROPERTY(max_provinces);
Province* PROPERTY(selected_province);
Pop::pop_size_t PROPERTY(highest_province_population)
Pop::pop_size_t PROPERTY(total_map_population);
Province::index_t get_index_from_colour(colour_t colour) const;
bool _generate_standard_province_adjacencies();
StateManager PROPERTY_REF(state_manager);
public:
Map();
bool add_province(std::string_view identifier, colour_t colour);
IDENTIFIER_REGISTRY_NON_CONST_ACCESSORS_CUSTOM_INDEX_OFFSET(province, 1);
bool set_water_province(std::string_view identifier);
bool set_water_province_list(std::vector<std::string_view> const& list);
void lock_water_provinces();
Province::index_t get_province_index_at(size_t x, size_t y) const;
bool set_max_provinces(Province::index_t new_max_provinces);
void set_selected_province(Province::index_t index);
Province* get_selected_province();
Province::index_t get_selected_province_index() const;
bool add_region(std::string_view identifier, std::vector<std::string_view> const& province_identifiers);
IDENTIFIER_REGISTRY_NON_CONST_ACCESSORS(region)
bool add_mapmode(std::string_view identifier, Mapmode::colour_func_t colour_func);
/* The mapmode colour image contains of a list of base colours and stripe colours. Each colour is four bytes
* in RGBA format, with the alpha value being used to interpolate with the terrain colour, so A = 0 is fully terrain
* and A = 255 is fully the RGB colour packaged with A. The base and stripe colours for each province are packed
* together adjacently, so each province's entry is 8 bytes long. The list contains Province::MAX_INDEX + 1 entries,
* that is the maximum allowed number of provinces plus one for the index-zero "null province". */
bool generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const;
bool reset(BuildingTypeManager const& building_type_manager);
bool apply_history_to_provinces(ProvinceHistoryManager const& history_manager, Date date);
void update_highest_province_population();
void update_total_map_population();
void update_state(Date today);
void tick(Date today);
bool load_province_definitions(std::vector<ovdl::csv::LineObject> const& lines);
/* Must be loaded after adjacencies so we know what provinces are coastal, and so can have a port */
bool load_province_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root);
bool load_region_file(ast::NodeCPtr root);
bool load_map_images(fs::path const& province_path, fs::path const& terrain_path, bool detailed_errors);
bool generate_and_load_province_adjacencies(std::vector<ovdl::csv::LineObject> const& additional_adjacencies);
};
}
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