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#pragma once
#include <cstdint>
#include <filesystem>
#include <string_view>
#include <vector>
#include <openvic-dataloader/csv/LineObject.hpp>
#include "openvic-simulation/map/ProvinceDefinition.hpp"
#include "openvic-simulation/map/Region.hpp"
#include "openvic-simulation/map/TerrainType.hpp"
#include "openvic-simulation/types/Colour.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
#include "openvic-simulation/types/Vector.hpp"
namespace OpenVic {
namespace fs = std::filesystem;
struct BuildingTypeManager;
struct ModifierManager;
struct RiverSegment {
friend struct MapDefinition;
private:
const uint8_t PROPERTY(size);
const std::vector<ivec2_t> PROPERTY(points);
RiverSegment(uint8_t new_size, std::vector<ivec2_t> new_points);
};
/* REQUIREMENTS:
* MAP-4
*/
struct MapDefinition {
#pragma pack(push, 1)
/* Used to represent tightly packed 3-byte integer pixel information. */
struct shape_pixel_t {
ProvinceDefinition::index_t index;
TerrainTypeMapping::index_t terrain;
};
#pragma pack(pop)
private:
using colour_index_map_t = ordered_map<colour_t, ProvinceDefinition::index_t>;
using river_t = std::vector<RiverSegment>;
IdentifierRegistry<ProvinceDefinition> IDENTIFIER_REGISTRY_CUSTOM_INDEX_OFFSET(province_definition, 1);
IdentifierRegistry<Region> IDENTIFIER_REGISTRY(region);
IdentifierRegistry<Climate> IDENTIFIER_REGISTRY(climate);
IdentifierRegistry<Continent> IDENTIFIER_REGISTRY(continent);
ProvinceSet water_provinces;
TerrainTypeManager PROPERTY_REF(terrain_type_manager);
std::vector<river_t> PROPERTY(rivers); // TODO: calculate provinces affected by crossing
ivec2_t PROPERTY(dims);
std::vector<shape_pixel_t> PROPERTY(province_shape_image);
colour_index_map_t colour_index_map;
ProvinceDefinition::index_t PROPERTY(max_provinces);
ProvinceDefinition::index_t get_index_from_colour(colour_t colour) const;
bool _generate_standard_province_adjacencies();
inline constexpr int32_t get_pixel_index_from_pos(ivec2_t pos) const {
return pos.x + pos.y * dims.x;
}
IDENTIFIER_REGISTRY_NON_CONST_ACCESSORS_CUSTOM_INDEX_OFFSET(province_definition, 1);
public:
MapDefinition();
inline constexpr int32_t get_width() const { return dims.x; }
inline constexpr int32_t get_height() const { return dims.y; }
bool add_province_definition(std::string_view identifier, colour_t colour);
ProvinceDefinition::distance_t calculate_distance_between(
ProvinceDefinition const& from, ProvinceDefinition const& to
) const;
bool add_standard_adjacency(ProvinceDefinition& from, ProvinceDefinition& to) const;
bool add_special_adjacency(
ProvinceDefinition& from, ProvinceDefinition& to, ProvinceDefinition::adjacency_t::type_t type,
ProvinceDefinition const* through, ProvinceDefinition::adjacency_t::data_t data
) const;
bool set_water_province(std::string_view identifier);
bool set_water_province_list(std::vector<std::string_view> const& list);
void lock_water_provinces();
ProvinceDefinition::index_t get_province_index_at(ivec2_t pos) const;
private:
ProvinceDefinition* get_province_definition_at(ivec2_t pos);
/* This provides a safe way to remove the const qualifier of a ProvinceDefinition const*, via a non-const Map.
* It uses a const_cast (the fastest/simplest solution), but this could also be done without it by looking up the
* ProvinceDefinition* using the ProvinceDefinition const*'s index. Requiring a non-const Map ensures that this
* function can only be used where the ProvinceDefinition* could already be accessed by other means, such as the
* index method, preventing misleading code, or in the worst case undefined behaviour. */
constexpr ProvinceDefinition* remove_province_definition_const(ProvinceDefinition const* province) {
return const_cast<ProvinceDefinition*>(province);
}
public:
ProvinceDefinition const* get_province_definition_at(ivec2_t pos) const;
bool set_max_provinces(ProvinceDefinition::index_t new_max_provinces);
bool add_region(std::string_view identifier, std::vector<ProvinceDefinition const*>&& provinces, colour_t colour);
bool load_province_definitions(std::vector<ovdl::csv::LineObject> const& lines);
/* Must be loaded after adjacencies so we know what provinces are coastal, and so can have a port */
bool load_province_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root);
static bool load_region_colours(ast::NodeCPtr root, std::vector<colour_t>& colours);
bool load_region_file(ast::NodeCPtr root, std::vector<colour_t> const& colours);
bool load_map_images(fs::path const& province_path, fs::path const& terrain_path, fs::path const& rivers_path, bool detailed_errors);
bool generate_and_load_province_adjacencies(std::vector<ovdl::csv::LineObject> const& additional_adjacencies);
bool load_climate_file(ModifierManager const& modifier_manager, ast::NodeCPtr root);
bool load_continent_file(ModifierManager const& modifier_manager, ast::NodeCPtr root);
};
}
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